public bool ThreatDisabled(IAttackTargetSearcher disabledFor) { CompPowerTrader comp = GetComp <CompPowerTrader>(); if (comp != null && !comp.PowerOn) { return(true); } CompMannable comp2 = GetComp <CompMannable>(); if (comp2 != null && !comp2.MannedNow) { return(true); } CompCanBeDormant comp3 = GetComp <CompCanBeDormant>(); if (comp3 != null && !comp3.Awake) { return(true); } CompInitiatable comp4 = GetComp <CompInitiatable>(); if (comp4 != null && !comp4.Initiated) { return(true); } return(false); }
public static bool IsActiveThreatTo(IAttackTarget target, Faction faction) { if (!target.Thing.HostileTo(faction)) { return(false); } if (!(target.Thing is IAttackTargetSearcher)) { return(false); } if (target.ThreatDisabled(null)) { return(false); } Pawn pawn = target.Thing as Pawn; if (pawn != null) { Lord lord = pawn.GetLord(); if (lord != null && lord.LordJob is LordJob_DefendAndExpandHive && (pawn.mindState.duty == null || pawn.mindState.duty.def != DutyDefOf.AssaultColony)) { return(false); } } Pawn pawn2 = target.Thing as Pawn; if (pawn2 != null && (pawn2.MentalStateDef == MentalStateDefOf.PanicFlee || pawn2.IsPrisoner)) { return(false); } CompCanBeDormant compCanBeDormant = target.Thing.TryGetComp <CompCanBeDormant>(); if (compCanBeDormant != null && !compCanBeDormant.Awake) { return(false); } CompInitiatable compInitiatable = target.Thing.TryGetComp <CompInitiatable>(); if (compInitiatable != null && !compInitiatable.Initiated) { return(false); } if (target.Thing.Spawned) { TraverseParms traverseParms = ((pawn2 != null) ? TraverseParms.For(pawn2) : TraverseParms.For(TraverseMode.PassDoors)); if (!target.Thing.Map.reachability.CanReachUnfogged(target.Thing.Position, traverseParms)) { return(false); } } return(true); }
public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); dormantComp = GetComp <CompCanBeDormant>(); initiatableComp = GetComp <CompInitiatable>(); powerComp = GetComp <CompPowerTrader>(); mannableComp = GetComp <CompMannable>(); if (!respawningAfterLoad) { top.SetRotationFromOrientation(); burstCooldownTicksLeft = def.building.turretInitialCooldownTime.SecondsToTicks(); } }
public override void CompTick() { CompPowerTrader comp = parent.GetComp <CompPowerTrader>(); if (comp != null && !comp.PowerOn) { return; } CompSendSignalOnCountdown comp2 = parent.GetComp <CompSendSignalOnCountdown>(); if (comp2 != null && comp2.ticksLeft <= 0) { return; } CompInitiatable comp3 = parent.GetComp <CompInitiatable>(); if (comp3 != null && !comp3.Initiated) { return; } if (Props.emissionInterval != -1 && !Props.maintain) { if (ticksSinceLastEmitted >= Props.emissionInterval) { Emit(); ticksSinceLastEmitted = 0; } else { ticksSinceLastEmitted++; } } else if (mote == null) { Emit(); } if (Props.maintain && mote != null) { mote.Maintain(); } }
public static List <Thing> SpawnCluster(IntVec3 center, Map map, MechClusterSketch sketch, bool dropInPods = true, bool canAssaultColony = false, string questTag = null) { List <Thing> spawnedThings = new List <Thing>(); Sketch.SpawnMode spawnMode = (!dropInPods) ? Sketch.SpawnMode.Normal : Sketch.SpawnMode.TransportPod; sketch.buildingsSketch.Spawn(map, center, Faction.OfMechanoids, Sketch.SpawnPosType.Unchanged, spawnMode, wipeIfCollides : false, clearEdificeWhereFloor : false, spawnedThings, sketch.startDormant, buildRoofsInstantly : false, null, delegate(IntVec3 spot, SketchEntity entity) { SketchThing sketchThing; if ((sketchThing = (entity as SketchThing)) != null && sketchThing.def != ThingDefOf.Wall && sketchThing.def != ThingDefOf.Barricade) { entity.SpawnNear(spot, map, 12f, Faction.OfMechanoids, spawnMode, wipeIfCollides: false, spawnedThings, sketch.startDormant); } }); float defendRadius = Mathf.Sqrt(sketch.buildingsSketch.OccupiedSize.x * sketch.buildingsSketch.OccupiedSize.x + sketch.buildingsSketch.OccupiedSize.z * sketch.buildingsSketch.OccupiedSize.z) / 2f + 6f; LordJob_MechanoidDefendBase lordJob_MechanoidDefendBase = null; lordJob_MechanoidDefendBase = ((!sketch.startDormant) ? ((LordJob_MechanoidDefendBase) new LordJob_MechanoidsDefend(spawnedThings, Faction.OfMechanoids, defendRadius, center, canAssaultColony, isMechCluster: true)) : ((LordJob_MechanoidDefendBase) new LordJob_SleepThenMechanoidsDefend(spawnedThings, Faction.OfMechanoids, defendRadius, center, canAssaultColony, isMechCluster: true))); Lord lord = LordMaker.MakeNewLord(Faction.OfMechanoids, lordJob_MechanoidDefendBase, map); QuestUtility.AddQuestTag(lord, questTag); bool flag = Rand.Chance(0.6f); float randomInRange = InitiationDelay.RandomInRange; int num = (int)(MechAssemblerInitialDelayDays.RandomInRange * 60000f); for (int i = 0; i < spawnedThings.Count; i++) { Thing thing = spawnedThings[i]; thing.TryGetComp <CompSpawnerPawn>()?.CalculateNextPawnSpawnTick(num); if (thing.TryGetComp <CompProjectileInterceptor>() != null) { lordJob_MechanoidDefendBase.AddThingToNotifyOnDefeat(thing); } if (flag) { CompInitiatable compInitiatable = thing.TryGetComp <CompInitiatable>(); if (compInitiatable != null) { compInitiatable.initiationDelayTicksOverride = (int)(60000f * randomInRange); } } Building b; if ((b = (thing as Building)) != null && IsBuildingThreat(b)) { lord.AddBuilding(b); } thing.SetFaction(Faction.OfMechanoids); } if (!sketch.pawns.NullOrEmpty()) { foreach (MechClusterSketch.Mech pawn2 in sketch.pawns) { IntVec3 result = pawn2.position + center; if (result.Standable(map) || CellFinder.TryFindRandomCellNear(result, map, 12, (IntVec3 x) => x.Standable(map), out result)) { Pawn pawn = PawnGenerator.GeneratePawn(pawn2.kindDef, Faction.OfMechanoids); CompCanBeDormant compCanBeDormant = pawn.TryGetComp <CompCanBeDormant>(); if (compCanBeDormant != null) { if (sketch.startDormant) { compCanBeDormant.ToSleep(); } else { compCanBeDormant.WakeUp(); } } lord.AddPawn(pawn); spawnedThings.Add(pawn); if (dropInPods) { ActiveDropPodInfo activeDropPodInfo = new ActiveDropPodInfo(); activeDropPodInfo.innerContainer.TryAdd(pawn, 1); activeDropPodInfo.openDelay = 60; activeDropPodInfo.leaveSlag = false; activeDropPodInfo.despawnPodBeforeSpawningThing = true; activeDropPodInfo.spawnWipeMode = WipeMode.Vanish; DropPodUtility.MakeDropPodAt(result, map, activeDropPodInfo); } else { GenSpawn.Spawn(pawn, result, map); } } } } foreach (Thing item in spawnedThings) { if (!sketch.startDormant) { item.TryGetComp <CompWakeUpDormant>()?.Activate(sendSignal: true, silent: true); } } return(spawnedThings); }
private void CacheComps() { initiatableComp = parent.GetComp <CompInitiatable>(); }
public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostPostMake(); initiatableComp = parent.GetComp <CompInitiatable>(); }