private static void CompleteSpawning() { if (_spawnMatrix == MatrixD.Identity) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Coords Could Not Be Calculated. Aborting Process", DebugTypeEnum.Spawn); PerformNextSpawn(); return; } Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Sending SpawnData to MES", DebugTypeEnum.Spawn); var velocity = Vector3D.Transform(_currentSpawn.RelativeSpawnVelocity, _spawnMatrix) - _spawnMatrix.Translation; var result = MESApi.CustomSpawnRequest(_currentSpawn.SpawnGroups, _spawnMatrix, velocity, _currentSpawn.IgnoreSafetyChecks, _currentSpawn.CurrentFactionTag, _currentSpawn.ProfileSubtypeId); if (result == true) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Successful", DebugTypeEnum.Spawn); _currentSpawn.SpawnCount++; _currentSpawn.LastSpawnTime = MyAPIGateway.Session.GameDateTime; } else { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Failed", DebugTypeEnum.Spawn); } PerformNextSpawn(); }
private static void CompleteSpawning() { if (_spawnMatrix == MatrixD.Identity) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Coords Could Not Be Calculated. Aborting Process", DebugTypeEnum.Spawn); PerformNextSpawn(); return; } if (_currentSpawn.SpawningType == SpawnTypeEnum.CustomSpawn) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Sending CustomSpawn Data to MES", DebugTypeEnum.Spawn); var velocity = Vector3D.Transform(_currentSpawn.RelativeSpawnVelocity, _spawnMatrix) - _spawnMatrix.Translation; var result = MESApi.CustomSpawnRequest(_currentSpawn.SpawnGroups, _spawnMatrix, velocity, _currentSpawn.IgnoreSafetyChecks, _currentSpawn.CurrentFactionTag, _currentSpawn.ProfileSubtypeId); if (result == true) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Successful", DebugTypeEnum.Spawn); _currentSpawn.SpawnCount++; _currentSpawn.LastSpawnTime = MyAPIGateway.Session.GameDateTime; } else { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Failed", DebugTypeEnum.Spawn); } } if (_currentSpawn.SpawningType == SpawnTypeEnum.SpaceCargoShip) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Sending SpaceCargoShip Data to MES", DebugTypeEnum.Spawn); var spawns = _currentSpawn.SpawnGroups.Count > 0 ? _currentSpawn.SpawnGroups : null; var result = MESApi.SpawnSpaceCargoShip(_spawnMatrix.Translation, spawns); if (result == true) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Successful", DebugTypeEnum.Spawn); _currentSpawn.SpawnCount++; _currentSpawn.LastSpawnTime = MyAPIGateway.Session.GameDateTime; } else { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Failed", DebugTypeEnum.Spawn); } } if (_currentSpawn.SpawningType == SpawnTypeEnum.RandomEncounter) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Sending RandomEncounter Data to MES", DebugTypeEnum.Spawn); var spawns = _currentSpawn.SpawnGroups.Count > 0 ? _currentSpawn.SpawnGroups : null; var result = MESApi.SpawnRandomEncounter(_spawnMatrix.Translation, spawns); if (result == true) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Successful", DebugTypeEnum.Spawn); _currentSpawn.SpawnCount++; _currentSpawn.LastSpawnTime = MyAPIGateway.Session.GameDateTime; } else { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Failed", DebugTypeEnum.Spawn); } } if (_currentSpawn.SpawningType == SpawnTypeEnum.PlanetaryCargoShip) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Sending PlanetaryCargoShip Data to MES", DebugTypeEnum.Spawn); var spawns = _currentSpawn.SpawnGroups.Count > 0 ? _currentSpawn.SpawnGroups : null; var result = MESApi.SpawnPlanetaryCargoShip(_spawnMatrix.Translation, spawns); if (result == true) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Successful", DebugTypeEnum.Spawn); _currentSpawn.SpawnCount++; _currentSpawn.LastSpawnTime = MyAPIGateway.Session.GameDateTime; } else { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Failed", DebugTypeEnum.Spawn); } } if (_currentSpawn.SpawningType == SpawnTypeEnum.PlanetaryInstallation) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Sending PlanetaryInstallation Data to MES", DebugTypeEnum.Spawn); var spawns = _currentSpawn.SpawnGroups.Count > 0 ? _currentSpawn.SpawnGroups : null; var result = MESApi.SpawnPlanetaryInstallation(_spawnMatrix.Translation, spawns); if (result == true) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Successful", DebugTypeEnum.Spawn); _currentSpawn.SpawnCount++; _currentSpawn.LastSpawnTime = MyAPIGateway.Session.GameDateTime; } else { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Failed", DebugTypeEnum.Spawn); } } if (_currentSpawn.SpawningType == SpawnTypeEnum.BossEncounter) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Sending BossEncounter Data to MES", DebugTypeEnum.Spawn); var spawns = _currentSpawn.SpawnGroups.Count > 0 ? _currentSpawn.SpawnGroups : null; var result = MESApi.SpawnBossEncounter(_spawnMatrix.Translation, spawns); if (result == true) { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Successful", DebugTypeEnum.Spawn); _currentSpawn.SpawnCount++; _currentSpawn.LastSpawnTime = MyAPIGateway.Session.GameDateTime; } else { Logger.MsgDebug(_currentSpawn.ProfileSubtypeId + ": Spawn Failed", DebugTypeEnum.Spawn); } } PerformNextSpawn(); }