Пример #1
0
 public void Kidnap(Pawn pawn, Pawn kidnapper)
 {
     if (kidnappedPawns.Contains(pawn))
     {
         Log.Error("Tried to kidnap already kidnapped pawn " + pawn);
     }
     else if (pawn.Faction == faction)
     {
         Log.Error("Tried to kidnap pawn with the same faction: " + pawn);
     }
     else
     {
         pawn.PreKidnapped(kidnapper);
         if (pawn.Spawned)
         {
             pawn.DeSpawn();
         }
         kidnappedPawns.Add(pawn);
         if (!Find.WorldPawns.Contains(pawn))
         {
             Find.WorldPawns.PassToWorld(pawn);
             if (!Find.WorldPawns.Contains(pawn))
             {
                 Log.Error("WorldPawns discarded kidnapped pawn.");
                 kidnappedPawns.Remove(pawn);
             }
         }
         if (pawn.Faction == Faction.OfPlayer)
         {
             BillUtility.Notify_ColonistUnavailable(pawn);
         }
     }
 }
 public void Kidnap(Pawn pawn, Pawn kidnapper)
 {
     if (this.kidnappedPawns.Contains(pawn))
     {
         Log.Error("Tried to kidnap already kidnapped pawn " + pawn, false);
         return;
     }
     if (pawn.Faction == this.faction)
     {
         Log.Error("Tried to kidnap pawn with the same faction: " + pawn, false);
         return;
     }
     pawn.PreKidnapped(kidnapper);
     if (pawn.Spawned)
     {
         pawn.DeSpawn(DestroyMode.Vanish);
     }
     this.kidnappedPawns.Add(pawn);
     if (!Find.WorldPawns.Contains(pawn))
     {
         Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide);
         if (!Find.WorldPawns.Contains(pawn))
         {
             Log.Error("WorldPawns discarded kidnapped pawn.", false);
             this.kidnappedPawns.Remove(pawn);
         }
     }
     if (pawn.Faction == Faction.OfPlayer)
     {
         BillUtility.Notify_ColonistUnavailable(pawn);
     }
 }
Пример #3
0
 public void Kidnap(Pawn pawn, Pawn kidnapper)
 {
     if (kidnappedPawns.Contains(pawn))
     {
         Log.Error("Tried to kidnap already kidnapped pawn " + pawn);
         return;
     }
     if (pawn.Faction == faction)
     {
         Log.Error("Tried to kidnap pawn with the same faction: " + pawn);
         return;
     }
     pawn.PreKidnapped(kidnapper);
     if (pawn.Spawned)
     {
         pawn.DeSpawn();
     }
     kidnappedPawns.Add(pawn);
     if (!Find.WorldPawns.Contains(pawn))
     {
         Find.WorldPawns.PassToWorld(pawn);
         if (!Find.WorldPawns.Contains(pawn))
         {
             Log.Error("WorldPawns discarded kidnapped pawn.");
             kidnappedPawns.Remove(pawn);
         }
     }
     if (pawn.Faction == Faction.OfPlayer)
     {
         PawnDiedOrDownedThoughtsUtility.TryGiveThoughts(pawn, null, PawnDiedOrDownedThoughtsKind.Lost);
         BillUtility.Notify_ColonistUnavailable(pawn);
         if (kidnapper != null)
         {
             Find.LetterStack.ReceiveLetter("LetterLabelPawnsKidnapped".Translate(pawn.Named("PAWN")), "LetterPawnsKidnapped".Translate(pawn.Named("PAWN"), kidnapper.Faction.Named("FACTION")), LetterDefOf.NegativeEvent);
         }
     }
     QuestUtility.SendQuestTargetSignals(pawn.questTags, "Kidnapped", this.Named("SUBJECT"), kidnapper.Named("KIDNAPPER"));
     Find.GameEnder.CheckOrUpdateGameOver();
 }