Пример #1
0
        static void InitLevel4()
        {
            Rogue.level_target = "找到正真的公主";

            Rogue.AddMonster(13, 0, 1);


            Rogue.AddMonster(8, 5, 3);
            Rogue.AddMonster(21, 5, 12, 100);
            Rogue.AddMonster(8, 10, 80, 100);
            //Rogue.AddMonster(21, 10, 13);

            Rogue.AddMonster(21, 8, 1000);
            Rogue.AddMonster(8, 8, 90);

            for (int i = 0; i < 9; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(i, 6);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 0; i < 5; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(8, i);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 0; i < 9; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(i, 9);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 11; i < 15; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(8, i);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 21; i < 27; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(i, 6);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 28; i < 30; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(i, 6);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 21; i < 30; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(i, 9);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 0; i < 5; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(21, i);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }
            for (int i = 11; i < 15; i++)
            {
                Walls wall = new Walls();
                wall.SetPos(21, i);
                Rogue.walls[MapPos(wall.x, wall.y)] = wall;
            }


            Walls walls = new Walls();

            walls.SetPos(21, 7);
            Rogue.walls[MapPos(walls.x, walls.y)] = walls;

            Walls walls2 = new Walls();

            walls2.SetPos(8, 7);
            Rogue.walls[MapPos(walls2.x, walls.y)] = walls2;


            OldMan oldman = new OldMan("传说中的人物", 101);

            oldman.SetPos(0, 0);
            Rogue.npcs[MapPos(oldman.x, oldman.y)] = oldman;

            Merchant merchant = new Merchant("奇怪的东西", 201);

            merchant.SetPos(21, 10);//21
            Rogue.npcs[MapPos(merchant.x, merchant.y)] = merchant;

            Merchant merchant2 = new Merchant("商人", 200);

            merchant2.SetPos(Rogue.map_width - 1, 0);
            Rogue.npcs[MapPos(merchant2.x, merchant2.y)] = merchant2;

            Princess gongzhu = new Princess("美丽善良的公主", 300);

            gongzhu.SetPos(Rogue.map_width - 1, 7);
            Rogue.princess[MapPos(gongzhu.x, gongzhu.y)] = gongzhu;

            Princess2 gongzhu2 = new Princess2("邪恶的公主", 300);

            gongzhu2.SetPos(0, 7);
            Rogue.princess[MapPos(gongzhu2.x, gongzhu2.y)] = gongzhu2;

            Dabaojian equipment = new Dabaojian("宝剑", 300);

            equipment.SetPos(Rogue.map_width - 1, Rogue.map_height - 1);
            Rogue.equipments[MapPos(equipment.x, equipment.y)] = equipment;

            Monster boss1 = Rogue.AddMonster(0, Rogue.map_height - 1, 140);

            boss1.attack = 50;



            Rogue.onMonsterDead = (Monster monster) =>
            {
                if (Rogue.monsters.Count() <= 1)
                {
                    Rogue.OnStageClear();
                }

                if (monster == boss1)
                {
                    merchant.SetState(2);
                    return(true);
                }



                MonsterDropMoney(monster);
                int pos = Rogue.RandPos2();
                int x, y;
                MapXY(pos, out x, out y);
                if (Rogue.player.level < 2)
                {
                    Rogue.AddMonster(x, y, Rogue.player.level + 1);
                }

                return(true);
            };
        }
Пример #2
0
        static void InitLevel3()
        {
            Rogue.level_target = "目标:消灭大魔王,救出公主。";

            BuildWall();

            Rogue.AddMonster(5, 4, 21, 50);
            Rogue.AddMonster(24, 4, 37);
            Rogue.AddMonster(24, 10, 120);
            Rogue.AddMonster(5, 10, 21, 50);
            Rogue.AddMonster(5, 7, 21, 50);
            Rogue.AddMonster(24, 7, 121);
            Rogue.AddMonster(27, 7, 150);
            for (int i = 0; i < 15; i++)
            {
                Rogue.AddMonster(10, i, 34, 10);
            }
            for (int i = 0; i < 15; i++)
            {
                Rogue.AddMonster(15, i, 34, 10);
            }
            for (int i = 0; i < 15; i++)
            {
                Rogue.AddMonster(20, i, 34, 10);
            }

            Equipment equipment = new Equipment("利刃", 20);

            equipment.SetPos(3, 7);
            Rogue.equipments[MapPos(equipment.x, equipment.y)] = equipment;

            Equipment equipment1 = new Equipment("屠魔剑", 8);

            equipment1.SetPos(26, 6);
            Rogue.equipments[MapPos(equipment1.x, equipment1.y)] = equipment1;

            Prop prop = new Prop("人参", 96);

            prop.SetPos(29, 14);
            Rogue.props[MapPos(prop.x, prop.y)] = prop;

            Businessman1 businessman1 = new Businessman1("被关在地牢中的冒险家", 1);

            businessman1.SetPos(0, 0);
            Rogue.npcs[MapPos(businessman1.x, businessman1.y)] = businessman1;

            Businessman2 businessman2 = new Businessman2("商人", 2);

            businessman2.SetPos(0, 14);
            Rogue.npcs[MapPos(businessman2.x, businessman2.y)] = businessman2;

            Pangolin pangolin = new Pangolin("盗贼", 3);

            pangolin.SetPos(29, 0);
            Rogue.npcs[MapPos(pangolin.x, pangolin.y)] = pangolin;

            Princess princess = new Princess("公主", 10);

            princess.SetPos(29, 7);
            Rogue.npcs[MapPos(princess.x, princess.y)] = princess;

            Rogue.onMonsterDead = (Monster monster) =>
            {
                MonsterDropMoney(monster);
                return(true);
            };
            //// 匿名函数还可以像下面这样写:

            //Rogue.onMonsterDead = delegate (Monster monster)
            //{
            //    if (Rogue.monsters.Count() <= 1)
            //    {
            //        Rogue.OnStageClear();
            //    }
            //    return true;
            //};
        }