Пример #1
0
        private Apparel FindGarmentCoveringPart(Pawn pawn, BodyPartGroupDef bodyPartGroupDef)
        {
            Room room = pawn.GetRoom(RegionType.Set_Passable);

            if (room.isPrisonCell)
            {
                foreach (IntVec3 current in room.Cells)
                {
                    List <Thing> thingList = current.GetThingList(pawn.Map);
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Apparel apparel = thingList[i] as Apparel;
                        if (apparel != null && apparel.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) && pawn.CanReserve(apparel, 1, -1, null, false) && !apparel.IsBurning() && ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            return(apparel);
                        }
                    }
                }
            }
            return(null);
        }
Пример #2
0
        private Apparel FindGarmentSatisfyingTitleRequirement(Pawn pawn, RoyalTitleDef.ApparelRequirement req)
        {
            Room room = pawn.GetRoom();

            if (room.isPrisonCell)
            {
                foreach (IntVec3 cell in room.Cells)
                {
                    List <Thing> thingList = cell.GetThingList(pawn.Map);
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Apparel apparel = thingList[i] as Apparel;
                        if (apparel != null && req.ApparelMeetsRequirement(thingList[i].def, allowUnmatched: false) && pawn.CanReserve(apparel) && !apparel.IsBurning() && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            return(apparel);
                        }
                    }
                }
            }
            return(null);
        }
Пример #3
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            if (pawn.outfits == null)
            {
                Log.ErrorOnce(pawn + " tried to run JobGiver_OptimizeApparel without an OutfitTracker", 5643897);
                return(null);
            }
            if (pawn.Faction != Faction.OfPlayer)
            {
                Log.ErrorOnce("Non-colonist " + pawn + " tried to optimize apparel.", 764323);
                return(null);
            }
            if (!DebugViewSettings.debugApparelOptimize)
            {
                if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick)
                {
                    return(null);
                }
            }
            else
            {
                debugSb = new StringBuilder();
                debugSb.AppendLine("Scanning for " + pawn + " at " + pawn.Position);
            }
            Outfit         currentOutfit = pawn.outfits.CurrentOutfit;
            List <Apparel> wornApparel   = pawn.apparel.WornApparel;

            for (int num = wornApparel.Count - 1; num >= 0; num--)
            {
                if (!currentOutfit.filter.Allows(wornApparel[num]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[num]))
                {
                    Job job = new Job(JobDefOf.RemoveApparel, wornApparel[num]);
                    job.haulDroppedApparel = true;
                    return(job);
                }
            }
            Thing        thing = null;
            float        num2  = 0f;
            List <Thing> list  = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel);

            if (list.Count == 0)
            {
                SetNextOptimizeTick(pawn);
                return(null);
            }
            neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn));
            for (int i = 0; i < list.Count; i++)
            {
                Apparel apparel = (Apparel)list[i];
                if (currentOutfit.filter.Allows(apparel) && apparel.IsInAnyStorage() && !apparel.IsForbidden(pawn) && !apparel.IsBurning())
                {
                    float num3 = ApparelScoreGain(pawn, apparel);
                    if (DebugViewSettings.debugApparelOptimize)
                    {
                        debugSb.AppendLine(apparel.LabelCap + ": " + num3.ToString("F2"));
                    }
                    if (!(num3 < 0.05f) && !(num3 < num2) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger()))
                    {
                        thing = apparel;
                        num2  = num3;
                    }
                }
            }
            if (DebugViewSettings.debugApparelOptimize)
            {
                debugSb.AppendLine("BEST: " + thing);
                Log.Message(debugSb.ToString());
                debugSb = null;
            }
            if (thing == null)
            {
                SetNextOptimizeTick(pawn);
                return(null);
            }
            return(new Job(JobDefOf.Wear, thing));
        }
Пример #4
0
        private Apparel FindGarmentCoveringPart(Pawn pawn, BodyPartGroupDef bodyPartGroupDef)
        {
            Room room = pawn.GetRoom();

            if (room.isPrisonCell)
            {
                foreach (IntVec3 cell in room.Cells)
                {
                    List <Thing> thingList = cell.GetThingList(pawn.Map);
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Apparel apparel = thingList[i] as Apparel;
                        if (apparel != null && apparel.def.apparel.bodyPartGroups.Contains(bodyPartGroupDef) && pawn.CanReserve(apparel) && !apparel.IsBurning() && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            return(apparel);
                        }
                    }
                }
            }
            return(null);
        }