Пример #1
0
		public void Initialize()
		{
			IsNowPlaying = false;
			Sounds = new SortableObservableCollection<SoundViewModel>();
			var stateClasses = new List<Tuple<XStateClass, SoundType>>();

			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.Fire1, SoundType.Fire1));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.Fire2, SoundType.Fire2));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.Attention, SoundType.Attention));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.Fire1, SoundType.Alarm));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.Failure, SoundType.Failure));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.Off, SoundType.Off));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.TurningOn, SoundType.TurningOn));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.TurningOff, SoundType.StopStart));
			stateClasses.Add(new Tuple<XStateClass, SoundType>(XStateClass.AutoOff, SoundType.AutoOff));

			foreach (var stateClass in stateClasses)
			{
				var newSound = new Sound() { StateClass = stateClass.Item1, Type = stateClass.Item2 };

				var sound = ClientManager.SystemConfiguration.Sounds.FirstOrDefault(x => x.Type == stateClass.Item2);
				if (sound == null)
					ClientManager.SystemConfiguration.Sounds.Add(newSound);
				else
					newSound = sound;

				Sounds.Add(new SoundViewModel(newSound));
			}

			Sounds.Sort(x => EnumHelper.GetEnumDescription(x.SoundType));
			SelectedSound = Sounds.FirstOrDefault();

			if (ClientManager.SystemConfiguration.Sounds.RemoveAll(x => !Sounds.Any(y => y.SoundType == x.Type)) > 0)
				ServiceFactory.SaveService.SoundsChanged = true;
		}
Пример #2
0
		public SoundViewModel(Sound sound)
		{
			Sound = sound;
		}