Пример #1
0
 public override void PostDraw()
 {
     base.PostDraw();
     if (!this.parent.IsBrokenDown())
     {
         if (this.flickableComp != null && !this.flickableComp.SwitchIsOn)
         {
             this.parent.Map.overlayDrawer.DrawOverlay(this.parent, OverlayTypes.PowerOff);
         }
         else if (FlickUtility.WantsToBeOn(this.parent))
         {
             if (!this.PowerOn)
             {
                 this.parent.Map.overlayDrawer.DrawOverlay(this.parent, OverlayTypes.NeedsPower);
             }
         }
     }
 }
        public override string GetInspectString()
        {
            StringBuilder stringBuilder = new StringBuilder();

            stringBuilder.Append(base.GetInspectString());
            if (stringBuilder.Length != 0)
            {
                stringBuilder.AppendLine();
            }
            stringBuilder.Append("PowerSwitch_Power".Translate() + ": ");
            if (FlickUtility.WantsToBeOn(this))
            {
                stringBuilder.Append("On".Translate().ToLower());
            }
            else
            {
                stringBuilder.Append("Off".Translate().ToLower());
            }
            return(stringBuilder.ToString());
        }
 public override IEnumerable <Gizmo> CompGetGizmosExtra()
 {
     foreach (Gizmo item in base.CompGetGizmosExtra())
     {
         yield return(item);
     }
     if (parent.Faction == Faction.OfPlayer)
     {
         Command_Toggle command_Toggle = new Command_Toggle();
         command_Toggle.hotKey       = KeyBindingDefOf.Command_TogglePower;
         command_Toggle.icon         = CommandTex;
         command_Toggle.defaultLabel = Props.commandLabelKey.Translate();
         command_Toggle.defaultDesc  = Props.commandDescKey.Translate();
         command_Toggle.isActive     = () => wantSwitchOn;
         command_Toggle.toggleAction = delegate
         {
             wantSwitchOn = !wantSwitchOn;
             FlickUtility.UpdateFlickDesignation(parent);
         };
         yield return(command_Toggle);
     }
 }
Пример #4
0
 public override IEnumerable <Gizmo> CompGetGizmosExtra()
 {
     foreach (Gizmo c in base.CompGetGizmosExtra())
     {
         yield return(c);
     }
     if (this.parent.Faction == Faction.OfPlayer)
     {
         yield return(new Command_Toggle
         {
             hotKey = KeyBindingDefOf.CommandTogglePower,
             icon = this.CommandTex,
             defaultLabel = this.Props.commandLabelKey.Translate(),
             defaultDesc = this.Props.commandDescKey.Translate(),
             isActive = (() => this.$this.wantSwitchOn),
             toggleAction = delegate
             {
                 this.$this.wantSwitchOn = !this.$this.wantSwitchOn;
                 FlickUtility.UpdateFlickDesignation(this.$this.parent);
             }
         });
     }
 }
Пример #5
0
        public void PowerNetTick()
        {
            float num  = this.CurrentEnergyGainRate();
            float num2 = this.CurrentStoredEnergy();

            if (num2 + num >= -1E-07f && !this.Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare))
            {
                Profiler.BeginSample("PowerNetTick Excess Energy");
                float num3;
                if (this.batteryComps.Count > 0 && num2 >= 0.1f)
                {
                    num3 = num2 - 5f;
                }
                else
                {
                    num3 = num2;
                }
                if (UnityData.isDebugBuild)
                {
                    this.debugLastApparentStoredEnergy = num3;
                    this.debugLastCreatedEnergy        = num;
                    this.debugLastRawStoredEnergy      = num2;
                }
                if (num3 + num >= 0f)
                {
                    PowerNet.partsWantingPowerOn.Clear();
                    for (int i = 0; i < this.powerComps.Count; i++)
                    {
                        if (!this.powerComps[i].PowerOn && FlickUtility.WantsToBeOn(this.powerComps[i].parent) && !this.powerComps[i].parent.IsBrokenDown())
                        {
                            PowerNet.partsWantingPowerOn.Add(this.powerComps[i]);
                        }
                    }
                    if (PowerNet.partsWantingPowerOn.Count > 0)
                    {
                        int num4 = 200 / PowerNet.partsWantingPowerOn.Count;
                        if (num4 < 30)
                        {
                            num4 = 30;
                        }
                        if (Find.TickManager.TicksGame % num4 == 0)
                        {
                            int num5 = Mathf.Max(1, Mathf.RoundToInt((float)PowerNet.partsWantingPowerOn.Count * 0.05f));
                            for (int j = 0; j < num5; j++)
                            {
                                CompPowerTrader compPowerTrader = PowerNet.partsWantingPowerOn.RandomElement <CompPowerTrader>();
                                if (!compPowerTrader.PowerOn)
                                {
                                    if (num + num2 >= -(compPowerTrader.EnergyOutputPerTick + 1E-07f))
                                    {
                                        compPowerTrader.PowerOn = true;
                                        num += compPowerTrader.EnergyOutputPerTick;
                                    }
                                }
                            }
                        }
                    }
                }
                this.ChangeStoredEnergy(num);
                Profiler.EndSample();
            }
            else
            {
                Profiler.BeginSample("PowerNetTick Shutdown");
                if (Find.TickManager.TicksGame % 20 == 0)
                {
                    PowerNet.potentialShutdownParts.Clear();
                    for (int k = 0; k < this.powerComps.Count; k++)
                    {
                        if (this.powerComps[k].PowerOn && this.powerComps[k].EnergyOutputPerTick < 0f)
                        {
                            PowerNet.potentialShutdownParts.Add(this.powerComps[k]);
                        }
                    }
                    if (PowerNet.potentialShutdownParts.Count > 0)
                    {
                        int num6 = Mathf.Max(1, Mathf.RoundToInt((float)PowerNet.potentialShutdownParts.Count * 0.05f));
                        for (int l = 0; l < num6; l++)
                        {
                            PowerNet.potentialShutdownParts.RandomElement <CompPowerTrader>().PowerOn = false;
                        }
                    }
                }
                Profiler.EndSample();
            }
        }
Пример #6
0
        public void PowerNetTick()
        {
            float num  = CurrentEnergyGainRate();
            float num2 = CurrentStoredEnergy();

            if (num2 + num >= -1E-07f && !Map.gameConditionManager.ElectricityDisabled)
            {
                float num3 = ((batteryComps.Count <= 0 || !(num2 >= 0.1f)) ? num2 : (num2 - 5f));
                if (num3 + num >= 0f)
                {
                    partsWantingPowerOn.Clear();
                    for (int i = 0; i < powerComps.Count; i++)
                    {
                        if (!powerComps[i].PowerOn && FlickUtility.WantsToBeOn(powerComps[i].parent) && !powerComps[i].parent.IsBrokenDown())
                        {
                            partsWantingPowerOn.Add(powerComps[i]);
                        }
                    }
                    if (partsWantingPowerOn.Count > 0)
                    {
                        int num4 = 200 / partsWantingPowerOn.Count;
                        if (num4 < 30)
                        {
                            num4 = 30;
                        }
                        if (Find.TickManager.TicksGame % num4 == 0)
                        {
                            int num5 = Mathf.Max(1, Mathf.RoundToInt((float)partsWantingPowerOn.Count * 0.05f));
                            for (int j = 0; j < num5; j++)
                            {
                                CompPowerTrader compPowerTrader = partsWantingPowerOn.RandomElement();
                                if (!compPowerTrader.PowerOn && num + num2 >= 0f - (compPowerTrader.EnergyOutputPerTick + 1E-07f))
                                {
                                    compPowerTrader.PowerOn = true;
                                    num += compPowerTrader.EnergyOutputPerTick;
                                }
                            }
                        }
                    }
                }
                ChangeStoredEnergy(num);
            }
            else
            {
                if (Find.TickManager.TicksGame % 20 != 0)
                {
                    return;
                }
                potentialShutdownParts.Clear();
                for (int k = 0; k < powerComps.Count; k++)
                {
                    if (powerComps[k].PowerOn && powerComps[k].EnergyOutputPerTick < 0f)
                    {
                        potentialShutdownParts.Add(powerComps[k]);
                    }
                }
                if (potentialShutdownParts.Count > 0)
                {
                    int num6 = Mathf.Max(1, Mathf.RoundToInt((float)potentialShutdownParts.Count * 0.05f));
                    for (int l = 0; l < num6; l++)
                    {
                        potentialShutdownParts.RandomElement().PowerOn = false;
                    }
                }
            }
        }
Пример #7
0
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                bool flag = false;

                switch (num)
                {
                case 0u:
                    enumerator = base.< CompGetGizmosExtra > __BaseCallProxy0().GetEnumerator();
                    num        = 4294967293u;
                    break;

                case 1u:
                    break;

                case 2u:
                    goto IL_193;

                default:
                    return(false);
                }
                try
                {
                    switch (num)
                    {
                    }
                    if (enumerator.MoveNext())
                    {
                        c             = enumerator.Current;
                        this.$current = c;
                        if (!this.$disposing)
                        {
                            this.$PC = 1;
                        }
                        flag = true;
                        return(true);
                    }
                }
                finally
                {
                    if (!flag)
                    {
                        if (enumerator != null)
                        {
                            enumerator.Dispose();
                        }
                    }
                }
                if (this.parent.Faction != Faction.OfPlayer)
                {
                    goto IL_193;
                }
                Command_Toggle com = new Command_Toggle();

                com.hotKey       = KeyBindingDefOf.Command_TogglePower;
                com.icon         = base.CommandTex;
                com.defaultLabel = base.Props.commandLabelKey.Translate();
                com.defaultDesc  = base.Props.commandDescKey.Translate();
                com.isActive     = (() => this.wantSwitchOn);
                com.toggleAction = delegate()
                {
                    this.wantSwitchOn = !this.wantSwitchOn;
                    FlickUtility.UpdateFlickDesignation(this.parent);
                };
                this.$current = com;
                if (!this.$disposing)
                {
                    this.$PC = 2;
                }
                return(true);

IL_193:
                this.$PC = -1;
                return(false);
            }
Пример #8
0
 public override void PostSpawnSetup(bool respawningAfterLoad)
 {
     base.PostSpawnSetup(respawningAfterLoad);
     this.refuelableComp    = this.parent.GetComp <CompRefuelable>();
     this.breakdownableComp = this.parent.GetComp <CompBreakdownable>();
     if (base.Props.basePowerConsumption < 0f && !this.parent.IsBrokenDown() && FlickUtility.WantsToBeOn(this.parent))
     {
         base.PowerOn = true;
     }
 }
Пример #9
0
        public void PowerNetTick()
        {
            float num  = this.CurrentEnergyGainRate();
            float num2 = this.CurrentStoredEnergy();

            if (num2 + num >= -1.0000000116860974E-07 && !this.Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare))
            {
                float num3 = (float)((this.batteryComps.Count <= 0 || !(num2 >= 0.10000000149011612)) ? num2 : (num2 - 5.0));
                if (UnityData.isDebugBuild)
                {
                    this.debugLastApparentStoredEnergy = num3;
                    this.debugLastCreatedEnergy        = num;
                    this.debugLastRawStoredEnergy      = num2;
                }
                if (num3 + num >= 0.0)
                {
                    PowerNet.partsWantingPowerOn.Clear();
                    for (int i = 0; i < this.powerComps.Count; i++)
                    {
                        if (!this.powerComps[i].PowerOn && FlickUtility.WantsToBeOn(this.powerComps[i].parent) && !this.powerComps[i].parent.IsBrokenDown())
                        {
                            PowerNet.partsWantingPowerOn.Add(this.powerComps[i]);
                        }
                    }
                    if (PowerNet.partsWantingPowerOn.Count > 0)
                    {
                        int num4 = 200 / PowerNet.partsWantingPowerOn.Count;
                        if (num4 < 30)
                        {
                            num4 = 30;
                        }
                        if (Find.TickManager.TicksGame % num4 == 0)
                        {
                            int num5 = Mathf.Max(1, Mathf.RoundToInt((float)((float)PowerNet.partsWantingPowerOn.Count * 0.05000000074505806)));
                            for (int j = 0; j < num5; j++)
                            {
                                CompPowerTrader compPowerTrader = PowerNet.partsWantingPowerOn.RandomElement();
                                if (!compPowerTrader.PowerOn && num + num2 >= 0.0 - (compPowerTrader.EnergyOutputPerTick + 1.0000000116860974E-07))
                                {
                                    compPowerTrader.PowerOn = true;
                                    num += compPowerTrader.EnergyOutputPerTick;
                                }
                            }
                        }
                    }
                }
                this.ChangeStoredEnergy(num);
            }
            else if (Find.TickManager.TicksGame % 20 == 0)
            {
                PowerNet.potentialShutdownParts.Clear();
                for (int k = 0; k < this.powerComps.Count; k++)
                {
                    if (this.powerComps[k].PowerOn && this.powerComps[k].EnergyOutputPerTick < 0.0)
                    {
                        PowerNet.potentialShutdownParts.Add(this.powerComps[k]);
                    }
                }
                if (PowerNet.potentialShutdownParts.Count > 0)
                {
                    int num6 = Mathf.Max(1, Mathf.RoundToInt((float)((float)PowerNet.potentialShutdownParts.Count * 0.05000000074505806)));
                    for (int l = 0; l < num6; l++)
                    {
                        PowerNet.potentialShutdownParts.RandomElement().PowerOn = false;
                    }
                }
            }
        }