public static bool CheckMapIsFull(GameBoard board) { var count = 0; foreach (var territory in board.GetEarth().Territories) { if (territory.Occupant != "Empty") { count++; } } if (count == 42) { return(true); } return(false); }
private void ReinforcementsPhase(GameBoard board) { board.CurrentPlayer.Armies = ArmyBuilder.ReinforcmentsCalculator(board.GetEarth(), board.CurrentPlayer); TroopDeployer.DeployTroops(board.CurrentPlayer); }