Пример #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => PlantUtility.AdjacentSowBlocker(job.plantDefToSow, base.TargetA.Cell, base.Map) != null).FailOn(() => !job.plantDefToSow.CanEverPlantAt_NewTemp(base.TargetLocA, base.Map)));

            Toil sowToil = new Toil();

            sowToil.initAction = delegate
            {
                base.TargetThingA = GenSpawn.Spawn(job.plantDefToSow, base.TargetLocA, base.Map);
                pawn.Reserve(base.TargetThingA, sowToil.actor.CurJob);
                Plant obj = (Plant)base.TargetThingA;
                obj.Growth = 0f;
                obj.sown   = true;
            };
            sowToil.tickAction = delegate
            {
                Pawn actor = sowToil.actor;
                if (actor.skills != null)
                {
                    actor.skills.Learn(SkillDefOf.Plants, 0.085f);
                }
                float statValue = actor.GetStatValue(StatDefOf.PlantWorkSpeed);
                Plant plant2    = Plant;
                if (plant2.LifeStage != 0)
                {
                    Log.Error(string.Concat(this, " getting sowing work while not in Sowing life stage."));
                }
                sowWorkDone += statValue;
                if (sowWorkDone >= plant2.def.plant.sowWork)
                {
                    plant2.Growth = 0.05f;
                    base.Map.mapDrawer.MapMeshDirty(plant2.Position, MapMeshFlag.Things);
                    actor.records.Increment(RecordDefOf.PlantsSown);
                    ReadyForNextToil();
                }
            };
            sowToil.defaultCompleteMode = ToilCompleteMode.Never;
            sowToil.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            sowToil.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch);
            sowToil.WithEffect(EffecterDefOf.Sow, TargetIndex.A);
            sowToil.WithProgressBar(TargetIndex.A, () => sowWorkDone / Plant.def.plant.sowWork, interpolateBetweenActorAndTarget: true);
            sowToil.PlaySustainerOrSound(() => SoundDefOf.Interact_Sow);
            sowToil.AddFinishAction(delegate
            {
                if (base.TargetThingA != null)
                {
                    Plant plant = (Plant)sowToil.actor.CurJob.GetTarget(TargetIndex.A).Thing;
                    if (sowWorkDone < plant.def.plant.sowWork && !base.TargetThingA.Destroyed)
                    {
                        base.TargetThingA.Destroy();
                    }
                }
            });
            sowToil.activeSkill = () => SkillDefOf.Plants;
            yield return(sowToil);
        }
Пример #2
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => PlantUtility.AdjacentSowBlocker(this.$this.job.plantDefToSow, this.$this.TargetA.Cell, this.$this.Map) != null).FailOn(() => !this.$this.job.plantDefToSow.CanEverPlantAt(this.$this.TargetLocA, this.$this.Map)));

            Toil sowToil = new Toil();

            sowToil.initAction = delegate
            {
                this.$this.TargetThingA = GenSpawn.Spawn(this.$this.job.plantDefToSow, this.$this.TargetLocA, this.$this.Map, WipeMode.Vanish);
                this.$this.pawn.Reserve(this.$this.TargetThingA, sowToil.actor.CurJob, 1, -1, null, true);
                Plant plant = (Plant)this.$this.TargetThingA;
                plant.Growth = 0f;
                plant.sown   = true;
            };
            sowToil.tickAction = delegate
            {
                Pawn actor = sowToil.actor;
                if (actor.skills != null)
                {
                    actor.skills.Learn(SkillDefOf.Plants, 0.085f, false);
                }
                float statValue = actor.GetStatValue(StatDefOf.PlantWorkSpeed, true);
                float num       = statValue;
                Plant plant     = this.$this.Plant;
                if (plant.LifeStage != PlantLifeStage.Sowing)
                {
                    Log.Error(this.$this + " getting sowing work while not in Sowing life stage.", false);
                }
                this.$this.sowWorkDone += num;
                if (this.$this.sowWorkDone >= plant.def.plant.sowWork)
                {
                    plant.Growth = 0.05f;
                    this.$this.Map.mapDrawer.MapMeshDirty(plant.Position, MapMeshFlag.Things);
                    actor.records.Increment(RecordDefOf.PlantsSown);
                    this.$this.ReadyForNextToil();
                    return;
                }
            };
            sowToil.defaultCompleteMode = ToilCompleteMode.Never;
            sowToil.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            sowToil.FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch);
            sowToil.WithEffect(EffecterDefOf.Sow, TargetIndex.A);
            sowToil.WithProgressBar(TargetIndex.A, () => this.$this.sowWorkDone / this.$this.Plant.def.plant.sowWork, true, -0.5f);
            sowToil.PlaySustainerOrSound(() => SoundDefOf.Interact_Sow);
            sowToil.AddFinishAction(delegate
            {
                if (this.$this.TargetThingA != null)
                {
                    Plant plant = (Plant)sowToil.actor.CurJob.GetTarget(TargetIndex.A).Thing;
                    if (this.$this.sowWorkDone < plant.def.plant.sowWork && !this.$this.TargetThingA.Destroyed)
                    {
                        this.$this.TargetThingA.Destroy(DestroyMode.Vanish);
                    }
                }
            });
            sowToil.activeSkill = (() => SkillDefOf.Plants);
            yield return(sowToil);
        }
Пример #3
0
        public override Job JobOnCell(Pawn pawn, IntVec3 c, bool forced = false)
        {
            Map map = pawn.Map;

            if (c.IsForbidden(pawn))
            {
                return(null);
            }
            if (!PlantUtility.GrowthSeasonNow(c, map, forSowing: true))
            {
                return(null);
            }
            if (WorkGiver_Grower.wantedPlantDef == null)
            {
                WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, map);
                if (WorkGiver_Grower.wantedPlantDef == null)
                {
                    return(null);
                }
            }
            List <Thing> thingList = c.GetThingList(map);
            bool         flag      = false;

            for (int i = 0; i < thingList.Count; i++)
            {
                Thing thing = thingList[i];
                if (thing.def == WorkGiver_Grower.wantedPlantDef)
                {
                    return(null);
                }
                if ((thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction)
                {
                    flag = true;
                }
            }
            if (flag)
            {
                Thing edifice = c.GetEdifice(map);
                if (edifice == null || edifice.def.fertility < 0f)
                {
                    return(null);
                }
            }
            if (WorkGiver_Grower.wantedPlantDef.plant.cavePlant)
            {
                if (!c.Roofed(map))
                {
                    JobFailReason.Is(CantSowCavePlantBecauseUnroofedTrans);
                    return(null);
                }
                if (map.glowGrid.GameGlowAt(c, ignoreCavePlants: true) > 0f)
                {
                    JobFailReason.Is(CantSowCavePlantBecauseOfLightTrans);
                    return(null);
                }
            }
            if (WorkGiver_Grower.wantedPlantDef.plant.interferesWithRoof && c.Roofed(pawn.Map))
            {
                return(null);
            }
            Plant plant = c.GetPlant(map);

            if (plant != null && plant.def.plant.blockAdjacentSow)
            {
                if (!pawn.CanReserve(plant, 1, -1, null, forced) || plant.IsForbidden(pawn))
                {
                    return(null);
                }
                return(JobMaker.MakeJob(JobDefOf.CutPlant, plant));
            }
            Thing thing2 = PlantUtility.AdjacentSowBlocker(WorkGiver_Grower.wantedPlantDef, c, map);

            if (thing2 != null)
            {
                Plant plant2 = thing2 as Plant;
                if (plant2 != null && pawn.CanReserve(plant2, 1, -1, null, forced) && !plant2.IsForbidden(pawn))
                {
                    IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map);
                    if (plantToGrowSettable == null || plantToGrowSettable.GetPlantDefToGrow() != plant2.def)
                    {
                        return(JobMaker.MakeJob(JobDefOf.CutPlant, plant2));
                    }
                }
                return(null);
            }
            if (WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill > 0 && pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Plants).Level < WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill)
            {
                JobFailReason.Is("UnderAllowedSkill".Translate(WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill), def.label);
                return(null);
            }
            for (int j = 0; j < thingList.Count; j++)
            {
                Thing thing3 = thingList[j];
                if (!thing3.def.BlocksPlanting())
                {
                    continue;
                }
                if (!pawn.CanReserve(thing3, 1, -1, null, forced))
                {
                    return(null);
                }
                if (thing3.def.category == ThingCategory.Plant)
                {
                    if (!thing3.IsForbidden(pawn))
                    {
                        return(JobMaker.MakeJob(JobDefOf.CutPlant, thing3));
                    }
                    return(null);
                }
                if (thing3.def.EverHaulable)
                {
                    return(HaulAIUtility.HaulAsideJobFor(pawn, thing3));
                }
                return(null);
            }
            if (!WorkGiver_Grower.wantedPlantDef.CanEverPlantAt_NewTemp(c, map) || !PlantUtility.GrowthSeasonNow(c, map, forSowing: true) || !pawn.CanReserve(c, 1, -1, null, forced))
            {
                return(null);
            }
            Job job = JobMaker.MakeJob(JobDefOf.Sow, c);

            job.plantDefToSow = WorkGiver_Grower.wantedPlantDef;
            return(job);
        }
Пример #4
0
        // Token: 0x060000AB RID: 171 RVA: 0x00005B20 File Offset: 0x00003D20
        public override Job JobOnCell(Pawn pawn, IntVec3 c, bool forced = false)
        {
            Map  map  = pawn.Map;
            bool flag = c.IsForbidden(pawn);
            Job  result;

            if (flag)
            {
                result = null;
            }
            else
            {
                bool flag2 = !PlantUtility.GrowthSeasonNow(c, map, false);
                if (flag2)
                {
                    result = null;
                }
                else
                {
                    bool flag3 = WorkGiver_WPGrower.wantedPlantDef == null;
                    if (flag3)
                    {
                        WorkGiver_WPGrower.wantedPlantDef = WorkGiver_WPGrower.CalculateWantedPlantDef(c, map);
                        bool flag4 = WorkGiver_WPGrower.wantedPlantDef == null;
                        if (flag4)
                        {
                            return(null);
                        }
                    }
                    List <Thing> thingList = c.GetThingList(map);
                    bool         flag5     = false;
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Thing thing = thingList[i];
                        bool  flag6 = thing.def == WorkGiver_WPGrower.wantedPlantDef;
                        if (flag6)
                        {
                            return(null);
                        }
                        bool flag7 = (thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction;
                        if (flag7)
                        {
                            flag5 = true;
                        }
                    }
                    bool flag8 = flag5;
                    if (flag8)
                    {
                        Thing edifice = c.GetEdifice(map);
                        bool  flag9   = edifice == null || edifice.def.fertility < 0f;
                        if (flag9)
                        {
                            return(null);
                        }
                    }
                    bool cavePlant = WorkGiver_WPGrower.wantedPlantDef.plant.cavePlant;
                    if (cavePlant)
                    {
                        bool flag10 = !c.Roofed(map);
                        if (flag10)
                        {
                            JobFailReason.Is(WorkGiver_WPGrowerSow.CantSowCavePlantBecauseUnroofedTrans, null);
                            return(null);
                        }
                        bool flag11 = map.glowGrid.GameGlowAt(c, true) > 0f;
                        if (flag11)
                        {
                            JobFailReason.Is(WorkGiver_WPGrowerSow.CantSowCavePlantBecauseOfLightTrans, null);
                            return(null);
                        }
                    }
                    Plant plant  = c.GetPlant(map);
                    bool  flag12 = plant != null && plant.def.plant.blockAdjacentSow;
                    if (flag12)
                    {
                        bool flag13 = !pawn.CanReserve(plant, 1, -1, null, false) || plant.IsForbidden(pawn);
                        if (flag13)
                        {
                            result = null;
                        }
                        else
                        {
                            result = new Job(JobDefOf.CutPlant, plant);
                        }
                    }
                    else
                    {
                        Thing thing2 = PlantUtility.AdjacentSowBlocker(WorkGiver_WPGrower.wantedPlantDef, c, map);
                        bool  flag14 = thing2 != null;
                        if (flag14)
                        {
                            Plant plant2 = thing2 as Plant;
                            bool  flag15 = plant2 != null && pawn.CanReserve(plant2, 1, -1, null, false) && !plant2.IsForbidden(pawn);
                            if (flag15)
                            {
                                IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map);
                                bool flag16 = plantToGrowSettable == null || plantToGrowSettable.GetPlantDefToGrow() != plant2.def;
                                if (flag16)
                                {
                                    return(new Job(JobDefOf.CutPlant, plant2));
                                }
                            }
                            result = null;
                        }
                        else
                        {
                            bool flag17 = WorkGiver_WPGrower.wantedPlantDef.plant.sowMinSkill > 0 && pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Plants).Level < WorkGiver_WPGrower.wantedPlantDef.plant.sowMinSkill;
                            if (flag17)
                            {
                                result = null;
                            }
                            else
                            {
                                int j = 0;
                                while (j < thingList.Count)
                                {
                                    Thing thing3        = thingList[j];
                                    bool  blockPlanting = thing3.def.BlockPlanting;
                                    if (blockPlanting)
                                    {
                                        bool flag18 = !pawn.CanReserve(thing3, 1, -1, null, false);
                                        if (flag18)
                                        {
                                            return(null);
                                        }
                                        bool flag19 = thing3.def.category == ThingCategory.Plant;
                                        if (flag19)
                                        {
                                            bool flag20 = !thing3.IsForbidden(pawn);
                                            if (flag20)
                                            {
                                                return(new Job(JobDefOf.CutPlant, thing3));
                                            }
                                            return(null);
                                        }
                                        else
                                        {
                                            bool everHaulable = thing3.def.EverHaulable;
                                            if (everHaulable)
                                            {
                                                return(HaulAIUtility.HaulAsideJobFor(pawn, thing3));
                                            }
                                            return(null);
                                        }
                                    }
                                    else
                                    {
                                        j++;
                                    }
                                }
                                bool flag21 = !WorkGiver_WPGrower.wantedPlantDef.CanEverPlantAt(c, map) || !PlantUtility.GrowthSeasonNow(c, map, false) || !pawn.CanReserve(c, 1, -1, null, false);
                                if (flag21)
                                {
                                    result = null;
                                }
                                else
                                {
                                    result = new Job(WPJobDefOf.WPSow, c)
                                    {
                                        plantDefToSow = WorkGiver_WPGrower.wantedPlantDef
                                    };
                                }
                            }
                        }
                    }
                }
            }
            return(result);
        }
Пример #5
0
        public override Job JobOnCell(Pawn pawn, IntVec3 c, bool forced = false)
        {
            Map map = pawn.Map;

            if (c.IsForbidden(pawn))
            {
                return(null);
            }
            if (!PlantUtility.GrowthSeasonNow(c, map, true))
            {
                return(null);
            }
            if (WorkGiver_Grower.wantedPlantDef == null)
            {
                WorkGiver_Grower.wantedPlantDef = WorkGiver_Grower.CalculateWantedPlantDef(c, map);
                if (WorkGiver_Grower.wantedPlantDef == null)
                {
                    return(null);
                }
            }
            List <Thing> thingList = c.GetThingList(map);
            bool         flag      = false;

            for (int i = 0; i < thingList.Count; i++)
            {
                Thing thing = thingList[i];
                if (thing.def == WorkGiver_Grower.wantedPlantDef)
                {
                    return(null);
                }
                if ((thing is Blueprint || thing is Frame) && thing.Faction == pawn.Faction)
                {
                    flag = true;
                }
            }
            if (flag)
            {
                Thing edifice = c.GetEdifice(map);
                if (edifice == null || edifice.def.fertility < 0f)
                {
                    return(null);
                }
            }
            if (WorkGiver_Grower.wantedPlantDef.plant.cavePlant)
            {
                if (!c.Roofed(map))
                {
                    JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseUnroofedTrans, null);
                    return(null);
                }
                if (map.glowGrid.GameGlowAt(c, true) > 0f)
                {
                    JobFailReason.Is(WorkGiver_GrowerSow.CantSowCavePlantBecauseOfLightTrans, null);
                    return(null);
                }
            }
            if (WorkGiver_Grower.wantedPlantDef.plant.interferesWithRoof && c.Roofed(pawn.Map))
            {
                return(null);
            }
            Plant plant = c.GetPlant(map);

            if (plant != null && plant.def.plant.blockAdjacentSow)
            {
                LocalTargetInfo target = plant;
                if (!pawn.CanReserve(target, 1, -1, null, forced) || plant.IsForbidden(pawn))
                {
                    return(null);
                }
                return(new Job(JobDefOf.CutPlant, plant));
            }
            else
            {
                Thing thing2 = PlantUtility.AdjacentSowBlocker(WorkGiver_Grower.wantedPlantDef, c, map);
                if (thing2 != null)
                {
                    Plant plant2 = thing2 as Plant;
                    if (plant2 != null)
                    {
                        LocalTargetInfo target = plant2;
                        if (pawn.CanReserve(target, 1, -1, null, forced) && !plant2.IsForbidden(pawn))
                        {
                            IPlantToGrowSettable plantToGrowSettable = plant2.Position.GetPlantToGrowSettable(plant2.Map);
                            if (plantToGrowSettable == null || plantToGrowSettable.GetPlantDefToGrow() != plant2.def)
                            {
                                return(new Job(JobDefOf.CutPlant, plant2));
                            }
                        }
                    }
                    return(null);
                }
                if (WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill > 0 && pawn.skills != null && pawn.skills.GetSkill(SkillDefOf.Plants).Level < WorkGiver_Grower.wantedPlantDef.plant.sowMinSkill)
                {
                    return(null);
                }
                int j = 0;
                while (j < thingList.Count)
                {
                    Thing thing3 = thingList[j];
                    if (thing3.def.BlockPlanting)
                    {
                        LocalTargetInfo target = thing3;
                        if (!pawn.CanReserve(target, 1, -1, null, forced))
                        {
                            return(null);
                        }
                        if (thing3.def.category == ThingCategory.Plant)
                        {
                            if (!thing3.IsForbidden(pawn))
                            {
                                return(new Job(JobDefOf.CutPlant, thing3));
                            }
                            return(null);
                        }
                        else
                        {
                            if (thing3.def.EverHaulable)
                            {
                                return(HaulAIUtility.HaulAsideJobFor(pawn, thing3));
                            }
                            return(null);
                        }
                    }
                    else
                    {
                        j++;
                    }
                }
                if (WorkGiver_Grower.wantedPlantDef.CanEverPlantAt(c, map) && PlantUtility.GrowthSeasonNow(c, map, true))
                {
                    LocalTargetInfo target = c;
                    if (pawn.CanReserve(target, 1, -1, null, forced))
                    {
                        return(new Job(JobDefOf.Sow, c)
                        {
                            plantDefToSow = WorkGiver_Grower.wantedPlantDef
                        });
                    }
                }
                return(null);
            }
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                    this.$current = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => PlantUtility.AdjacentSowBlocker(this.job.plantDefToSow, this.TargetA.Cell, this.Map) != null).FailOn(() => !this.job.plantDefToSow.CanEverPlantAt(this.TargetLocA, this.Map));
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);

                case 1u:
                    < MakeNewToils > c__AnonStorey.sowToil            = new Toil();
                    < MakeNewToils > c__AnonStorey.sowToil.initAction = delegate()
                    {
                        < MakeNewToils > c__AnonStorey.< > f__ref$0.$this.TargetThingA = GenSpawn.Spawn(< MakeNewToils > c__AnonStorey.< > f__ref$0.$this.job.plantDefToSow, <MakeNewToils> c__AnonStorey.< > f__ref$0.$this.TargetLocA, <MakeNewToils> c__AnonStorey.< > f__ref$0.$this.Map, WipeMode.Vanish);
Пример #7
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            _003CMakeNewToils_003Ec__Iterator0 _003CMakeNewToils_003Ec__Iterator = (_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_0036: stateMachine*/;

            yield return(Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.Touch).FailOn(() => PlantUtility.AdjacentSowBlocker(_003CMakeNewToils_003Ec__Iterator._0024this.job.plantDefToSow, _003CMakeNewToils_003Ec__Iterator._0024this.TargetA.Cell, _003CMakeNewToils_003Ec__Iterator._0024this.Map) != null).FailOn(() => !_003CMakeNewToils_003Ec__Iterator._0024this.job.plantDefToSow.CanEverPlantAt(_003CMakeNewToils_003Ec__Iterator._0024this.TargetLocA, _003CMakeNewToils_003Ec__Iterator._0024this.Map)));

            /*Error: Unable to find new state assignment for yield return*/;
        }