Пример #1
0
        /// <summary>
        /// The game loop, verifies when the player HP drops to 0
        /// </summary>
        /// <param name="rows"></param>
        /// <param name="columns"></param>
        static void Game(int rows, int columns, int level)
        {
            //Variables
            int[]  vector = new int[] { 0, 0 };
            Map    map;
            Player player;
            Ending end;

            Enemy[]   enemies;
            PowerUp[] powerup;

            //This is the game loop
            while (true)
            {
                //Generate map depending of the level
                player  = new Player(rows, columns);
                end     = new Ending();
                enemies = new Enemy[999];
                powerup = new PowerUp[999];
                map     = new Map(rows, columns, level, player, end, enemies,
                                  powerup);

                //This is the level loop
                while (true)
                {
                    //This for is the player round,
                    //doing twice so the player moves/tp twice
                    for (int i = 0; i < 2; i++)
                    {
                        //Draw the map in the console
                        MapDraw(rows, columns, enemies, map,
                                player.HP, level);
                        //Goes to the fonction that does the player movement
                        player = player.PlayerMovement(player, map, rows,
                                                       columns);
                        Console.WriteLine("----------------------------------");
                        //Condition to see if the player died, quiting the for
                        //to finish the game
                        if (player.HP <= 0)
                        {
                            break;
                        }
                        //Condition to see if the player reached the end of
                        //the level, quiting the for to go to the next level
                        if ((player.position[0] == end.position[0]) &&
                            (player.position[1] == end.position[1]))
                        {
                            Console.WriteLine(
                                $"Congrats, you passed to level {level+1}!");
                            break;
                        }
                    }
                    //Condition to see if the player died, quiting the while
                    //to finish the game
                    if (player.HP <= 0)
                    {
                        break;
                    }
                    //Condition to see if the player reached the end of
                    //the level, quiting the while do go to the next level
                    if ((player.position[0] == end.position[0]) &&
                        (player.position[1] == end.position[1]))
                    {
                        break;
                    }
                    //This for is for each enemy to move/attack
                    for (int i = 0; i < 1000; i++)
                    {
                        //By using try and catch, the for will stop if there's
                        //no more enemies to move/attack
                        try
                        {
                            //Call the function that does the enemy action
                            enemies[i] = enemies[i].EnemiesMovement(enemies, player,
                                                                    map, rows, columns, i, vector);
                            //This give the player some time to read what
                            //the enemies are doing
                            Thread.Sleep(500);
                        }
                        //Breaks the for if no more enemies
                        catch (NullReferenceException)
                        {
                            break;
                        }
                    }
                    Console.WriteLine("----------------");
                    //Condition to see if the player died, quiting the while
                    //to finish the game
                    if (player.HP <= 0)
                    {
                        break;
                    }
                }
                //If the player died, this will show of their score and player
                //goes back to the menu
                if (player.HP <= 0)
                {
                    Console.WriteLine("You dropped to 0 HP.");
                    Console.WriteLine("Game Over");
                    Console.WriteLine("Final Score: " + level);
                    //This will call the function do see if the player
                    //beats the highscore
                    HighScore.AddToHighScoreList(new HighScoreList("Pattern",
                                                                   level));
                    //Calls the menu
                    Menu(rows, columns);
                    break;
                }
                level += 1;
                //Saves the level if the player wants
                if (AskSaveGame())
                {
                    SaveGame.NewSaveGame(level, rows, columns);
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Handles the map generation
        /// </summary>
        /// <returns> The map </returns>
        public int[,] MapCreation(Player player, Ending end, Enemy[] enemies,
                                  PowerUp[] powerup)
        {
            // Variables
            map = new int [rows, columns];

            Random rnd = new Random();

            int x;
            int y;
            int luck;
            int nObstacles;
            int nEnemy;
            int nPowerUPs;

            //Generates a random number of obstacles depending of the map size
            nObstacles = rnd.Next(Math.Min(rows, columns) - 1);

            //Generates a random number of enemies depending of the map
            //size and level
            nEnemy = rnd.Next(((rows + columns) / 2) + level);

            //Conditions to not have more than half of the board with enemies
            if (nEnemy > ((rows * columns) / 2))
            {
                nEnemy = (rows * columns) / 2;
            }

            //Generates a random number of power-ups depending of the map
            //size and level
            nPowerUPs = rnd.Next(((rows + columns) / 2) + level);

            //Condition to have a minimum of 1 power-up
            if (((rows + columns) / 2) - level <= 1)
            {
                nPowerUPs = 1;
            }

            //Create the spawns of the player in the first column
            x = rnd.Next(0, rows);
            player.position[0]         = x;
            map[player.position[0], 0] = 1;

            //Create the spawns of the end in the last column
            x = rnd.Next(0, rows);
            end.position[0]     = x;
            end.position[1]     = columns - 1;
            map[x, columns - 1] = 2;

            //Puts the obstacles randomly in the map
            for (int i = 0; i < nObstacles; i++)
            {
                x = rnd.Next(0, rows);
                y = rnd.Next(0, columns);

                if (map[x, y] == 0)
                {
                    map[x, y] = 3;
                }
                else
                {
                    i--;
                }
            }

            //Puts the enemies randomly in the map
            for (int i = 0; i < nEnemy; i++)
            {
                x = rnd.Next(0, rows);
                y = rnd.Next(0, columns);

                if (map[x, y] == 0)
                {
                    luck                   = rnd.Next(0, 6);
                    enemies[i]             = new Enemy(luck);
                    enemies[i].position[0] = x;
                    enemies[i].position[1] = y;

                    //Conditions to see if the enemy is normal or strong
                    if (enemies[i].HP == 5)
                    {
                        map[x, y] = 4;
                    }
                    else
                    {
                        map[x, y] = 5;
                    }
                }
                else
                {
                    i--;
                }
            }

            //Puts the power-ups randomly in the map
            for (int i = 0; i < nPowerUPs; i++)
            {
                x = rnd.Next(0, rows);
                y = rnd.Next(0, columns);

                if (map[x, y] == 0)
                {
                    luck                   = rnd.Next(0, 9);
                    powerup[i]             = new PowerUp(luck);
                    powerup[i].position[0] = x;
                    powerup[i].position[1] = y;

                    //Conditions to see if the power-up is small, medium or big
                    if (powerup[i].HP == 4)
                    {
                        map[x, y] = 6;
                    }
                    else if (powerup[i].HP == 8)
                    {
                        map[x, y] = 7;
                    }
                    else
                    {
                        map[x, y] = 8;
                    }
                }
            }

            return(map);
        }