/// <summary> /// Display sheet, the views it contains, the BIM /// parts and family instances they display in a /// temporary form generated on the fly. /// </summary> /// <param name="owner">Owner window</param> /// <param name="caption">Form caption</param> /// <param name="modal">Modal versus modeless</param> /// <param name="roomLoops">Sheet and viewport boundary loops</param> /// <param name="geometryLoopss">Family symbol and part geometry</param> /// <param name="familyInstances">Family instances</param> public static Bitmap DisplaySheet( ElementId sheetId, JtLoops sheetViewportLoops, SheetModelCollections modelCollections) { // Source rectangle. JtBoundingBox2dInt bbFrom = sheetViewportLoops .BoundingBox; // Adjust target rectangle height to the // displayee loop height. int width = _form_width; int height = (int)(width * bbFrom.AspectRatio + 0.5); // Specify transformation target rectangle // including a margin. int top = 0; int left = 0; int bottom = height - (_margin + _margin); Point[] parallelogramPoints = new Point[] { new Point(left + _margin, bottom), // upper left new Point(left + width - _margin, bottom), // upper right new Point(left + _margin, top + _margin) // lower left }; // Transform from native loop coordinate system // (sheet) to target display coordinates form). Matrix transformSheetBbToForm = new Matrix( bbFrom.Rectangle, parallelogramPoints); Bitmap bmp = new Bitmap(width, height); Graphics graphics = Graphics.FromImage(bmp); graphics.Clear(System.Drawing.Color.White); // Display sheet and viewport rectangles. DrawLoopsOnGraphics(graphics, sheetViewportLoops.GetGraphicsPathLines(), transformSheetBbToForm); // Iterate over the views and display the // elements for each one appropriately // scaled and translated to fit. List <ViewData> views = modelCollections .ViewsInSheet[sheetId]; Dictionary <ElementId, GeomData> geometryLookup = modelCollections.Symbols; Matrix transformBimToViewport; JtBoundingBox2dInt bbTo; JtLoop loop; foreach (ViewData view in views) { ElementId vid = view.Id; if (!modelCollections.BimelsInViews .ContainsKey(vid)) { // This is not a floor plan view, so // we have nothing to display in it. continue; } // Determine transform from model space in mm // to the viewport associated with this view. bbFrom = view.BimBoundingBox; bbTo = view.ViewportBoundingBox; Debug.Print(view.ToString()); // Adjust target rectangle height to the // displayee loop height. //height = (int) ( width * bbFrom.AspectRatio + 0.5 ); // Specify transformation target rectangle // including a margin, and center the target // rectangle vertically. top = bbTo.Min.Y + _margin2; left = bbTo.Min.X + _margin2; bottom = bbTo.Max.Y - _margin2; width = bbTo.Width - (_margin2 + _margin2); parallelogramPoints = new Point[] { new Point(left, top), // upper left new Point(left + width, top), // upper right new Point(left, bottom) // lower left }; // Transform from native loop coordinate system // (sheet) to target display coordinates form). transformBimToViewport = new Matrix( bbFrom.Rectangle, parallelogramPoints); // Retrieve the list of BIM elements // displayed in this view. List <ObjData> bimels = modelCollections .BimelsInViews[vid]; List <Point[]> loops = new List <Point[]>(1); loops.Add(new Point[] { }); Matrix placement = new Matrix(); foreach (ObjData bimel in bimels) { placement.Reset(); InstanceData inst = bimel as InstanceData; if (null != inst) { loop = geometryLookup[inst.Symbol].Loop; Point2dInt v = inst.Placement.Translation; placement.Rotate(inst.Placement.Rotation); placement.Translate(v.X, v.Y, MatrixOrder.Append); } else { Debug.Assert(bimel is GeomData, "expected part with geometry"); loop = ((GeomData)bimel).Loop; } loops[0] = loop.GetGraphicsPathLines(); placement.Multiply(transformBimToViewport, MatrixOrder.Append); placement.Multiply(transformSheetBbToForm, MatrixOrder.Append); DrawLoopsOnGraphics(graphics, loops, placement); } } return(bmp); }
/// <summary> /// Display room and furniture in a temporary form /// generated on the fly. /// </summary> /// <param name="roomLoops">Room boundary loops</param> /// <param name="geometryLoops">Family symbol geometry</param> /// <param name="familyInstances">Family instances</param> public static Bitmap DisplayRoom( JtLoops roomLoops, Dictionary <string, JtLoop> geometryLoops, List <JtPlacement2dInt> familyInstances) { JtBoundingBox2dInt bbFrom = roomLoops.BoundingBox; // Adjust target rectangle height to the // displayee loop height. int width = _form_width; int height = (int)(width * bbFrom.AspectRatio + 0.5); //SizeF fsize = new SizeF( width, height ); //SizeF scaling = new SizeF( 1, 1 ); //PointF translation = new PointF( 0, 0 ); //GetTransform( fsize, bbFrom, // ref scaling, ref translation, true ); //Matrix transform1 = new Matrix( // new Rectangle(0,0,width,height), // bbFrom.GetParallelogramPoints()); //transform1.Invert(); // the bounding box fills the rectangle // perfectly and completely, inverted and // non-uniformly distorted: //Point2dInt pmin = bbFrom.Min; //Rectangle rect = new Rectangle( // pmin.X, pmin.Y, bbFrom.Width, bbFrom.Height ); //Point[] parallelogramPoints = new Point [] { // new Point( 0, 0 ), // upper left // new Point( width, 0 ), // upper right // new Point( 0, height ) // lower left //}; // the bounding box fills the rectangle // perfectly and completely, inverted and // non-uniformly distorted: // Specify transformation target rectangle // including a margin. int bottom = height - (_margin + _margin); Point[] parallelogramPoints = new Point[] { new Point(_margin, bottom), // upper left new Point(width - _margin, bottom), // upper right new Point(_margin, _margin) // lower left }; // Transform from native loop coordinate system // to target display coordinates. Matrix transform = new Matrix( bbFrom.Rectangle, parallelogramPoints); Bitmap bmp = new Bitmap(width, height); Graphics graphics = Graphics.FromImage(bmp); graphics.Clear(System.Drawing.Color.White); DrawLoopsOnGraphics(graphics, roomLoops.GetGraphicsPathLines(), transform); if (null != familyInstances) { List <Point[]> loops = new List <Point[]>(1); loops.Add(new Point[] { }); foreach (JtPlacement2dInt i in familyInstances) { Point2dInt v = i.Translation; Matrix placement = new Matrix(); placement.Rotate(i.Rotation); placement.Translate(v.X, v.Y, MatrixOrder.Append); placement.Multiply(transform, MatrixOrder.Append); loops[0] = geometryLoops[i.SymbolId] .GetGraphicsPathLines(); DrawLoopsOnGraphics(graphics, loops, placement); } } return(bmp); }