public static List <RoomOutline> GenerateRoomOutlines(CellRect initialRect, Map map, int divisionsCount, int finalRoomsCount, int maxRoomCells)
        {
            List <RoomOutline> list = new List <RoomOutline>();

            list.Add(new RoomOutline(initialRect));
            for (int i = 0; i < divisionsCount; i++)
            {
                RoomOutline roomOutline;
                if (!(from x in list
                      where x.CellsCountIgnoringWalls >= 32
                      select x).TryRandomElementByWeight((RoomOutline x) => (float)Mathf.Max(x.rect.Width, x.rect.Height), out roomOutline))
                {
                    break;
                }
                bool flag = roomOutline.rect.Height > roomOutline.rect.Width;
                if (!flag || roomOutline.rect.Height > 6)
                {
                    if (flag || roomOutline.rect.Width > 6)
                    {
                        RoomOutlinesGenerator.Split(roomOutline, list, flag);
                    }
                }
            }
            while (list.Any((RoomOutline x) => x.CellsCountIgnoringWalls > maxRoomCells))
            {
                RoomOutline roomOutline2 = (from x in list
                                            where x.CellsCountIgnoringWalls > maxRoomCells
                                            select x).RandomElement <RoomOutline>();
                bool horizontalWall = roomOutline2.rect.Height > roomOutline2.rect.Width;
                RoomOutlinesGenerator.Split(roomOutline2, list, horizontalWall);
            }
            while (list.Count > finalRoomsCount)
            {
                list.Remove(list.RandomElement <RoomOutline>());
            }
            return(list);
        }