public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; ContentLibrary.Initialize(Services); graphics.PreferredBackBufferWidth = 1500; graphics.PreferredBackBufferHeight = 800; cave = new Grid(new Vector2(30, 30)); player = new Player(new Vector2(400.0f, 400.0f)); camera = new Camera(graphics); camera.SetResolution(new Vector2(1500, 800)); IsMouseVisible = true; }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here ContentLibrary.Unload(); }