public static IEnumerable <ThingDef> ImpliedBlueprintAndFrameDefs()
        {
            foreach (ThingDef def in DefDatabase <ThingDef> .AllDefs.ToList <ThingDef>())
            {
                ThingDef blueprint = null;
                if (def.BuildableByPlayer)
                {
                    blueprint = ThingDefGenerator_Buildings.NewBlueprintDef_Thing(def, false, null);
                    yield return(blueprint);

                    yield return(ThingDefGenerator_Buildings.NewFrameDef_Thing(def));
                }
                if (def.Minifiable)
                {
                    yield return(ThingDefGenerator_Buildings.NewBlueprintDef_Thing(def, true, blueprint));
                }
            }
            foreach (TerrainDef terrDef in DefDatabase <TerrainDef> .AllDefs)
            {
                if (terrDef.BuildableByPlayer)
                {
                    yield return(ThingDefGenerator_Buildings.NewBlueprintDef_Terrain(terrDef));

                    yield return(ThingDefGenerator_Buildings.NewFrameDef_Terrain(terrDef));
                }
            }
            yield break;
        }
Пример #2
0
        public static void GenerateImpliedDefs_PreResolve()
        {
            IEnumerable <ThingDef> enumerable = ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs())
                                                .Concat(ThingDefGenerator_Leather.ImpliedLeatherDefs());

            foreach (ThingDef item in enumerable)
            {
                item.PostLoad();
                DefDatabase <ThingDef> .Add(item);
            }
            DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            foreach (TerrainDef item2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
            {
                item2.PostLoad();
                DefDatabase <TerrainDef> .Add(item2);
            }
            foreach (RecipeDef item3 in RecipeDefGenerator.ImpliedRecipeDefs())
            {
                item3.PostLoad();
                DefDatabase <RecipeDef> .Add(item3);
            }
            foreach (PawnColumnDef item4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
            {
                item4.PostLoad();
                DefDatabase <PawnColumnDef> .Add(item4);
            }
        }
        private static ThingDef NewFrameDef_Terrain(TerrainDef terrDef)
        {
            ThingDef thingDef = ThingDefGenerator_Buildings.BaseFrameDef();

            thingDef.defName                       = ThingDefGenerator_Buildings.BuildingFrameDefNamePrefix + terrDef.defName;
            thingDef.label                         = terrDef.label + "FrameLabelExtra".Translate();
            thingDef.entityDefToBuild              = terrDef;
            thingDef.useHitPoints                  = false;
            thingDef.fillPercent                   = 0f;
            thingDef.description                   = "Terrain building in progress.";
            thingDef.passability                   = Traversability.Standable;
            thingDef.selectable                    = true;
            thingDef.constructEffect               = terrDef.constructEffect;
            thingDef.building.isEdifice            = false;
            thingDef.constructionSkillPrerequisite = terrDef.constructionSkillPrerequisite;
            thingDef.clearBuildingArea             = false;
            thingDef.modContentPack                = terrDef.modContentPack;
            thingDef.category                      = ThingCategory.Ethereal;
            thingDef.entityDefToBuild              = terrDef;
            terrDef.frameDef                       = thingDef;
            if (!thingDef.IsFrame)
            {
                Log.Error("Framedef is not frame: " + thingDef, false);
            }
            return(thingDef);
        }
Пример #4
0
 public static void GenerateImpliedDefs_PreResolve()
 {
     foreach (ThingDef item in ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Techprints.ImpliedTechprintDefs())
              .Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs()))
     {
         AddImpliedDef(item);
     }
     DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
     foreach (TerrainDef item2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
     {
         AddImpliedDef(item2);
     }
     foreach (RecipeDef item3 in RecipeDefGenerator.ImpliedRecipeDefs())
     {
         AddImpliedDef(item3);
     }
     foreach (PawnColumnDef item4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
     {
         AddImpliedDef(item4);
     }
     foreach (ThingDef item5 in NeurotrainerDefGenerator.ImpliedThingDefs())
     {
         AddImpliedDef(item5);
     }
 }
Пример #5
0
        public static IEnumerable <ThingDef> ImpliedBlueprintAndFrameDefs()
        {
            foreach (ThingDef item in DefDatabase <ThingDef> .AllDefs.ToList())
            {
                ThingDef blueprint2 = null;
                if (item.designationCategory != null)
                {
                    blueprint2 = ThingDefGenerator_Buildings.NewBlueprintDef_Thing(item, false, null);
                    yield return(blueprint2);

                    /*Error: Unable to find new state assignment for yield return*/;
                }
                if (item.Minifiable)
                {
                    yield return(ThingDefGenerator_Buildings.NewBlueprintDef_Thing(item, true, blueprint2));

                    /*Error: Unable to find new state assignment for yield return*/;
                }
            }
            foreach (TerrainDef allDef in DefDatabase <TerrainDef> .AllDefs)
            {
                if (allDef.designationCategory != null)
                {
                    yield return(ThingDefGenerator_Buildings.NewBlueprintDef_Terrain(allDef));

                    /*Error: Unable to find new state assignment for yield return*/;
                }
            }
            yield break;
IL_0226:
            /*Error near IL_0227: Unexpected return in MoveNext()*/;
        }
Пример #6
0
        private static ThingDef NewFrameDef_Thing(ThingDef def)
        {
            ThingDef thingDef = ThingDefGenerator_Buildings.BaseFrameDef();

            thingDef.defName = def.defName + ThingDefGenerator_Buildings.BuildingFrameDefNameSuffix;
            thingDef.label   = def.label + "FrameLabelExtra".Translate();
            thingDef.size    = def.size;
            thingDef.SetStatBaseValue(StatDefOf.MaxHitPoints, (float)((float)def.BaseMaxHitPoints * 0.25));
            thingDef.SetStatBaseValue(StatDefOf.Beauty, -8f);
            thingDef.fillPercent = 0.2f;
            thingDef.pathCost    = 10;
            thingDef.description = def.description;
            thingDef.passability = def.passability;
            if ((int)thingDef.passability > 1)
            {
                thingDef.passability = Traversability.PassThroughOnly;
            }
            thingDef.selectable                    = def.selectable;
            thingDef.constructEffect               = def.constructEffect;
            thingDef.building.isEdifice            = def.building.isEdifice;
            thingDef.constructionSkillPrerequisite = def.constructionSkillPrerequisite;
            thingDef.clearBuildingArea             = def.clearBuildingArea;
            thingDef.drawPlaceWorkersWhileSelected = def.drawPlaceWorkersWhileSelected;
            if (def.placeWorkers != null)
            {
                thingDef.placeWorkers = new List <Type>(def.placeWorkers);
            }
            if (def.designationCategory != null)
            {
                thingDef.stuffCategories = def.stuffCategories;
            }
            thingDef.entityDefToBuild = def;
            def.frameDef = thingDef;
            return(thingDef);
        }
Пример #7
0
        private static ThingDef NewBlueprintDef_Terrain(TerrainDef terrDef)
        {
            ThingDef thingDef = ThingDefGenerator_Buildings.BaseBlueprintDef();

            thingDef.thingClass                    = typeof(Blueprint_Build);
            thingDef.defName                       = terrDef.defName + ThingDefGenerator_Buildings.BlueprintDefNameSuffix;
            thingDef.label                         = terrDef.label + "BlueprintLabelExtra".Translate();
            thingDef.entityDefToBuild              = terrDef;
            thingDef.graphicData                   = new GraphicData();
            thingDef.graphicData.shaderType        = ShaderType.MetaOverlay;
            thingDef.graphicData.texPath           = ThingDefGenerator_Buildings.TerrainBlueprintGraphicPath;
            thingDef.graphicData.graphicClass      = typeof(Graphic_Single);
            thingDef.constructionSkillPrerequisite = terrDef.constructionSkillPrerequisite;
            thingDef.clearBuildingArea             = false;
            thingDef.entityDefToBuild              = terrDef;
            terrDef.blueprintDef                   = thingDef;
            return(thingDef);
        }
Пример #8
0
        public static void GenerateImpliedDefs_PreResolve()
        {
            IEnumerable <ThingDef> enumerable = ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs());

            foreach (ThingDef current in enumerable)
            {
                DefGenerator.AddImpliedDef <ThingDef>(current);
            }
            DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            foreach (TerrainDef current2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
            {
                DefGenerator.AddImpliedDef <TerrainDef>(current2);
            }
            foreach (RecipeDef current3 in RecipeDefGenerator.ImpliedRecipeDefs())
            {
                DefGenerator.AddImpliedDef <RecipeDef>(current3);
            }
            foreach (PawnColumnDef current4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
            {
                DefGenerator.AddImpliedDef <PawnColumnDef>(current4);
            }
        }
        private static ThingDef NewBlueprintDef_Thing(ThingDef def, bool isInstallBlueprint, ThingDef normalBlueprint = null)
        {
            ThingDef thingDef = ThingDefGenerator_Buildings.BaseBlueprintDef();

            thingDef.defName           = ThingDefGenerator_Buildings.BlueprintDefNamePrefix + def.defName;
            thingDef.label             = def.label + "BlueprintLabelExtra".Translate();
            thingDef.size              = def.size;
            thingDef.clearBuildingArea = def.clearBuildingArea;
            thingDef.modContentPack    = def.modContentPack;
            if (!isInstallBlueprint)
            {
                thingDef.constructionSkillPrerequisite = def.constructionSkillPrerequisite;
            }
            thingDef.drawPlaceWorkersWhileSelected = def.drawPlaceWorkersWhileSelected;
            if (def.placeWorkers != null)
            {
                thingDef.placeWorkers = new List <Type>(def.placeWorkers);
            }
            if (isInstallBlueprint)
            {
                thingDef.defName = ThingDefGenerator_Buildings.BlueprintDefNamePrefix + ThingDefGenerator_Buildings.InstallBlueprintDefNamePrefix + def.defName;
            }
            if (isInstallBlueprint && normalBlueprint != null)
            {
                thingDef.graphicData = normalBlueprint.graphicData;
            }
            else
            {
                thingDef.graphicData = new GraphicData();
                if (def.building.blueprintGraphicData != null)
                {
                    thingDef.graphicData.CopyFrom(def.building.blueprintGraphicData);
                    if (thingDef.graphicData.graphicClass == null)
                    {
                        thingDef.graphicData.graphicClass = typeof(Graphic_Single);
                    }
                    if (thingDef.graphicData.shaderType == null)
                    {
                        thingDef.graphicData.shaderType = ShaderTypeDefOf.Transparent;
                    }
                    thingDef.graphicData.drawSize  = def.graphicData.drawSize;
                    thingDef.graphicData.linkFlags = def.graphicData.linkFlags;
                    thingDef.graphicData.linkType  = def.graphicData.linkType;
                    thingDef.graphicData.color     = ThingDefGenerator_Buildings.BlueprintColor;
                }
                else
                {
                    thingDef.graphicData.CopyFrom(def.graphicData);
                    thingDef.graphicData.shaderType = ShaderTypeDefOf.EdgeDetect;
                    thingDef.graphicData.color      = ThingDefGenerator_Buildings.BlueprintColor;
                    thingDef.graphicData.colorTwo   = Color.white;
                    thingDef.graphicData.shadowData = null;
                }
            }
            if (thingDef.graphicData.shadowData != null)
            {
                Log.Error("Blueprint has shadow: " + def, false);
            }
            if (isInstallBlueprint)
            {
                thingDef.thingClass = typeof(Blueprint_Install);
            }
            else
            {
                thingDef.thingClass = def.building.blueprintClass;
            }
            if (def.thingClass == typeof(Building_Door))
            {
                thingDef.drawerType = DrawerType.RealtimeOnly;
            }
            else
            {
                thingDef.drawerType = DrawerType.MapMeshAndRealTime;
            }
            thingDef.entityDefToBuild = def;
            if (isInstallBlueprint)
            {
                def.installBlueprintDef = thingDef;
            }
            else
            {
                def.blueprintDef = thingDef;
            }
            return(thingDef);
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                bool flag = false;

                switch (num)
                {
                case 0u:
                    enumerator = DefDatabase <ThingDef> .AllDefs.ToList <ThingDef>().GetEnumerator();

                    num = 4294967293u;
                    break;

                case 1u:
                case 2u:
                case 3u:
                    break;

                case 4u:
                case 5u:
                    goto IL_16D;

                default:
                    return(false);
                }
                try
                {
                    switch (num)
                    {
                    case 1u:
                        this.$current = ThingDefGenerator_Buildings.NewFrameDef_Thing(def);
                        if (!this.$disposing)
                        {
                            this.$PC = 2;
                        }
                        flag = true;
                        return(true);

                    case 2u:
                        break;

                    case 3u:
                        goto IL_12D;

                    default:
                        goto IL_12E;
                    }
IL_ED:
                    if (def.Minifiable)
                    {
                        this.$current = ThingDefGenerator_Buildings.NewBlueprintDef_Thing(def, true, blueprint);
                        if (!this.$disposing)
                        {
                            this.$PC = 3;
                        }
                        flag = true;
                        return(true);
                    }
IL_12D:
IL_12E:
                    if (enumerator.MoveNext())
                    {
                        def       = enumerator.Current;
                        blueprint = null;
                        if (def.BuildableByPlayer)
                        {
                            blueprint     = ThingDefGenerator_Buildings.NewBlueprintDef_Thing(def, false, null);
                            this.$current = blueprint;
                            if (!this.$disposing)
                            {
                                this.$PC = 1;
                            }
                            flag = true;
                            return(true);
                        }
                        goto IL_ED;
                    }
                }
                finally
                {
                    if (!flag)
                    {
                        ((IDisposable)enumerator).Dispose();
                    }
                }
                enumerator2 = DefDatabase <TerrainDef> .AllDefs.GetEnumerator();

                num = 4294967293u;
                try
                {
IL_16D:
                    switch (num)
                    {
                    case 4u:
                        this.$current = ThingDefGenerator_Buildings.NewFrameDef_Terrain(terrDef);
                        if (!this.$disposing)
                        {
                            this.$PC = 5;
                        }
                        flag = true;
                        return(true);
                    }
                    while (enumerator2.MoveNext())
                    {
                        terrDef = enumerator2.Current;
                        if (terrDef.BuildableByPlayer)
                        {
                            this.$current = ThingDefGenerator_Buildings.NewBlueprintDef_Terrain(terrDef);
                            if (!this.$disposing)
                            {
                                this.$PC = 4;
                            }
                            flag = true;
                            return(true);
                        }
                    }
                }
                finally
                {
                    if (!flag)
                    {
                        if (enumerator2 != null)
                        {
                            enumerator2.Dispose();
                        }
                    }
                }
                this.$PC = -1;
                return(false);
            }