public async Task StartupCoroutine() { if (!wasClientStartupCalled) { wasClientStartupCalled = true; } else { throw new InvalidOperationException($"Failed. Cannot call startup on Client multiple times."); } drawLoadingText(20, "Starting up"); if (clientRunning) { rsAlreadyLoaded = true; return; } clientRunning = true; bool validHost = true; String s = getDocumentBaseHost(); if (s.EndsWith("jagex.com")) { validHost = true; } if (s.EndsWith("runescape.com")) { validHost = true; } if (s.EndsWith("192.168.1.2")) { validHost = true; } if (s.EndsWith("192.168.1.229")) { validHost = true; } if (s.EndsWith("192.168.1.228")) { validHost = true; } if (s.EndsWith("192.168.1.227")) { validHost = true; } if (s.EndsWith("192.168.1.226")) { validHost = true; } if (s.EndsWith("127.0.0.1")) { validHost = true; } if (!validHost) { genericLoadingError = true; return; } if (signlink.cache_dat != null) { for (int i = 0; i < 5; i++) { caches[i] = new FileCache(signlink.cache_dat, signlink.cache_idx[i], i + 1); } } connectServer(); archiveTitle = requestArchive(1, "title screen", "title", expectedCRCs[1], 25); fontSmall = new GameFont("p11_full", archiveTitle, false); fontPlain = new GameFont("p12_full", archiveTitle, false); fontBold = new GameFont("b12_full", archiveTitle, false); drawLogo(); loadTitleScreen(); Archive archiveConfig = requestArchive(2, "config", "config", expectedCRCs[2], 30); Archive archiveTextures = requestArchive(6, "textures", "textures", expectedCRCs[6], 45); //Archive archiveWord = requestArchive(7, "chat system", "wordenc", expectedCRCs[7], 50); Archive archiveSounds = requestArchive(8, "sound effects", "sounds", expectedCRCs[8], 55); tileFlags = new byte[4, 104, 104]; intGroundArray = CollectionUtilities.Create3DJaggedArray <int>(4, 105, 105); worldController = new WorldController(intGroundArray); for (int z = 0; z < 4; z++) { currentCollisionMap[z] = new CollisionMap(); } minimapImage = new Sprite(512, 512); Archive archiveVersions = requestArchive(5, "update list", "versionlist", expectedCRCs[5], 60); drawLoadingText(60, "Connecting to update server"); StartOnDemandFetcher(archiveVersions); Animation.init(onDemandFetcher.getAnimCount()); Model.init(onDemandFetcher.fileCount(0), onDemandFetcher); songChanging = true; onDemandFetcher.request(2, nextSong); while (onDemandFetcher.immediateRequestCount() > 0) { processOnDemandQueue(false); await TaskDelayFactory.Create(1); if (onDemandFetcher.failedRequests > 3) { loadError(); return; } } drawLoadingText(65, "Requesting animations"); int fileRequestCount = onDemandFetcher.fileCount(1); for (int id = 0; id < fileRequestCount; id++) { onDemandFetcher.request(1, id); } if (!await ProcessAnimationsAsync(fileRequestCount)) { return; } drawLoadingText(70, "Requesting models"); fileRequestCount = onDemandFetcher.fileCount(0); for (int id = 0; id < fileRequestCount; id++) { int modelId = onDemandFetcher.getModelId(id); if ((modelId & 1) != 0) { onDemandFetcher.request(0, id); } } fileRequestCount = onDemandFetcher.immediateRequestCount(); while (onDemandFetcher.immediateRequestCount() > 0) { int remaining = fileRequestCount - onDemandFetcher.immediateRequestCount(); if (remaining > 0) { drawLoadingText(70, "Loading models - " + (remaining * 100) / fileRequestCount + "%"); } processOnDemandQueue(); await TaskDelayFactory.Create(1); } if (caches[0] != null) { drawLoadingText(75, "Requesting maps"); onDemandFetcher.request(3, onDemandFetcher.getMapId(0, 47, 48)); onDemandFetcher.request(3, onDemandFetcher.getMapId(1, 47, 48)); onDemandFetcher.request(3, onDemandFetcher.getMapId(0, 48, 48)); onDemandFetcher.request(3, onDemandFetcher.getMapId(1, 48, 48)); onDemandFetcher.request(3, onDemandFetcher.getMapId(0, 49, 48)); onDemandFetcher.request(3, onDemandFetcher.getMapId(1, 49, 48)); onDemandFetcher.request(3, onDemandFetcher.getMapId(0, 47, 47)); onDemandFetcher.request(3, onDemandFetcher.getMapId(1, 47, 47)); onDemandFetcher.request(3, onDemandFetcher.getMapId(0, 48, 47)); onDemandFetcher.request(3, onDemandFetcher.getMapId(1, 48, 47)); onDemandFetcher.request(3, onDemandFetcher.getMapId(0, 48, 148)); onDemandFetcher.request(3, onDemandFetcher.getMapId(1, 48, 148)); fileRequestCount = onDemandFetcher.immediateRequestCount(); while (onDemandFetcher.immediateRequestCount() > 0) { int remaining = fileRequestCount - onDemandFetcher.immediateRequestCount(); if (remaining > 0) { drawLoadingText(75, "Loading maps - " + (remaining * 100) / fileRequestCount + "%"); } processOnDemandQueue(false); await TaskDelayFactory.Create(1); } } fileRequestCount = onDemandFetcher.fileCount(0); for (int id = 0; id < fileRequestCount; id++) { int modelId = onDemandFetcher.getModelId(id); byte priority = 0; if ((modelId & 8) != 0) { priority = 10; } else if ((modelId & 0x20) != 0) { priority = 9; } else if ((modelId & 0x10) != 0) { priority = 8; } else if ((modelId & 0x40) != 0) { priority = 7; } else if ((modelId & 0x80) != 0) { priority = 6; } else if ((modelId & 2) != 0) { priority = 5; } else if ((modelId & 4) != 0) { priority = 4; } if ((modelId & 1) != 0) { priority = 3; } if (priority != 0) { onDemandFetcher.setPriority(priority, 0, id); } } //Don't need to even preload. await((WebGLOnDemandFetcher)onDemandFetcher).preloadRegionsAsync(membersWorld); //Remove low memory check. int count = onDemandFetcher.fileCount(2); for (int id = 1; id < count; id++) { if (onDemandFetcher.midiIdEqualsOne(id)) { onDemandFetcher.setPriority((byte)1, 2, id); } } //We don't unpack media here on WebGL because it //causes memory problems. drawLoadingText(83, "Unpacking textures"); Rasterizer.unpackTextures(archiveTextures); Rasterizer.calculatePalette(0.80000000000000004D); Rasterizer.resetTextures(); drawLoadingText(86, "Unpacking config"); AnimationSequence.unpackConfig(archiveConfig); GameObjectDefinition.load(archiveConfig); FloorDefinition.load(archiveConfig); ItemDefinition.load(archiveConfig); EntityDefinition.load(archiveConfig); IdentityKit.load(archiveConfig); SpotAnimation.load(archiveConfig); Varp.load(archiveConfig); VarBit.load(archiveConfig); ItemDefinition.membersWorld = membersWorld; //Removed low memory check drawLoadingText(90, "Unpacking sounds"); //Sound loading disabled in WebGL. byte[] soundData = archiveSounds.decompressFile("sounds.dat"); Effect.load(new Default317Buffer(soundData)); }