Пример #1
0
        public static void GenerateImpliedDefs_PreResolve()
        {
            IEnumerable <ThingDef> enumerable = ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs())
                                                .Concat(ThingDefGenerator_Leather.ImpliedLeatherDefs());

            foreach (ThingDef item in enumerable)
            {
                item.PostLoad();
                DefDatabase <ThingDef> .Add(item);
            }
            DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            foreach (TerrainDef item2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
            {
                item2.PostLoad();
                DefDatabase <TerrainDef> .Add(item2);
            }
            foreach (RecipeDef item3 in RecipeDefGenerator.ImpliedRecipeDefs())
            {
                item3.PostLoad();
                DefDatabase <RecipeDef> .Add(item3);
            }
            foreach (PawnColumnDef item4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
            {
                item4.PostLoad();
                DefDatabase <PawnColumnDef> .Add(item4);
            }
        }
Пример #2
0
 public static void GenerateImpliedDefs_PreResolve()
 {
     foreach (ThingDef item in ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Techprints.ImpliedTechprintDefs())
              .Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs()))
     {
         AddImpliedDef(item);
     }
     DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
     foreach (TerrainDef item2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
     {
         AddImpliedDef(item2);
     }
     foreach (RecipeDef item3 in RecipeDefGenerator.ImpliedRecipeDefs())
     {
         AddImpliedDef(item3);
     }
     foreach (PawnColumnDef item4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
     {
         AddImpliedDef(item4);
     }
     foreach (ThingDef item5 in NeurotrainerDefGenerator.ImpliedThingDefs())
     {
         AddImpliedDef(item5);
     }
 }
Пример #3
0
        public static void GenerateImpliedDefs_PreResolve()
        {
            IEnumerable <ThingDef> enumerable = ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs().Concat(ThingDefGenerator_Meat.ImpliedMeatDefs()).Concat(ThingDefGenerator_Corpses.ImpliedCorpseDefs());

            foreach (ThingDef current in enumerable)
            {
                DefGenerator.AddImpliedDef <ThingDef>(current);
            }
            DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
            foreach (TerrainDef current2 in TerrainDefGenerator_Stone.ImpliedTerrainDefs())
            {
                DefGenerator.AddImpliedDef <TerrainDef>(current2);
            }
            foreach (RecipeDef current3 in RecipeDefGenerator.ImpliedRecipeDefs())
            {
                DefGenerator.AddImpliedDef <RecipeDef>(current3);
            }
            foreach (PawnColumnDef current4 in PawnColumnDefgenerator.ImpliedPawnColumnDefs())
            {
                DefGenerator.AddImpliedDef <PawnColumnDef>(current4);
            }
        }