private void MainWindow_Loaded(object sender, RoutedEventArgs e) { NewRunePageItem newRunePageItem = new NewRunePageItem(); newRunePageItem.StoreNew += NewRunePageItem_StoreNew; RunePagePanel.Children.Add(newRunePageItem); LoadConfig(); }
private void MainWindow_Loaded(object sender, RoutedEventArgs e) { LoadConfig(); NewRunePageItem newRunePageItem = new NewRunePageItem(); newRunePageItem.Height *= uiScaleFactor; newRunePageItem.Width *= uiScaleFactor; newRunePageItem.Margin = new Thickness(newRunePageItem.Margin.Left * uiScaleFactor); newRunePageItem.StoreNew += NewRunePageItem_StoreNew; RunePagePanel.Children.Add(newRunePageItem); LoadRepo(); Wrapper = new RequestWrapper(); PhaseMonitor = new GameflowPhaseMonitor(Wrapper); PhaseMonitor.PhaseChanged += PhaseMonitor_PhaseChanged; PhaseMonitor.Start(); }