public override void Notify_QuestSignalReceived(Signal signal) { base.Notify_QuestSignalReceived(signal); if (signal.tag == inSignal && shuttle != null) { SendShuttleAwayQuestPartUtility.SendAway(shuttle, dropEverything); } }
public override void Cleanup() { base.Cleanup(); if (shuttle != null) { SendShuttleAwayQuestPartUtility.SendAway(shuttle, dropEverything); } }