public override ThinkResult TryIssueJobPackage(Pawn pawn, JobIssueParams jobParams)
        {
            ThinkResult result;

            if (!HealthAIUtility.ShouldSeekMedicalRest(pawn))
            {
                result = ThinkResult.NoJob;
            }
            else if (this.respectTimetable && RestUtility.TimetablePreventsLayDown(pawn) && !HealthAIUtility.ShouldHaveSurgeryDoneNow(pawn) && !HealthAIUtility.ShouldBeTendedNowByPlayer(pawn))
            {
                result = ThinkResult.NoJob;
            }
            else if (RestUtility.DisturbancePreventsLyingDown(pawn))
            {
                result = ThinkResult.NoJob;
            }
            else
            {
                Thing thing = RestUtility.FindPatientBedFor(pawn);
                if (thing == null)
                {
                    result = ThinkResult.NoJob;
                }
                else
                {
                    Job job = new Job(JobDefOf.LayDown, thing);
                    result = new ThinkResult(job, this, null, false);
                }
            }
            return(result);
        }
Пример #2
0
        protected override bool Satisfied(Pawn pawn)
        {
            bool result;

            if (pawn.CurJob == null || !pawn.GetPosture().Laying())
            {
                result = false;
            }
            else
            {
                if (!pawn.Downed)
                {
                    if (RestUtility.DisturbancePreventsLyingDown(pawn))
                    {
                        return(false);
                    }
                    if (!pawn.CurJob.restUntilHealed || !HealthAIUtility.ShouldSeekMedicalRest(pawn))
                    {
                        if (!pawn.jobs.curDriver.asleep)
                        {
                            return(false);
                        }
                        if (!pawn.CurJob.playerForced)
                        {
                            if (RestUtility.TimetablePreventsLayDown(pawn))
                            {
                                return(false);
                            }
                        }
                    }
                }
                result = true;
            }
            return(result);
        }
 protected override bool Satisfied(Pawn pawn)
 {
     if (pawn.CurJob != null && pawn.jobs.curDriver.layingDown != 0)
     {
         if (!pawn.Downed)
         {
             if (RestUtility.DisturbancePreventsLyingDown(pawn))
             {
                 return(false);
             }
             if (!pawn.CurJob.restUntilHealed || !HealthAIUtility.ShouldSeekMedicalRest(pawn))
             {
                 if (!pawn.jobs.curDriver.asleep)
                 {
                     return(false);
                 }
                 if (!pawn.CurJob.playerForced && RestUtility.TimetablePreventsLayDown(pawn))
                 {
                     return(false);
                 }
             }
         }
         return(true);
     }
     return(false);
 }
Пример #4
0
        public override ThinkResult TryIssueJobPackage(Pawn pawn, JobIssueParams jobParams)
        {
            if (!HealthAIUtility.ShouldSeekMedicalRest(pawn))
            {
                return(ThinkResult.NoJob);
            }
            if (respectTimetable && RestUtility.TimetablePreventsLayDown(pawn) && !HealthAIUtility.ShouldHaveSurgeryDoneNow(pawn) && !HealthAIUtility.ShouldBeTendedNowByPlayer(pawn))
            {
                return(ThinkResult.NoJob);
            }
            if (RestUtility.DisturbancePreventsLyingDown(pawn))
            {
                return(ThinkResult.NoJob);
            }
            Thing thing = RestUtility.FindPatientBedFor(pawn);

            if (thing == null)
            {
                return(ThinkResult.NoJob);
            }
            return(new ThinkResult(JobMaker.MakeJob(JobDefOf.LayDown, thing), this));
        }