private void Awake() { if (RoR2Application.maxPlayers != 4) { RoR2Application.isModded = true; } this.stopwatch.Start(); UnityEngine.Object.DontDestroyOnLoad(base.gameObject); if (RoR2Application.instance) { UnityEngine.Object.Destroy(base.gameObject); return; } RoR2Application.instance = this; if (!this.loaded) { ModLoader.Begin(); hardMaxPlayers = ModLoader.GetMaxPlayers(); maxPlayers = ModLoader.GetMaxPlayers(); maxLocalPlayers = ModLoader.GetMaxPlayers(); this.OnLoad(); this.loaded = true; } }
private static void Init() { ModLoader.Begin(); }