/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Engine game = new Engine()) { game.Run(); } }
public Engine() { graphics = new GraphicsDeviceManager(this); music = new MusicManager (); IsFixedTimeStep = false; Content.RootDirectory = "Content"; Engine.ContentLoader = this.Content; Engine.EngineRef = this; Engine.Graphics = this.graphics; Engine.MusicRef = this.music; }