private void AddCharacter(object sender, RoutedEventArgs e)
        {
            string name = TxtBoxName.Text;

            if (name.Length == 0)
            {
                MessageBox.Show("Имя персонажа должно содержать минимум 1 символ");
                return;
            }

            int currHP, currMP, currCheerfulness, currFood, maxHP, maxMP, maxCheerfulness, maxFood;
            try
            {
                currHP = int.Parse(TxtBoxCurrentHP.Text);
                currMP = int.Parse(TxtBoxCurrentMP.Text);
                currCheerfulness = int.Parse(TxtBoxCurrentCheerfulness.Text);
                currFood = int.Parse(TxtBoxCurrentFood.Text);
                maxHP = int.Parse(TxtBoxMaxHP.Text);
                maxMP = int.Parse(TxtBoxMaxMP.Text);
                maxCheerfulness = int.Parse(TxtBoxMaxCheerfulness.Text);
                maxFood = int.Parse(TxtBoxMaxFood.Text);
            }
            catch(Exception)
            {
                MessageBox.Show("Поля статистики персонажа должны содержать только целые числа");
                return;
            }

            CharacterInfo ci = new CharacterInfo(name, currHP, currMP, currCheerfulness, currFood, maxHP, maxMP, maxCheerfulness, maxFood, new Perks(), new Inventory());

            _cb(ci);
            this.Close();
        }
        public CharacterCard(CharacterInfo ci)
        {
            InitializeComponent();

            CharName = ci.Name;

            MaxHP = ci.MaxHP;
            MaxMP = ci.MaxMP;
            MaxCheerfulness = ci.MaxCheerfulness;
            MaxFood = ci.MaxFood;

            HP = ci.HP;
            MP = ci.MP;
            Cheerfulness = ci.Cheerfulness;
            Food = ci.Food;

            Perks = ci.Perks;
            Inventory = ci.Inventory;

            UpdatePerks();
            UpdateInventory();
        }
Пример #3
0
 public void AddCharacter(CharacterInfo ci)
 {
     Characters.Add(new CharacterCard(ci));
 }
Пример #4
0
 private void AddCharacterCard(CharacterInfo ci)
 {
     _gm.Characters.Add(new CharacterCard(ci));
     UpdateCharacterCards();
 }