internal float <> m__1(Verb_MeleeAttack verb) { return(verb.verbProps.AdjustedMeleeDamageAmount(verb, this.attacker, this.thing)); }
internal float <> m__3(Verb_MeleeAttack verb) { return(verb.verbProps.AdjustedCooldown(verb, this.attacker, this.thing)); }
internal float <> m__0(Verb_MeleeAttack verb) { return(verb.verbProps.AdjustedMeleeSelectionWeight(verb, this.attacker, this.thing)); }
internal float <> m__1(Verb_MeleeAttack verb) { return(verb.verbProps.AdjustedArmorPenetration(verb, this.attacker, this.thing)); }