Пример #1
0
        /// <summary>
        /// initializes this screen. 
        /// configures the second stage, which will be visited 
        /// when the first stage is cleared.
        /// </summary>
        public override void InitializeScreen()
        {
            base.InitializeScreen();

            NextScreen = new LoadingScreen();
            NextScreen.NextScreen = new SecondStageScreen();
            TransitionOffTime = TimeSpan.FromSeconds(8.0f);

            FrameworkCore.RenderContext.ClearColor = Color.Black;

            //  initializes for world everything.
            InitWorld();

            //  initializes for camera for this stage.
            InitCamera();

            //  Load Hud
            CreateHud();

            for (int i = 0; i < GameLevel.PlayerCountInLevel; i++)
            {
                GamePlayer gamePlayer = GameLevel.GetPlayerInLevel(i);

                //  Update selected weapon image in the Hud
                SetCurrentWeaponHud(i, gamePlayer.CurrentWeapon.WeaponType);
            }

            //  Play a background music
            soundBGM = GameSound.Play(SoundTrack.FirstStage);
        }
Пример #2
0
        /// <summary>
        /// Moves to selected menu.
        /// </summary>
        /// <param name="inputIndex">an index of the input</param>
        /// <param name="verticalEntryIndex">
        /// a vertical index of selected entry
        /// </param>
        /// <param name="horizontalEntryIndex">
        /// a horizontal index of selected entry
        /// </param>
        public override void OnSelectedEntry(int inputIndex, 
                                             int verticalEntryIndex, 
                                             int horizontalEntryIndex)
        {
            //  It prevents more than one input.
            if (inputIndex != 0) return;

            if (ScreenState == ScreenState.Active)
            {
                //  If selected a start button, jump to the first stage screen
                if (verticalEntryIndex == 0)
                {
                    NextScreen = new LoadingScreen();
                    NextScreen.NextScreen = new FirstStageScreen();

                    TransitionOffTime = TimeSpan.FromSeconds(1.0f);
                    ExitScreen();
                }
                //  If selected a versus button, jump to the versus ready screen
                else if (verticalEntryIndex == 1)
                {
                    NextScreen = new VersusReadyScreen();

                    TransitionOffTime = TimeSpan.FromSeconds(1.0f);
                    ExitScreen();
                }
                //  If selected a exit button, exit the program
                else if (verticalEntryIndex == 2)
                {
                    // Allows the default game to exit on Xbox 360 and Windows
                    MessageBoxScreen messageBox = 
                        new MessageBoxScreen("Are you sure you want to exit?");

                    //  Register message box handle method
                    messageBox.Accepted += RobotGameGame.ExitAccepted;

                    GameScreenManager.AddScreen(messageBox, true);
                }

                //  Play the select sound
                GameSound.Play(SoundTrack.MenuClose);
            }
        }
Пример #3
0
        /// <summary>
        /// Moves to selected menu.
        /// </summary>
        /// <param name="inputIndex">an index of the input</param>
        /// <param name="verticalEntryIndex">vertical index of selected entry</param>
        /// <param name="horizontalEntryIndex">horizontal index of selected entry</param>
        public override void OnSelectedEntry(int inputIndex,
                                             int verticalEntryIndex,
                                             int horizontalEntryIndex)
        {
            //  It prevents more than one input.
            if (inputIndex != 0)
            {
                return;
            }

            if (ScreenState == ScreenState.Active)
            {
                VersusGameInfo versusInfo = new VersusGameInfo();

                versusInfo.playerSpec = new string[2];

                for (int i = 0; i < 2; i++)
                {
                    switch (focusIndex[i])
                    {
                    case 0:         //  Grund
                    {
                        versusInfo.playerSpec[i] =
                            "Data/Players/VersusGrund.spec";
                    }
                    break;

                    case 1:         //  Mark
                    {
                        versusInfo.playerSpec[i] =
                            "Data/Players/VersusMark.spec";
                    }
                    break;

                    case 2:         //  Kiev
                    {
                        versusInfo.playerSpec[i] =
                            "Data/Players/VersusKiev.spec";
                    }
                    break;

                    case 3:         //  Yager
                    {
                        versusInfo.playerSpec[i] =
                            "Data/Players/VersusYager.spec";
                    }
                    break;
                    }
                }

                //  Set to kill point
                versusInfo.killPoint = killPoint;

                //  Set to versus information
                RobotGameGame.VersusGameInfo = versusInfo;

                //  Play a select sound
                GameSound.Play(SoundTrack.MenuClose);

                //  versus game start!!
                NextScreen            = new LoadingScreen();
                NextScreen.NextScreen = new VersusStageScreen();

                TransitionOffTime = TimeSpan.FromSeconds(1.0f);
                ExitScreen();
            }
        }