public void SetTileAsOccupied(MapCoordinate coordinate) { _grid.BlockCell(coordinate.ToPosition()); var events = _enemies.Select(identifier => new PathFinderEvent.PathCalculated(identifier, FindPath(_enemyPositionService[identifier].ToMapCoordinate()))); foreach (var pathCalulated in events) { Emit(pathCalulated); } }
// Start is called before the first frame update void Start() { m_grid = new RoyT.AStar.Grid(40, 25); for (int x = -20; x < 19; x++) { for (int y = -10; y < 14; y++) { if (map.HasTile(new Vector3Int(x, y, 0))) { m_grid.BlockCell(new Position(x + 20, y + 10)); //Debug.Log("(" + x + "," + y + ") blocked"); } } } }
public void BlockCell(Grid grid, Vector2Int position) { grid.BlockCell(new Position(position.x + startX, position.y + startY)); }