Пример #1
0
 internal void FillVesselCrew(Vessel vessel)
 {
     foreach (var part in vessel.parts)
     {
         if (part.CrewCapacity > 0)
         {
             FillPartCrew(part.CrewCapacity - part.protoModuleCrew.Count, part);
         }
     }
     RMAddon.FireEventTriggers(vessel);
 }
Пример #2
0
 internal static void AddCrewMember(ProtoCrewMember pKerbal, Part part)
 {
     part.AddCrewmember(pKerbal);
     pKerbal.rosterStatus = ProtoCrewMember.RosterStatus.Assigned;
     if (part.internalModel != null)
     {
         if (pKerbal.seat != null)
         {
             pKerbal.seat.SpawnCrew();
         }
     }
     RMAddon.FireEventTriggers(part.vessel);
 }
Пример #3
0
 internal void EmptyVesselCrew(Vessel vessel)
 {
     foreach (var part in vessel.parts)
     {
         if (part.CrewCapacity > 0)
         {
             for (int i = part.protoModuleCrew.Count - 1; i >= 0; i--)
             {
                 RMAddon.RemoveCrewMember(part.protoModuleCrew[i], part);
             }
             RMAddon.FireEventTriggers(vessel);
         }
     }
 }
Пример #4
0
 internal static void AddCrewMember(ProtoCrewMember pKerbal, Vessel vessel)
 {
     foreach (Part part in vessel.parts)
     {
         if (part.CrewCapacity > 0 && !RMAddon.CrewPartIsFull(part))
         {
             part.AddCrewmember(pKerbal);
             pKerbal.rosterStatus = ProtoCrewMember.RosterStatus.Assigned;
             if (part.internalModel != null)
             {
                 if (pKerbal.seat != null)
                 {
                     pKerbal.seat.SpawnCrew();
                 }
             }
             RMAddon.FireEventTriggers(part.vessel);
             break;
         }
     }
 }
Пример #5
0
 internal static void RemoveCrewMember(ProtoCrewMember pKerbal, Part part)
 {
     part.RemoveCrewmember(pKerbal);
     pKerbal.rosterStatus = ProtoCrewMember.RosterStatus.Available;
     RMAddon.FireEventTriggers(part.vessel);
 }
Пример #6
0
 internal void RespawnCrew(Vessel vessel)
 {
     vessel.SpawnCrew();
     RMAddon.FireEventTriggers(vessel);
 }