Пример #1
0
        private static UrdfJoint AddCorrectJointType(GameObject linkObject, JointTypes jointType)
        {
            UrdfJoint urdfJoint = null;

            switch (jointType)
            {
                case JointTypes.Fixed:
                    urdfJoint = UrdfJointFixed.Create(linkObject);
                    break;
                case JointTypes.Continuous:
                    urdfJoint = UrdfJointContinuous.Create(linkObject);
                    break;
                case JointTypes.Revolute:
                    urdfJoint = UrdfJointRevolute.Create(linkObject);
                    break;
                case JointTypes.Floating:
                    urdfJoint = UrdfJointFloating.Create(linkObject);
                    break;
                case JointTypes.Prismatic:
                    urdfJoint = UrdfJointPrismatic.Create(linkObject);
                    break;
                case JointTypes.Planar:
                    urdfJoint = UrdfJointPlanar.Create(linkObject);
                    break;
            }

            UnityEngine.Joint unityJoint = linkObject.GetComponent<UnityEngine.Joint>();
            unityJoint.connectedBody = linkObject.transform.parent.gameObject.GetComponent<Rigidbody>();
            unityJoint.autoConfigureConnectedAnchor = true;

            return urdfJoint;
        }