internal static void LogGenerationData() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Qualities for trader items"); stringBuilder.AppendLine(QualityUtility.DebugQualitiesString(new Func <QualityCategory>(QualityUtility.RandomTraderItemQuality))); foreach (PawnKindDef pk in DefDatabase <PawnKindDef> .AllDefs) { if (pk.RaceProps.Humanlike) { stringBuilder.AppendLine("Qualities for items generated for pawn kind " + pk.defName); stringBuilder.Append(QualityUtility.DebugQualitiesString(() => QualityUtility.RandomGeneratedGearQuality(pk))); stringBuilder.AppendLine(); } } int level; for (level = 0; level <= 20; level++) { stringBuilder.AppendLine(); stringBuilder.AppendLine("Creation qualities for worker at level " + level); stringBuilder.Append(QualityUtility.DebugQualitiesString(() => QualityUtility.RandomCreationQuality(level))); } Log.Message(stringBuilder.ToString()); }
public void CompleteConstruction(Pawn worker) { this.resourceContainer.ClearAndDestroyContents(DestroyMode.Vanish); Map map = base.Map; this.Destroy(DestroyMode.Vanish); if (this.GetStatValue(StatDefOf.WorkToBuild, true) > 150.0 && base.def.entityDefToBuild is ThingDef && ((ThingDef)base.def.entityDefToBuild).category == ThingCategory.Building) { SoundDefOf.BuildingComplete.PlayOneShot(new TargetInfo(base.Position, map, false)); } ThingDef thingDef = base.def.entityDefToBuild as ThingDef; Thing thing = null; if (thingDef != null) { thing = ThingMaker.MakeThing(thingDef, base.Stuff); thing.SetFactionDirect(base.Faction); CompQuality compQuality = thing.TryGetComp <CompQuality>(); if (compQuality != null) { int level = worker.skills.GetSkill(SkillDefOf.Construction).Level; compQuality.SetQuality(QualityUtility.RandomCreationQuality(level), ArtGenerationContext.Colony); } CompArt compArt = thing.TryGetComp <CompArt>(); if (compArt != null) { if (compQuality == null) { compArt.InitializeArt(ArtGenerationContext.Colony); } compArt.JustCreatedBy(worker); } thing.HitPoints = Mathf.CeilToInt((float)this.HitPoints / (float)base.MaxHitPoints * (float)thing.MaxHitPoints); GenSpawn.Spawn(thing, base.Position, map, base.Rotation, false); } else { map.terrainGrid.SetTerrain(base.Position, (TerrainDef)base.def.entityDefToBuild); FilthMaker.RemoveAllFilth(base.Position, map); } if (thingDef != null && (thingDef.passability == Traversability.Impassable || thingDef.Fillage == FillCategory.Full) && (thing == null || !(thing is Building_Door))) { foreach (IntVec3 item in GenAdj.CellsOccupiedBy(base.Position, base.Rotation, base.def.Size)) { foreach (Thing item2 in map.thingGrid.ThingsAt(item).ToList()) { if (item2 is Plant) { item2.Destroy(DestroyMode.KillFinalize); } else if (item2.def.category == ThingCategory.Item || item2 is Pawn) { GenPlace.TryMoveThing(item2, item2.Position, item2.Map); } } } } worker.records.Increment(RecordDefOf.ThingsConstructed); if (thing != null && thing.GetStatValue(StatDefOf.WorkToBuild, true) >= 10000.0) { TaleRecorder.RecordTale(TaleDefOf.CompletedLongConstructionProject, worker, thing.def); } }