Пример #1
0
        public static void Create()
        {
            GameObject robotGameObject = new GameObject("Robot");

            robotGameObject.AddComponent <UrdfRobot>();

            UrdfPlugins.Create(robotGameObject.transform);

            UrdfLink urdfLink = UrdfLink.Create(robotGameObject.transform);

            urdfLink.name       = "base_link";
            urdfLink.isBaseLink = true;
        }
Пример #2
0
        public static void Create(string filename)
        {
            Robot robot = new Robot(filename);

            if (!UrdfAssetPathHandler.IsValidAssetPath(robot.filename))
            {
                Debug.LogError("URDF file and ressources must be placed in Assets Folder:\n" + Application.dataPath);
                return;
            }

            GameObject robotGameObject = new GameObject(robot.name);

            robotGameObject.AddComponent <UrdfRobot>();

            UrdfAssetPathHandler.SetPackageRoot(Path.GetDirectoryName(robot.filename));
            UrdfMaterial.InitializeRobotMaterials(robot);
            UrdfPlugins.Create(robotGameObject.transform, robot.plugins);

            UrdfLink.Create(robotGameObject.transform, robot.root);

            GameObjectUtility.SetParentAndAlign(robotGameObject, Selection.activeObject as GameObject);
            Undo.RegisterCreatedObjectUndo(robotGameObject, "Create " + robotGameObject.name);
            Selection.activeObject = robotGameObject;
        }