Пример #1
0
        /// <summary>
        ///     Gets the total used housing.
        /// </summary>
        public int GetTotalMaxHousing(int unitType)
        {
            LogicArrayList <LogicComponent> components = this._components[0];

            if (components.Count > 0)
            {
                int housing = 0;
                int idx     = 0;

                do
                {
                    LogicUnitStorageComponent unitStorageComponent = (LogicUnitStorageComponent)components[idx];

                    if (unitStorageComponent.GetStorageType() == unitType)
                    {
                        housing += unitStorageComponent.GetMaxCapacity();
                    }
                } while (++idx != components.Count);

                return(housing);
            }

            return(0);
        }
Пример #2
0
        /// <summary>
        ///     Divides the avatar units to storages.
        /// </summary>
        public void DivideAvatarUnitsToStorages(int villageType)
        {
            if (this._level.GetHomeOwnerAvatar() != null)
            {
                if (villageType == 1)
                {
                    // TODO: Implement divideAvatarUnitsToStorages(vType) for village type 1.
                }
                else
                {
                    if (this._units.Count != 0)
                    {
                        do
                        {
                            this._units[0].Destruct();
                            this._units.Remove(0);
                        } while (this._units.Count != 0);
                    }

                    LogicArrayList <LogicComponent> components = this._components[0];

                    for (int i = 0; i < components.Count; i++)
                    {
                        LogicUnitStorageComponent storageComponent = (LogicUnitStorageComponent)components[i];

                        for (int j = 0; j < storageComponent.GetUnitTypeCount(); j++)
                        {
                            LogicCombatItemData unitType = storageComponent.GetUnitType(j);
                            Int32 unitCount = storageComponent.GetUnitCount(j);
                            Int32 index     = -1;

                            for (int k = 0; k < this._units.Count; k++)
                            {
                                LogicDataSlot tmp = this._units[k];

                                if (tmp.GetData() == unitType)
                                {
                                    index = k;
                                    break;
                                }
                            }

                            if (index != -1)
                            {
                                this._units[index].SetCount(this._units[index].GetCount() - unitCount);
                            }
                            else
                            {
                                this._units.Add(new LogicDataSlot(unitType, -unitCount));
                            }
                        }
                    }

                    LogicArrayList <LogicDataSlot> units = this._level.GetHomeOwnerAvatar().GetUnits();

                    for (int i = 0; i < units.Count; i++)
                    {
                        LogicDataSlot slot  = units[i];
                        Int32         index = -1;

                        for (int j = 0; j < this._units.Count; j++)
                        {
                            LogicDataSlot tmp = this._units[j];

                            if (tmp.GetData() == slot.GetData())
                            {
                                index = j;
                                break;
                            }
                        }

                        if (index != -1)
                        {
                            this._units[index].SetCount(this._units[index].GetCount() + slot.GetCount());
                        }
                        else
                        {
                            this._units.Add(new LogicDataSlot(slot.GetData(), slot.GetCount()));
                        }
                    }

                    LogicArrayList <LogicDataSlot> spells = this._level.GetHomeOwnerAvatar().GetSpells();

                    for (int i = 0; i < spells.Count; i++)
                    {
                        LogicDataSlot slot  = spells[i];
                        Int32         index = -1;

                        for (int j = 0; j < this._units.Count; j++)
                        {
                            LogicDataSlot tmp = this._units[j];

                            if (tmp.GetData() == slot.GetData())
                            {
                                index = j;
                                break;
                            }
                        }

                        if (index != -1)
                        {
                            this._units[index].SetCount(this._units[index].GetCount() + slot.GetCount());
                        }
                        else
                        {
                            this._units.Add(new LogicDataSlot(slot.GetData(), slot.GetCount()));
                        }
                    }

                    for (int i = 0; i < this._units.Count; i++)
                    {
                        LogicDataSlot       slot = this._units[i];
                        LogicCombatItemData data = (LogicCombatItemData)slot.GetData();
                        Int32 unitCount          = slot.GetCount();

                        if (unitCount != 0)
                        {
                            for (int j = 0; j < components.Count; j++)
                            {
                                LogicUnitStorageComponent unitStorageComponent = (LogicUnitStorageComponent)components[j];

                                if (unitCount >= 0)
                                {
                                    while (unitStorageComponent.CanAddUnit(data))
                                    {
                                        unitStorageComponent.AddUnit(data);

                                        if (--unitCount <= 0)
                                        {
                                            break;
                                        }
                                    }
                                }
                                else
                                {
                                    int idx = unitStorageComponent.GetUnitTypeIndex(data);

                                    if (idx != -1)
                                    {
                                        int count = unitStorageComponent.GetUnitCount(idx);

                                        if (count < -unitCount)
                                        {
                                            unitStorageComponent.RemoveUnits(data, count);
                                            unitCount += count;
                                        }
                                        else
                                        {
                                            unitStorageComponent.RemoveUnits(data, -unitCount);
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }