public bool Add(IncidentDef def, int fireTick, IncidentParms parms = null, int retryDurationTicks = 0) { QueuedIncident qi = new QueuedIncident(new FiringIncident(def, null, parms), fireTick, retryDurationTicks); Add(qi); return(true); }
public override void Notify_PawnEvent(Pawn p, AdaptationEvent ev, DamageInfo?dinfo = default(DamageInfo?)) { if (p.RaceProps.Humanlike && p.IsColonist && (ev == AdaptationEvent.Died || ev == AdaptationEvent.Kidnapped || ev == AdaptationEvent.LostBecauseMapClosed || ev == AdaptationEvent.Downed)) { IEnumerable <Pawn> allMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction = PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction; foreach (Pawn item in allMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction) { if (item.RaceProps.Humanlike && !item.Downed) { return; } } Map anyPlayerHomeMap = Find.AnyPlayerHomeMap; if (anyPlayerHomeMap != null) { IncidentParms parms = StorytellerUtility.DefaultParmsNow(Props.incident.category, anyPlayerHomeMap); if (Props.incident.Worker.CanFireNow(parms)) { FiringIncident firingInc = new FiringIncident(Props.incident, this, parms); QueuedIncident qi = new QueuedIncident(firingInc, Find.TickManager.TicksGame + Props.delayTicks); Find.Storyteller.incidentQueue.Add(qi); } } } }
public void IncidentQueueTick() { for (int i = this.queuedIncidents.Count - 1; i >= 0; i--) { QueuedIncident queuedIncident = this.queuedIncidents[i]; if (!queuedIncident.TriedToFire) { if (queuedIncident.FireTick <= Find.TickManager.TicksGame) { bool flag = Find.Storyteller.TryFire(queuedIncident.FiringIncident); queuedIncident.Notify_TriedToFire(); if (flag || queuedIncident.RetryDurationTicks == 0) { this.queuedIncidents.Remove(queuedIncident); } } } else if (queuedIncident.FireTick + queuedIncident.RetryDurationTicks <= Find.TickManager.TicksGame) { this.queuedIncidents.Remove(queuedIncident); } else if (Find.TickManager.TicksGame % 833 == Rand.RangeSeeded(0, 833, queuedIncident.FireTick)) { bool flag2 = Find.Storyteller.TryFire(queuedIncident.FiringIncident); queuedIncident.Notify_TriedToFire(); if (flag2) { this.queuedIncidents.Remove(queuedIncident); } } } }
// Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78 protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = parms.faction; raidParms.raidStrategy = XenomorphDefOf.RRY_PowerCut; raidParms.raidArrivalMode = XenomorphDefOf.RRY_DropThroughRoofNearPower; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max((raidParms.points / 5) * IncidentWorker_PowerCut.RaidPointsFactorRange.RandomInRange, 500f); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, true); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, XenomorphDefOf.RRY_DropThroughRoofNearPower, XenomorphDefOf.RRY_PowerCut, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(parms, null); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), 0, 0); Find.Storyteller.incidentQueue.Add(qi); return(true); }
public void IncidentQueueTick() { for (int num = queuedIncidents.Count - 1; num >= 0; num--) { QueuedIncident queuedIncident = queuedIncidents[num]; if (!queuedIncident.TriedToFire) { if (queuedIncident.FireTick <= Find.TickManager.TicksGame) { bool num2 = Find.Storyteller.TryFire(queuedIncident.FiringIncident); queuedIncident.Notify_TriedToFire(); if (num2 || queuedIncident.RetryDurationTicks == 0) { queuedIncidents.Remove(queuedIncident); } } } else if (queuedIncident.FireTick + queuedIncident.RetryDurationTicks <= Find.TickManager.TicksGame) { queuedIncidents.Remove(queuedIncident); } else if (Find.TickManager.TicksGame % 833 == Rand.RangeSeeded(0, 833, queuedIncident.FireTick)) { bool num3 = Find.Storyteller.TryFire(queuedIncident.FiringIncident); queuedIncident.Notify_TriedToFire(); if (num3) { queuedIncidents.Remove(queuedIncident); } } } }
public bool Add(IncidentDef def, int fireTick, IncidentParms parms = null) { FiringIncident firingInc = new FiringIncident(def, null, parms); QueuedIncident qi = new QueuedIncident(firingInc, fireTick); this.Add(qi); return(true); }
internal void <> m__0() { GenSpawn.Spawn(this.refugee, this.spawnSpot, this.map, WipeMode.Vanish); this.refugee.SetFaction(Faction.OfPlayer, null); CameraJumper.TryJump(this.refugee); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, this.raidParms), Find.TickManager.TicksGame + IncidentWorker_RefugeeChased.RaidDelay.RandomInRange, 0); Find.Storyteller.incidentQueue.Add(qi); }
// Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78 protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } Faction faction = Find.FactionManager.FirstFactionOfDef(XenomorphDefOf.RRY_Xenomorph); if (faction == null) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_PowerCutP1.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), 0, 0); Find.Storyteller.incidentQueue.Add(qi); @int = Rand.Int; raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = XenomorphDefOf.RRY_PowerCut; raidParms.raidArrivalMode = XenomorphDefOf.RRY_DropThroughRoofNearPower; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max((raidParms.points / 5) * IncidentWorker_PowerCutP1.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCutP1.RaidDelay.RandomInRange, 0); Find.Storyteller.incidentQueue.Add(qi); return(true); }
public void IncidentQueueTick() { for (int i = this.queuedIncidents.Count - 1; i >= 0; i--) { QueuedIncident queuedIncident = this.queuedIncidents[i]; if (queuedIncident.FireTick <= Find.TickManager.TicksGame) { Find.Storyteller.TryFire(queuedIncident.FiringIncident); this.queuedIncidents.Remove(queuedIncident); } } }
public IEnumerator GetEnumerator() { using (List <QueuedIncident> .Enumerator enumerator = this.queuedIncidents.GetEnumerator()) { if (enumerator.MoveNext()) { QueuedIncident inc = enumerator.Current; yield return((object)inc); /*Error: Unable to find new state assignment for yield return*/; } } yield break; IL_00b4: /*Error near IL_00b5: Unexpected return in MoveNext()*/; }
internal void <> m__0() { GenSpawn.Spawn(this.refugee, this.spawnSpot, this.map, WipeMode.Vanish); this.refugee.SetFaction(Faction.OfPlayer, null); CameraJumper.TryJump(this.refugee); IncidentParms incidentParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, this.map); incidentParms.forced = true; incidentParms.faction = this.enemyFac; incidentParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; incidentParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; incidentParms.spawnCenter = this.spawnSpot; incidentParms.points *= 1.35f; QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, incidentParms), Find.TickManager.TicksGame + IncidentWorker_RefugeeChased.RaidDelay.RandomInRange); Find.Storyteller.incidentQueue.Add(qi); }
// Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78 protected override bool TryExecuteWorker(IncidentParms parms) { GameConditionManager gameConditionManager = parms.target.GameConditionManager; int duration = Mathf.RoundToInt(this.def.durationDays.RandomInRange * 60000f); GameCondition cond = GameConditionMaker.MakeCondition(this.def.gameCondition, duration, 0); gameConditionManager.RegisterCondition(cond); Map map = (Map)parms.target; IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } Faction faction = Find.FactionManager.FirstFactionOfDef(XenomorphDefOf.RRY_Xenomorph); if (faction == null) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_PowerCut.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0); Find.Storyteller.incidentQueue.Add(qi); /* * DiaNode diaNode = new DiaNode(text); * DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); * diaOption.action = delegate () * { * QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0); * Find.Storyteller.incidentQueue.Add(qi); * }; * diaOption.resolveTree = true; * diaNode.options.Add(diaOption); * string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee); * DiaNode diaNode2 = new DiaNode(text2); * DiaOption diaOption2 = new DiaOption("OK".Translate()); * diaOption2.resolveTree = true; * diaNode2.options.Add(diaOption2); * DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); * diaOption3.action = delegate () * { * Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); * }; * diaOption3.link = diaNode2; * diaNode.options.Add(diaOption3); * string title = "RefugeeChasedTitle".Translate(map.Parent.Label); * Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title)); * Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction)); */ return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } Faction faction; if (!this.TryFindEnemyFaction(out faction)) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_RefugeeChased.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); PawnGenerationRequest request = new PawnGenerationRequest(PawnKindDefOf.SpaceRefugee, null, PawnGenerationContext.NonPlayer, -1, false, false, false, false, true, false, 20f, false, true, true, false, false, false, false, null, null, null, null, null, null, null, null); Pawn refugee = PawnGenerator.GeneratePawn(request); refugee.relations.everSeenByPlayer = true; string text = "RefugeeChasedInitial".Translate(refugee.Name.ToStringFull, refugee.story.Title, faction.def.pawnsPlural, faction.Name, refugee.ageTracker.AgeBiologicalYears, PawnUtility.PawnKindsToCommaList(pawnKinds, true), refugee.Named("PAWN")); text = text.AdjustedFor(refugee, "PAWN"); PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, refugee); DiaNode diaNode = new DiaNode(text); DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); diaOption.action = delegate { GenSpawn.Spawn(refugee, spawnSpot, map, WipeMode.Vanish); refugee.SetFaction(Faction.OfPlayer, null); CameraJumper.TryJump(refugee); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_RefugeeChased.RaidDelay.RandomInRange, 0); Find.Storyteller.incidentQueue.Add(qi); }; diaOption.resolveTree = true; diaNode.options.Add(diaOption); string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee); DiaNode diaNode2 = new DiaNode(text2); DiaOption diaOption2 = new DiaOption("OK".Translate()); diaOption2.resolveTree = true; diaNode2.options.Add(diaOption2); DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); diaOption3.action = delegate { Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); }; diaOption3.link = diaNode2; diaNode.options.Add(diaOption3); string title = "RefugeeChasedTitle".Translate(map.Parent.Label); Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title)); Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction)); return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; IntVec3 spawnSpot; Faction enemyFac; bool result; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { result = false; } else if (!this.TryFindEnemyFaction(out enemyFac)) { result = false; } else { PawnGenerationRequest request = new PawnGenerationRequest(PawnKindDefOf.SpaceRefugee, null, PawnGenerationContext.NonPlayer, -1, false, false, false, false, true, false, 20f, false, true, true, false, false, false, false, null, null, null, null, null, null, null, null); Pawn refugee = PawnGenerator.GeneratePawn(request); refugee.relations.everSeenByPlayer = true; string text = "RefugeeChasedInitial".Translate(new object[] { refugee.Name.ToStringFull, refugee.story.Title, enemyFac.def.pawnsPlural, enemyFac.Name, refugee.ageTracker.AgeBiologicalYears }); text = text.AdjustedFor(refugee, "PAWN"); PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, refugee); DiaNode diaNode = new DiaNode(text); DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); diaOption.action = delegate() { GenSpawn.Spawn(refugee, spawnSpot, map, WipeMode.Vanish); refugee.SetFaction(Faction.OfPlayer, null); CameraJumper.TryJump(refugee); IncidentParms incidentParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); incidentParms.forced = true; incidentParms.faction = enemyFac; incidentParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; incidentParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; incidentParms.spawnCenter = spawnSpot; incidentParms.points *= 1.35f; QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, incidentParms), Find.TickManager.TicksGame + IncidentWorker_RefugeeChased.RaidDelay.RandomInRange); Find.Storyteller.incidentQueue.Add(qi); }; diaOption.resolveTree = true; diaNode.options.Add(diaOption); string text2 = "RefugeeChasedRejected".Translate(new object[] { refugee.LabelShort }); DiaNode diaNode2 = new DiaNode(text2); DiaOption diaOption2 = new DiaOption("OK".Translate()); diaOption2.resolveTree = true; diaNode2.options.Add(diaOption2); DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); diaOption3.action = delegate() { Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); }; diaOption3.link = diaNode2; diaNode.options.Add(diaOption3); string title = "RefugeeChasedTitle".Translate(new object[] { map.Parent.Label }); Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, enemyFac, true, true, title)); Find.Archive.Add(new ArchivedDialog(diaNode.text, title, enemyFac)); result = true; } return(result); }
protected override bool TryExecuteWorker(IncidentParms parms) { Map map = (Map)parms.target; IntVec3 spawnSpot; if (!CellFinder.TryFindRandomEdgeCellWith((Predicate <IntVec3>)((IntVec3 c) => map.reachability.CanReachColony(c)), map, CellFinder.EdgeRoadChance_Neutral, out spawnSpot)) { return(false); } PawnGenerationRequest request = new PawnGenerationRequest(PawnKindDefOf.SpaceRefugee, Faction.OfSpacer, PawnGenerationContext.NonPlayer, -1, false, false, false, false, true, false, 20f, false, true, true, false, false, false, false, null, null, null, null, null, null, null); Pawn refugee = PawnGenerator.GeneratePawn(request); refugee.relations.everSeenByPlayer = true; Faction enemyFac; if (!(from f in Find.FactionManager.AllFactions where !f.def.hidden && f.HostileTo(Faction.OfPlayer) select f).TryRandomElement <Faction>(out enemyFac)) { return(false); } string text = "RefugeeChasedInitial".Translate(refugee.Name.ToStringFull, refugee.story.Title.ToLower(), enemyFac.def.pawnsPlural, enemyFac.Name, refugee.ageTracker.AgeBiologicalYears); text = text.AdjustedFor(refugee); PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, refugee); DiaNode diaNode = new DiaNode(text); DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); diaOption.action = delegate { GenSpawn.Spawn(refugee, spawnSpot, map); refugee.SetFaction(Faction.OfPlayer, null); CameraJumper.TryJump(refugee); IncidentParms incidentParms = StorytellerUtility.DefaultParmsNow(Find.Storyteller.def, IncidentCategory.ThreatBig, map); incidentParms.forced = true; incidentParms.faction = enemyFac; incidentParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; incidentParms.raidArrivalMode = PawnsArriveMode.EdgeWalkIn; incidentParms.spawnCenter = spawnSpot; incidentParms.points *= 1.35f; QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, incidentParms), Find.TickManager.TicksGame + IncidentWorker_RefugeeChased.RaidDelay.RandomInRange); Find.Storyteller.incidentQueue.Add(qi); }; diaOption.resolveTree = true; diaNode.options.Add(diaOption); string text2 = "RefugeeChasedRejected".Translate(refugee.NameStringShort); DiaNode diaNode2 = new DiaNode(text2); DiaOption diaOption2 = new DiaOption("OK".Translate()); diaOption2.resolveTree = true; diaNode2.options.Add(diaOption2); DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); diaOption3.action = delegate { Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); }; diaOption3.link = diaNode2; diaNode.options.Add(diaOption3); string title = "RefugeeChasedTitle".Translate(map.info.parent.Label); Find.WindowStack.Add(new Dialog_NodeTree(diaNode, true, true, title)); return(true); }
public bool Add(QueuedIncident qi) { queuedIncidents.Add(qi); queuedIncidents.Sort((QueuedIncident a, QueuedIncident b) => a.FireTick.CompareTo(b.FireTick)); return(true); }
private static int <Add> m__0(QueuedIncident a, QueuedIncident b) { return(a.FireTick.CompareTo(b.FireTick)); }
// Token: 0x06000E1C RID: 3612 RVA: 0x00069B78 File Offset: 0x00067F78 protected override bool TryExecuteWorker(IncidentParms parms) { /* * GameConditionManager gameConditionManager = parms.target.GameConditionManager; * int duration = Mathf.RoundToInt(this.def.durationDays.RandomInRange * 60000f); * GameCondition cond = GameConditionMaker.MakeCondition(this.def.gameCondition, duration, 0); * gameConditionManager.RegisterCondition(cond); */ Map map = (Map)parms.target; IntVec3 spawnSpot; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } Faction faction = Find.FactionManager.FirstFactionOfDef(XenomorphDefOf.RRY_Xenomorph); if (faction == null) { return(false); } int @int = Rand.Int; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_PowerCutV2.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(); QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), 0, 0); Find.Storyteller.incidentQueue.Add(qi); @int = Rand.Int; if (!this.TryFindSpawnSpot(map, out spawnSpot)) { return(false); } raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, map); raidParms.forced = true; raidParms.faction = faction; raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn; raidParms.spawnCenter = spawnSpot; raidParms.generateFightersOnly = true; raidParms.points = Mathf.Max(raidParms.points * IncidentWorker_PowerCutV2.RaidPointsFactorRange.RandomInRange, faction.def.MinPointsToGeneratePawnGroup(PawnGroupKindDefOf.Combat)); raidParms.pawnGroupMakerSeed = new int?(@int); defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms, false); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms); base.SendStandardLetter(); /* * qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCutV2.RaidDelay.RandomInRange, 0); * Find.Storyteller.incidentQueue.Add(qi); */ List <Building> list = map.listerBuildings.allBuildingsColonist.FindAll(x => x.TryGetComp <CompPowerPlant>() != null); float chance = 1f; foreach (var item in list.OrderBy(x => x.TryGetComp <CompPowerPlant>().EnergyOutputPerTick)) { CompPowerPlant powerPlant = item.TryGetComp <CompPowerPlant>(); if (powerPlant != null) { CompBreakdownable breakdownable = item.TryGetComp <CompBreakdownable>(); if (Rand.ChanceSeeded(chance, AvPConstants.AvPSeed)) { if (breakdownable != null) { breakdownable.DoBreakdown(); chance -= 0.00001f * powerPlant.PowerOutput; } else { } chance -= 0.05f; } } } /* * DiaNode diaNode = new DiaNode(text); * DiaOption diaOption = new DiaOption("RefugeeChasedInitial_Accept".Translate()); * diaOption.action = delegate () * { * QueuedIncident qi = new QueuedIncident(new FiringIncident(IncidentDefOf.RaidEnemy, null, raidParms), Find.TickManager.TicksGame + IncidentWorker_PowerCut.RaidDelay.RandomInRange, 0); * Find.Storyteller.incidentQueue.Add(qi); * }; * diaOption.resolveTree = true; * diaNode.options.Add(diaOption); * string text2 = "RefugeeChasedRejected".Translate(refugee.LabelShort, refugee); * DiaNode diaNode2 = new DiaNode(text2); * DiaOption diaOption2 = new DiaOption("OK".Translate()); * diaOption2.resolveTree = true; * diaNode2.options.Add(diaOption2); * DiaOption diaOption3 = new DiaOption("RefugeeChasedInitial_Reject".Translate()); * diaOption3.action = delegate () * { * Find.WorldPawns.PassToWorld(refugee, PawnDiscardDecideMode.Decide); * }; * diaOption3.link = diaNode2; * diaNode.options.Add(diaOption3); * string title = "RefugeeChasedTitle".Translate(map.Parent.Label); * Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title)); * Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction)); */ return(true); }