/// <summary> /// Inverse kinematics for a offset wrist 6 axis robot. /// Code adapted from https://github.com/ros-industrial/universal_robot/blob/indigo-devel/ur_kinematics/src/ur_kin.cpp /// </summary> /// <param name="target">Cartesian target</param> /// <returns>Returns the 6 rotation values in radians.</returns> override protected double[] InverseKinematics(Transform transform, Target.RobotConfigurations configuration, out List<string> errors) { errors = new List<string>(); bool shoulder = configuration.HasFlag(Target.RobotConfigurations.Shoulder); bool elbow = configuration.HasFlag(Target.RobotConfigurations.Elbow); if (shoulder) elbow = !elbow; bool wrist = !configuration.HasFlag(Target.RobotConfigurations.Wrist); if (shoulder) wrist = !wrist; double[] joints = new double[6]; bool isUnreachable = false; transform *= Transform.Rotation(PI / 2, Point3d.Origin); double[] a = mechanism.Joints.Select(joint => joint.A).ToArray(); double[] d = mechanism.Joints.Select(joint => joint.D).ToArray(); // shoulder { double A = d[5] * transform[1, 2] - transform[1, 3]; double B = d[5] * transform[0, 2] - transform[0, 3]; double R = A * A + B * B; double arccos = Acos(d[3] / Sqrt(R)); if (double.IsNaN(arccos)) { errors.Add($"Overhead singularity."); arccos = 0; } double arctan = Atan2(-B, A); if (!shoulder) joints[0] = arccos + arctan; else joints[0] = -arccos + arctan; } // wrist 2 { double numer = (transform[0, 3] * Sin(joints[0]) - transform[1, 3] * Cos(joints[0]) - d[3]); double div = numer / d[5]; double arccos = Acos(div); if (double.IsNaN(arccos)) { errors.Add($"Overhead singularity 2."); arccos = PI; isUnreachable = true; } if (!wrist) joints[4] = arccos; else joints[4] = 2.0 * PI - arccos; } // rest { double c1 = Cos(joints[0]); double s1 = Sin(joints[0]); double c5 = Cos(joints[4]); double s5 = Sin(joints[4]); joints[5] = Atan2(Sign(s5) * -(transform[0, 1] * s1 - transform[1, 1] * c1), Sign(s5) * (transform[0, 0] * s1 - transform[1, 0] * c1)); double c6 = Cos(joints[5]), s6 = Sin(joints[5]); double x04x = -s5 * (transform[0, 2] * c1 + transform[1, 2] * s1) - c5 * (s6 * (transform[0, 1] * c1 + transform[1, 1] * s1) - c6 * (transform[0, 0] * c1 + transform[1, 0] * s1)); double x04y = c5 * (transform[2, 0] * c6 - transform[2, 1] * s6) - transform[2, 2] * s5; double p13x = d[4] * (s6 * (transform[0, 0] * c1 + transform[1, 0] * s1) + c6 * (transform[0, 1] * c1 + transform[1, 1] * s1)) - d[5] * (transform[0, 2] * c1 + transform[1, 2] * s1) + transform[0, 3] * c1 + transform[1, 3] * s1; double p13y = transform[2, 3] - d[0] - d[5] * transform[2, 2] + d[4] * (transform[2, 1] * c6 + transform[2, 0] * s6); double c3 = (p13x * p13x + p13y * p13y - a[1] * a[1] - a[2] * a[2]) / (2.0 * a[1] * a[2]); double arccos = Acos(c3); if (double.IsNaN(arccos)) { arccos = 0; isUnreachable = true; } if (!elbow) joints[2] = arccos; else joints[2] = 2.0 * PI - arccos; double denom = a[1] * a[1] + a[2] * a[2] + 2 * a[1] * a[2] * c3; double s3 = Sin(arccos); double A = (a[1] + a[2] * c3); double B = a[2] * s3; if (!elbow) joints[1] = Atan2((A * p13y - B * p13x) / denom, (A * p13x + B * p13y) / denom); else joints[1] = Atan2((A * p13y + B * p13x) / denom, (A * p13x - B * p13y) / denom); double c23_0 = Cos(joints[1] + joints[2]); double s23_0 = Sin(joints[1] + joints[2]); joints[3] = Atan2(c23_0 * x04y - s23_0 * x04x, x04x * c23_0 + x04y * s23_0); } if (isUnreachable) errors.Add($"Target out of reach."); // joints[5] += PI / 2; for (int i = 0; i < 6; i++) { if (joints[i] > PI) joints[i] -= 2.0 * PI; if (joints[i] < -PI) joints[i] += 2.0 * PI; } return joints; }
/// <summary> /// Inverse kinematics for a spherical wrist 6 axis robot. /// Code adapted from https://github.com/whitegreen/KinematikJava /// </summary> /// <param name="target">Cartesian target</param> /// <returns>Returns the 6 rotation values in radians.</returns> override protected double[] InverseKinematics(Transform transform, Target.RobotConfigurations configuration, out List<string> errors) { errors = new List<string>(); bool shoulder = configuration.HasFlag(Target.RobotConfigurations.Shoulder); bool elbow = configuration.HasFlag(Target.RobotConfigurations.Elbow); if (shoulder) elbow = !elbow; bool wrist = !configuration.HasFlag(Target.RobotConfigurations.Wrist); bool isUnreachable = false; double[] a = mechanism.Joints.Select(joint => joint.A).ToArray(); double[] d = mechanism.Joints.Select(joint => joint.D).ToArray(); Plane flange = Plane.WorldXY; flange.Transform(transform); double[] joints = new double[6]; double l2 = Sqrt(a[2] * a[2] + d[3] * d[3]); double ad2 = Atan2(a[2], d[3]); Point3d center = flange.Origin - flange.Normal * d[5]; joints[0] = Atan2(center.Y, center.X); double ll = Sqrt(center.X * center.X + center.Y * center.Y); Point3d p1 = new Point3d(a[0] * center.X / ll, a[0] * center.Y / ll, d[0]); if (shoulder) { joints[0] += PI; var rotate = Transform.Rotation(PI, new Point3d(0, 0, 0)); center.Transform(rotate); } double l3 = (center - p1).Length; double l1 = a[1]; double beta = Acos((l1 * l1 + l3 * l3 - l2 * l2) / (2 * l1 * l3)); if (double.IsNaN(beta)) { beta = 0; isUnreachable = true; } if (elbow) beta *= -1; double ttl = new Vector3d(center.X - p1.X, center.Y - p1.Y, 0).Length; // if (p1.X * (center.X - p1.X) < 0) if (shoulder) ttl = -ttl; double al = Atan2(center.Z - p1.Z, ttl); joints[1] = beta + al; double gama = Acos((l1 * l1 + l2 * l2 - l3 * l3) / (2 * l1 * l2)); if (double.IsNaN(gama)) { gama = PI; isUnreachable = true; } if (elbow) gama *= -1; joints[2] = gama - ad2 - PI / 2; double[] c = new double[3]; double[] s = new double[3]; for (int i = 0; i < 3; i++) { c[i] = Cos(joints[i]); s[i] = Sin(joints[i]); } var arr = new Transform(); arr[0, 0] = c[0] * (c[1] * c[2] - s[1] * s[2]); arr[0, 1] = s[0]; arr[0, 2] = c[0] * (c[1] * s[2] + s[1] * c[2]); arr[0, 3] = c[0] * (a[2] * (c[1] * c[2] - s[1] * s[2]) + a[1] * c[1]) + a[0] * c[0]; arr[1, 0] = s[0] * (c[1] * c[2] - s[1] * s[2]); arr[1, 1] = -c[0]; arr[1, 2] = s[0] * (c[1] * s[2] + s[1] * c[2]); arr[1, 3] = s[0] * (a[2] * (c[1] * c[2] - s[1] * s[2]) + a[1] * c[1]) + a[0] * s[0]; arr[2, 0] = s[1] * c[2] + c[1] * s[2]; arr[2, 1] = 0; arr[2, 2] = s[1] * s[2] - c[1] * c[2]; arr[2, 3] = a[2] * (s[1] * c[2] + c[1] * s[2]) + a[1] * s[1] + d[0]; arr[3, 0] = 0; arr[3, 1] = 0; arr[3, 2] = 0; arr[3, 3] = 1; arr.TryGetInverse(out var in123); var mr = Transform.Multiply(in123, transform); joints[3] = Atan2(mr[1, 2], mr[0, 2]); joints[4] = Acos(mr[2, 2]); joints[5] = Atan2(mr[2, 1], -mr[2, 0]); if (wrist) { joints[3] += PI; joints[4] *= -1; joints[5] -= PI; } for (int i = 0; i < 6; i++) { if (joints[i] > PI) joints[i] -= 2 * PI; if (joints[i] < -PI) joints[i] += 2 * PI; } if (isUnreachable) errors.Add($"Target out of reach"); if (Abs(1 - mr[2, 2]) < 0.0001) errors.Add($"Near wrist singularity"); if (new Vector3d(center.X, center.Y, 0).Length < a[0] + SingularityTol) errors.Add($"Near overhead singularity"); for (int i = 0; i < 6; i++) { if (double.IsNaN(joints[i])) joints[i] = 0; } return joints; }