Пример #1
0
        public static void GenerateImpliedDefs_PreResolve()
        {
            IEnumerable <ThingDef> enumerable = ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs())
                                                .Concat(ThingDefGenerator_Leather.ImpliedLeatherDefs());

            foreach (ThingDef item in enumerable)
            {
                item.PostLoad();
                DefDatabase <ThingDef> .Add(item);
            }
            DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            foreach (TerrainDef item2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
            {
                item2.PostLoad();
                DefDatabase <TerrainDef> .Add(item2);
            }
            foreach (RecipeDef item3 in RecipeDefGenerator.ImpliedRecipeDefs())
            {
                item3.PostLoad();
                DefDatabase <RecipeDef> .Add(item3);
            }
            foreach (PawnColumnDef item4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
            {
                item4.PostLoad();
                DefDatabase <PawnColumnDef> .Add(item4);
            }
        }
        public static IEnumerable <ThingDef> ImpliedLeatherDefs()
        {
            int numLeathers = DefDatabase <ThingDef> .AllDefs.Where(new Func <ThingDef, bool>(ThingDefGenerator_Leather.GeneratesLeather)).Count <ThingDef>();

            float eachLeatherCommonality = 1f / (float)numLeathers;

            foreach (ThingDef sourceDef in DefDatabase <ThingDef> .AllDefs.ToList <ThingDef>())
            {
                if (ThingDefGenerator_Leather.GeneratesLeather(sourceDef))
                {
                    if (sourceDef.race.useLeatherFrom == null)
                    {
                        ThingDef d = new ThingDef();
                        d.resourceReadoutPriority = ResourceCountPriority.Middle;
                        d.category    = ThingCategory.Item;
                        d.thingClass  = typeof(ThingWithComps);
                        d.graphicData = new GraphicData();
                        d.graphicData.graphicClass = typeof(Graphic_Single);
                        d.useHitPoints             = true;
                        d.selectable = true;
                        d.SetStatBaseValue(StatDefOf.MaxHitPoints, 100f);
                        d.altitudeLayer = AltitudeLayer.Item;
                        d.stackLimit    = 75;
                        d.comps.Add(new CompProperties_Forbiddable());
                        d.SetStatBaseValue(StatDefOf.Beauty, -20f);
                        d.SetStatBaseValue(StatDefOf.DeteriorationRate, 2f);
                        d.alwaysHaulable = true;
                        d.drawGUIOverlay = true;
                        d.rotatable      = false;
                        d.pathCost       = 15;
                        d.category       = ThingCategory.Item;
                        d.description    = "LeatherDesc".Translate(new object[]
                        {
                            sourceDef.label
                        });
                        d.useHitPoints = true;
                        d.SetStatBaseValue(StatDefOf.MaxHitPoints, 60f);
                        d.SetStatBaseValue(StatDefOf.MarketValue, sourceDef.race.leatherMarketValueFactor * 2.1f);
                        d.SetStatBaseValue(StatDefOf.Mass, 0.03f);
                        d.SetStatBaseValue(StatDefOf.Flammability, 1f);
                        if (d.thingCategories == null)
                        {
                            d.thingCategories = new List <ThingCategoryDef>();
                        }
                        DirectXmlCrossRefLoader.RegisterListWantsCrossRef <ThingCategoryDef>(d.thingCategories, "Leathers");
                        d.graphicData.texPath = "Things/Item/Resource/Cloth";
                        d.stuffProps          = new StuffProperties();
                        DirectXmlCrossRefLoader.RegisterListWantsCrossRef <StuffCategoryDef>(d.stuffProps.categories, "Leathery");
                        StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.MarketValue, 1.3f);
                        StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Blunt, 1.5f);
                        StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Sharp, 1.5f);
                        StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Heat, 1.7f);
                        StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Electric, 4f);
                        d.defName = sourceDef.defName + "_Leather";
                        if (!sourceDef.race.leatherLabel.NullOrEmpty())
                        {
                            d.label = sourceDef.race.leatherLabel;
                        }
                        else
                        {
                            d.label = "LeatherLabel".Translate(new object[]
                            {
                                sourceDef.label
                            });
                        }
                        d.stuffProps.color       = sourceDef.race.leatherColor;
                        d.graphicData.color      = sourceDef.race.leatherColor;
                        d.graphicData.colorTwo   = sourceDef.race.leatherColor;
                        d.stuffProps.commonality = 1.2f * eachLeatherCommonality * sourceDef.race.leatherCommonalityFactor;
                        StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.Insulation_Cold, sourceDef.race.leatherInsulation);
                        StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.Insulation_Heat, sourceDef.race.leatherInsulation);
                        List <StatModifier> sfos = sourceDef.race.leatherStatFactors;
                        if (sfos != null)
                        {
                            foreach (StatModifier current in sfos)
                            {
                                StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, current.stat, current.value);
                            }
                        }
                        sourceDef.race.leatherDef = d;
                        yield return(d);
                    }
                }
            }
        }
Пример #3
0
        public static IEnumerable <ThingDef> ImpliedLeatherDefs()
        {
            int numLeathers = DefDatabase <ThingDef> .AllDefs.Where(ThingDefGenerator_Leather.GeneratesLeather).Count();

            float eachLeatherCommonality = (float)(1.0 / (float)numLeathers);

            foreach (ThingDef item in DefDatabase <ThingDef> .AllDefs.ToList())
            {
                if (ThingDefGenerator_Leather.GeneratesLeather(item) && item.race.useLeatherFrom == null)
                {
                    ThingDef d = new ThingDef();
                    d.resourceReadoutPriority = ResourceCountPriority.Middle;
                    d.category    = ThingCategory.Item;
                    d.thingClass  = typeof(ThingWithComps);
                    d.graphicData = new GraphicData();
                    d.graphicData.graphicClass = typeof(Graphic_Single);
                    d.useHitPoints             = true;
                    d.selectable = true;
                    d.SetStatBaseValue(StatDefOf.MaxHitPoints, 100f);
                    d.altitudeLayer = AltitudeLayer.Item;
                    d.stackLimit    = 75;
                    d.comps.Add(new CompProperties_Forbiddable());
                    d.SetStatBaseValue(StatDefOf.Beauty, -20f);
                    d.SetStatBaseValue(StatDefOf.DeteriorationRate, 2f);
                    d.alwaysHaulable = true;
                    d.drawGUIOverlay = true;
                    d.rotatable      = false;
                    d.pathCost       = 15;
                    d.category       = ThingCategory.Item;
                    d.description    = "LeatherDesc".Translate(item.label);
                    d.useHitPoints   = true;
                    d.SetStatBaseValue(StatDefOf.MaxHitPoints, 60f);
                    d.SetStatBaseValue(StatDefOf.MarketValue, (float)(item.race.leatherMarketValueFactor * 2.0999999046325684));
                    d.SetStatBaseValue(StatDefOf.Mass, 0.03f);
                    d.SetStatBaseValue(StatDefOf.Flammability, 1f);
                    if (d.thingCategories == null)
                    {
                        d.thingCategories = new List <ThingCategoryDef>();
                    }
                    DirectXmlCrossRefLoader.RegisterListWantsCrossRef(d.thingCategories, "Leathers");
                    d.graphicData.texPath = "Things/Item/Resource/Cloth";
                    d.stuffProps          = new StuffProperties();
                    DirectXmlCrossRefLoader.RegisterListWantsCrossRef(d.stuffProps.categories, "Leathery");
                    StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.MarketValue, 1.3f);
                    StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Blunt, 1.5f);
                    StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Sharp, 1.5f);
                    StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Heat, 1.7f);
                    StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.ArmorRating_Electric, 4f);
                    d.defName = item.defName + "_Leather";
                    if (!item.race.leatherLabel.NullOrEmpty())
                    {
                        d.label = item.race.leatherLabel;
                    }
                    else
                    {
                        d.label = "LeatherLabel".Translate(item.label);
                    }
                    d.stuffProps.color       = item.race.leatherColor;
                    d.graphicData.color      = item.race.leatherColor;
                    d.graphicData.colorTwo   = item.race.leatherColor;
                    d.stuffProps.commonality = (float)(1.2000000476837158 * eachLeatherCommonality * item.race.leatherCommonalityFactor);
                    StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.Insulation_Cold, item.race.leatherInsulation);
                    StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, StatDefOf.Insulation_Heat, item.race.leatherInsulation);
                    List <StatModifier> sfos = item.race.leatherStatFactors;
                    if (sfos != null)
                    {
                        foreach (StatModifier item2 in sfos)
                        {
                            StatUtility.SetStatValueInList(ref d.stuffProps.statFactors, item2.stat, item2.value);
                        }
                    }
                    item.race.leatherDef = d;
                    yield return(d);

                    /*Error: Unable to find new state assignment for yield return*/;
                }
            }
            yield break;
IL_05e9:
            /*Error near IL_05ea: Unexpected return in MoveNext()*/;
        }