GetVerticalOffset() приватный статический Метод

private static GetVerticalOffset ( Vector3 p1, Vector3 p2, Quaternion rotation ) : float
p1 Vector3
p2 Vector3
rotation UnityEngine.Quaternion
Результат float
Пример #1
0
        private static bool RootHeightWarning(BipedReferences references, ref string warningMessage)
        {
            if (references.head == null)
            {
                return(false);
            }
            float verticalOffset = BipedReferences.GetVerticalOffset(references.head.position, references.leftFoot.position, references.root.rotation);

            if (BipedReferences.GetVerticalOffset(references.root.position, references.leftFoot.position, references.root.rotation) / verticalOffset > 0.2f)
            {
                warningMessage = "Biped's root Transform's position should be at ground level relative to the character (at the character's feet not at it's pelvis).";
                return(true);
            }
            return(false);
        }
Пример #2
0
        private static bool CheckRootHeightWarning(BipedReferences references, bool log)
        {
            if (references.head == null)
            {
                return(true);
            }
            float verticalOffset  = BipedReferences.GetVerticalOffset(references.head.position, references.leftFoot.position, references.root.rotation);
            float verticalOffset2 = BipedReferences.GetVerticalOffset(references.root.position, references.leftFoot.position, references.root.rotation);

            if (verticalOffset2 / verticalOffset > 0.2f)
            {
                if (log)
                {
                    Warning.Log("Biped's root Transform's position should be at ground level relative to the character (at the character's feet not at it's pelvis).", references.root, true);
                }
                return(false);
            }
            return(true);
        }