Пример #1
0
        public bool TryInteractWith(Pawn recipient, InteractionDef intDef)
        {
            if (DebugSettings.alwaysSocialFight)
            {
                intDef = InteractionDefOf.Insult;
            }
            if (this.pawn == recipient)
            {
                Log.Warning(this.pawn + " tried to interact with self, interaction=" + intDef.defName);
                return(false);
            }
            if (!this.CanInteractNowWith(recipient))
            {
                return(false);
            }
            if (this.InteractedTooRecentlyToInteract())
            {
                Log.Error(this.pawn + " tried to do interaction " + intDef + " to " + recipient + " only " + (Find.TickManager.TicksGame - this.lastInteractionTime) + " ticks since last interaction (min is " + 120 + ").");
                return(false);
            }
            List <RulePackDef> list = new List <RulePackDef>();

            if (intDef.initiatorThought != null)
            {
                Pawn_InteractionsTracker.AddInteractionThought(this.pawn, recipient, intDef.initiatorThought);
            }
            if (intDef.recipientThought != null && recipient.needs.mood != null)
            {
                Pawn_InteractionsTracker.AddInteractionThought(recipient, this.pawn, intDef.recipientThought);
            }
            if (intDef.initiatorXpGainSkill != null)
            {
                this.pawn.skills.Learn(intDef.initiatorXpGainSkill, (float)intDef.initiatorXpGainAmount, false);
            }
            if (intDef.recipientXpGainSkill != null && recipient.RaceProps.Humanlike)
            {
                recipient.skills.Learn(intDef.recipientXpGainSkill, (float)intDef.recipientXpGainAmount, false);
            }
            bool flag = false;

            if (recipient.RaceProps.Humanlike)
            {
                flag = recipient.interactions.CheckSocialFightStart(intDef, this.pawn);
            }
            if (!flag)
            {
                intDef.Worker.Interacted(this.pawn, recipient, list);
            }
            MoteMaker.MakeInteractionBubble(this.pawn, recipient, intDef.interactionMote, intDef.Symbol);
            this.lastInteractionTime = Find.TickManager.TicksGame;
            if (flag)
            {
                list.Add(RulePackDefOf.Sentence_SocialFightStarted);
            }
            Find.PlayLog.Add(new PlayLogEntry_Interaction(intDef, this.pawn, recipient, list));
            return(true);
        }
        public bool TryInteractWith(Pawn recipient, InteractionDef intDef)
        {
            if (DebugSettings.alwaysSocialFight)
            {
                intDef = InteractionDefOf.Insult;
            }
            if (this.pawn == recipient)
            {
                Log.Warning(this.pawn + " tried to interact with self, interaction=" + intDef.defName, false);
                return(false);
            }
            if (!this.CanInteractNowWith(recipient))
            {
                return(false);
            }
            if (this.InteractedTooRecentlyToInteract())
            {
                Log.Error(string.Concat(new object[]
                {
                    this.pawn,
                    " tried to do interaction ",
                    intDef,
                    " to ",
                    recipient,
                    " only ",
                    Find.TickManager.TicksGame - this.lastInteractionTime,
                    " ticks since last interaction (min is ",
                    120,
                    ")."
                }), false);
                return(false);
            }
            List <RulePackDef> list = new List <RulePackDef>();

            if (intDef.initiatorThought != null)
            {
                Pawn_InteractionsTracker.AddInteractionThought(this.pawn, recipient, intDef.initiatorThought);
            }
            if (intDef.recipientThought != null && recipient.needs.mood != null)
            {
                Pawn_InteractionsTracker.AddInteractionThought(recipient, this.pawn, intDef.recipientThought);
            }
            if (intDef.initiatorXpGainSkill != null)
            {
                this.pawn.skills.Learn(intDef.initiatorXpGainSkill, (float)intDef.initiatorXpGainAmount, false);
            }
            if (intDef.recipientXpGainSkill != null && recipient.RaceProps.Humanlike)
            {
                recipient.skills.Learn(intDef.recipientXpGainSkill, (float)intDef.recipientXpGainAmount, false);
            }
            bool flag = false;

            if (recipient.RaceProps.Humanlike)
            {
                flag = recipient.interactions.CheckSocialFightStart(intDef, this.pawn);
            }
            string    text;
            string    label;
            LetterDef letterDef;

            if (!flag)
            {
                intDef.Worker.Interacted(this.pawn, recipient, list, out text, out label, out letterDef);
            }
            else
            {
                text      = null;
                label     = null;
                letterDef = null;
            }
            MoteMaker.MakeInteractionBubble(this.pawn, recipient, intDef.interactionMote, intDef.Symbol);
            this.lastInteractionTime = Find.TickManager.TicksGame;
            if (flag)
            {
                list.Add(RulePackDefOf.Sentence_SocialFightStarted);
            }
            PlayLogEntry_Interaction playLogEntry_Interaction = new PlayLogEntry_Interaction(intDef, this.pawn, recipient, list);

            Find.PlayLog.Add(playLogEntry_Interaction);
            if (letterDef != null)
            {
                string text2 = playLogEntry_Interaction.ToGameStringFromPOV(this.pawn, false);
                if (!text.NullOrEmpty())
                {
                    text2 = text2 + "\n\n" + text;
                }
                Find.LetterStack.ReceiveLetter(label, text2, letterDef, this.pawn, null, null);
            }
            return(true);
        }