Пример #1
0
        public void DrawImage(SubTexture image, Vector2 position, Color4 color)
        {
            SetTexture(image.Texture);

            var pos = new Vector2(position.X + image.OffsetX, position.Y + image.OffsetY);

            v0.Pos = modelMatrix.TransformPoint(pos);
            v1.Pos = modelMatrix.TransformPoint(pos.X + image.TrimWidth, pos.Y);
            v2.Pos = modelMatrix.TransformPoint(pos.X + image.TrimWidth, pos.Y + image.TrimHeight);
            v3.Pos = modelMatrix.TransformPoint(pos.X, pos.Y + image.TrimHeight);

            image.GetUVs(out v0.Tex, out v1.Tex, out v2.Tex, out v3.Tex);
            v0.Col = v1.Col = v2.Col = v3.Col = color;

            mesh.AddQuad(ref v0, ref v1, ref v2, ref v3);
        }
Пример #2
0
        public void DrawImage(SubTexture image, ref Rectangle position, Color4 color)
        {
            SetTexture(image.Texture);

            float sx = position.W / image.Width;
            float sy = position.H / image.Height;

            var pos = new Vector2(position.X + image.OffsetX * sx, position.Y + image.OffsetY * sy);

            v0.Pos = modelMatrix.TransformPoint(pos);
            v1.Pos = modelMatrix.TransformPoint(pos.X + image.TrimWidth * sx, pos.Y);
            v2.Pos = modelMatrix.TransformPoint(pos.X + image.TrimWidth * sx, pos.Y + image.TrimHeight * sy);
            v3.Pos = modelMatrix.TransformPoint(pos.X, pos.Y + image.TrimHeight * sy);

            image.GetUVs(out v0.Tex, out v1.Tex, out v2.Tex, out v3.Tex);
            v0.Col = v1.Col = v2.Col = v3.Col = color;

            mesh.AddQuad(ref v0, ref v1, ref v2, ref v3);
        }
Пример #3
0
 public void DrawImage(SubTexture image, Rectangle position, Color4 color)
 {
     DrawImage(image, ref position, color);
 }