Пример #1
0
 public Ghost(Game game)
     : base(game)
 {
     // TODO: Construct any child components here
     this.pacMan = ((Game1)game).GetPacMan();
     gameConsole = (GameConsole)game.Services.GetService(typeof(IGameConsole));
 }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            pacMan               = new PacMan(this); //Create PacMan first
            pacMan.ShowMarkers   = true;
            redGhost             = new Ghost(this);
            redGhost.ShowMarkers = true;
            this.Components.Add(redGhost);
            this.Components.Add(pacMan);    // Add PacMan Last

            base.Initialize();
        }