Пример #1
0
 protected override bool TestRunInt(Slate slate)
 {
     if (!Find.Storyteller.difficultyValues.allowViolentQuests)
     {
         return(false);
     }
     if (!slate.Exists("map"))
     {
         return(false);
     }
     if (!slate.Exists("enemyFaction"))
     {
         return(false);
     }
     return(true);
 }
Пример #2
0
 protected override bool TestRunInt(Slate slate)
 {
     if (!slate.Exists("map"))
     {
         return(false);
     }
     return(true);
 }
        protected override bool TestRunInt(Slate slate)
        {
            if (slate.Exists(storeAs.GetValue(slate)))
            {
                return(true);
            }
            if (!slate.Exists("map"))
            {
                return(false);
            }
            Map map = slate.Get <Map>("map");

            if (TryFindWalkInSpot(map, out var spawnSpot))
            {
                slate.Set(storeAs.GetValue(slate), spawnSpot);
                return(true);
            }
            return(false);
        }
 protected override bool TestRunInt(Slate slate)
 {
     if (!Find.Storyteller.difficultyValues.allowViolentQuests)
     {
         return(false);
     }
     if (!slate.Exists("map"))
     {
         return(false);
     }
     if (!ManhunterPackIncidentUtility.TryFindManhunterAnimalKind(slate.Get("points", 0f), slate.Get <Map>("map").Tile, out var _))
     {
         return(false);
     }
     return(true);
 }
 protected override bool TestRunInt(Slate slate)
 {
     if (slate.Exists(name.GetValue(slate)))
     {
         if (node != null)
         {
             return(node.TestRun(slate));
         }
         return(true);
     }
     if (elseNode != null)
     {
         return(elseNode.TestRun(slate));
     }
     return(true);
 }
Пример #6
0
        protected override bool TestRunInt(Slate slate)
        {
            if (!Find.Storyteller.difficulty.allowViolentQuests)
            {
                return(false);
            }
            if (!slate.Exists("map"))
            {
                return(false);
            }
            Map map = slate.Get <Map>("map");

            if (!InfestationCellFinder.TryFindCell(out IntVec3 _, map))
            {
                return(false);
            }
            return(true);
        }
 private void ResolveParameters(Slate slate, out int requiredPawnCount, out int population, out Map colonyMap)
 {
     try
     {
         foreach (Map map in Find.Maps)
         {
             if (map.IsPlayerHome)
             {
                 tmpMaps.Add(map);
             }
         }
         colonyMap         = tmpMaps.RandomElementWithFallback();
         population        = (slate.Exists("population") ? slate.Get("population", 0) : colonyMap.mapPawns.FreeColonists.Where((Pawn c) => DoesPawnCountAsAvailableForFight(c)).Count());
         requiredPawnCount = GetRequiredPawnCount(population, slate.Get("points", 0));
     }
     finally
     {
         tmpMaps.Clear();
     }
 }
Пример #8
0
 protected override bool TestRunInt(Slate slate)
 {
     return(slate.Exists("map"));
 }
        protected override void RunInt()
        {
            if (!ModLister.RoyaltyInstalled)
            {
                Log.ErrorOnce("Hospitality refugee is a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it. See rules on the Ludeon forum for more info.", 8811221);
                return;
            }
            Quest quest       = QuestGen.quest;
            Slate slate       = QuestGen.slate;
            Map   map         = QuestGen_Get.GetMap();
            int   num         = (slate.Exists("population") ? slate.Get("population", 0) : map.mapPawns.FreeColonistsSpawnedCount);
            int   lodgerCount = Mathf.Max(Mathf.RoundToInt(LodgerCountBasedOnColonyPopulationFactorRange.RandomInRange * (float)num), 1);

            lodgerCount = Mathf.Min(lodgerCount, MaxLodgerCount);
            int questDurationDays       = QuestDurationDaysRange.RandomInRange;
            int questDurationTicks      = questDurationDays * 60000;
            List <FactionRelation> list = new List <FactionRelation>();

            foreach (Faction item4 in Find.FactionManager.AllFactionsListForReading)
            {
                if (!item4.def.permanentEnemy)
                {
                    list.Add(new FactionRelation
                    {
                        other    = item4,
                        goodwill = 0,
                        kind     = FactionRelationKind.Neutral
                    });
                }
            }
            Faction faction = FactionGenerator.NewGeneratedFactionWithRelations(FactionDefOf.OutlanderRefugee, list);

            faction.hidden    = true;
            faction.temporary = true;
            faction.hostileFromMemberCapture = false;
            Find.FactionManager.Add(faction);
            string      lodgerRecruitedSignal = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Recruited");
            string      text = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Arrested");
            string      lodgerDestroyedSignal = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Destroyed");
            string      lodgerKidnapped       = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Kidnapped");
            string      lodgerLeftMap         = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.LeftMap");
            string      lodgerBanished        = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.Banished");
            List <Pawn> pawns = new List <Pawn>();

            for (int i = 0; i < lodgerCount; i++)
            {
                Pawn pawn = quest.GeneratePawn(PawnKindDefOf.Refugee, faction, allowAddictions: true, null, 0f, mustBeCapableOfViolence: true, null, 0f, 0f, ensureNonNumericName: false, forceGenerateNewPawn: true);
                pawns.Add(pawn);
                quest.PawnJoinOffer(pawn, "LetterJoinOfferLabel".Translate(pawn.Named("PAWN")), "LetterJoinOfferTitle".Translate(pawn.Named("PAWN")), "LetterJoinOfferText".Translate(pawn.Named("PAWN"), map.Parent.Named("MAP")), delegate
                {
                    quest.Letter(LetterDefOf.PositiveEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, label: "LetterLabelMessageRecruitSuccess".Translate() + ": " + pawn.LabelShortCap, text: "MessageRecruitJoinOfferAccepted".Translate(pawn.Named("RECRUITEE")));
                    quest.SignalPass(null, null, lodgerRecruitedSignal);
                });
            }
            slate.Set("lodgers", pawns);
            faction.leader = pawns.First();
            Pawn var = pawns.First();

            quest.SetFactionHidden(faction);
            QuestPart_ExtraFaction extraFactionPart = quest.ExtraFaction(faction, pawns, ExtraFactionType.MiniFaction, areHelpers: false, lodgerRecruitedSignal);

            quest.PawnsArrive(pawns, null, map.Parent, null, joinPlayer: true, null, "[lodgersArriveLetterLabel]", "[lodgersArriveLetterText]");
            QuestPart_Choice questPart_Choice = quest.RewardChoice();

            QuestPart_Choice.Choice item = new QuestPart_Choice.Choice
            {
                rewards =
                {
                    (Reward) new Reward_VisitorsHelp(),
                    (Reward) new Reward_PossibleFutureReward()
                }
            };
            questPart_Choice.choices.Add(item);
            bool   mutiny = false;
            string assaultColonySignal = QuestGen.GenerateNewSignal("AssaultColony");
            Action item2 = delegate
            {
                int num4 = Mathf.FloorToInt(MutinyTimeRange.RandomInRange * (float)questDurationTicks);
                quest.Delay(num4, delegate
                {
                    quest.Letter(LetterDefOf.ThreatBig, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[mutinyLetterText]", null, "[mutinyLetterLabel]");
                    quest.SignalPass(null, null, assaultColonySignal);
                    QuestGen_End.End(quest, QuestEndOutcome.Unknown);
                }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, null, null, "Mutiny (" + num4.ToStringTicksToDays() + ")");
                mutiny = true;
            };
            Action item3 = delegate
            {
                Pawn factionOpponent = quest.GetPawn(new QuestGen_Pawns.GetPawnParms
                {
                    mustBeWorldPawn          = true,
                    mustBeFactionLeader      = true,
                    canGeneratePawn          = true,
                    mustBeNonHostileToPlayer = true
                });
                slate.Set("factionOpponent", factionOpponent);
                int num2 = Mathf.FloorToInt(BetrayalOfferTimeRange.RandomInRange * (float)questDurationTicks);
                quest.Delay(num2, delegate
                {
                    float val2                        = (float)lodgerCount * 300f;
                    FloatRange value                  = new FloatRange(0.7f, 1.3f) * val2 * Find.Storyteller.difficultyValues.EffectiveQuestRewardValueFactor;
                    ThingSetMakerParams parms         = default(ThingSetMakerParams);
                    parms.totalMarketValueRange       = value;
                    parms.qualityGenerator            = QualityGenerator.Reward;
                    parms.makingFaction               = faction;
                    List <Thing> betrayalRewardThings = ThingSetMakerDefOf.Reward_ItemsStandard.root.Generate(parms);
                    quest.BetrayalOffer(pawns, extraFactionPart.extraFaction, factionOpponent, delegate
                    {
                        float num3 = 0f;
                        for (int j = 0; j < betrayalRewardThings.Count; j++)
                        {
                            num3 += betrayalRewardThings[j].MarketValue * (float)betrayalRewardThings[j].stackCount;
                        }
                        slate.Set("betrayalRewards", GenLabel.ThingsLabel(betrayalRewardThings));
                        slate.Set("betrayalRewardMarketValue", num3);
                        quest.DropPods(map.Parent, betrayalRewardThings, null, null, null, null, true, useTradeDropSpot: false, joinPlayer: false, makePrisoners: false, null, null, QuestPart.SignalListenMode.Always, null, destroyItemsOnCleanup: false);
                        quest.FactionGoodwillChange(factionOpponent.Faction, 10, null, canSendMessage: true, canSendHostilityLetter: true, "GoodwillChangeReason_AttackedFaction".Translate(faction), getLookTargetFromSignal: true, QuestPart.SignalListenMode.Always);
                        quest.Letter(LetterDefOf.PositiveEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.Always, betrayalRewardThings, filterDeadPawnsFromLookTargets: false, "[betrayalOfferRewardLetterText]", null, "[betrayalOfferRewardLetterLabel]");
                    }, delegate
                    {
                        quest.DestroyThingsOrPassToWorld(betrayalRewardThings, null, questLookTargets: true, QuestPart.SignalListenMode.Always);
                        quest.Letter(LetterDefOf.NegativeEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.Always, null, filterDeadPawnsFromLookTargets: false, "[betrayalOfferFailedLetterText]", null, "[betrayalOfferFailedLetterLabel]");
                    }, delegate
                    {
                        (quest.Letter(LetterDefOf.BetrayVisitors, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[betrayalOffserLetterText]", null, "[betrayalOfferLetterLabel]").letter as ChoiceLetter_BetrayVisitors).pawns.AddRange(pawns);
                    }, new List <string>
                    {
                        lodgerDestroyedSignal,
                        lodgerKidnapped,
                        lodgerLeftMap,
                        lodgerBanished
                    }, null, QuestPart.SignalListenMode.Always);
                }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, null, null, "BetrayalOffer (" + num2.ToStringTicksToDays() + ")");
            };

            if (new List <Tuple <float, Action> >
            {
                Tuple.Create(0.25f, item2),
                Tuple.Create(0.25f, item3),
                Tuple.Create <float, Action>(0.5f, delegate
                {
                })
            }.TryRandomElementByWeight((Tuple <float, Action> t) => t.Item1, out var result))
            {
                result.Item2();
            }
            QuestPart_RefugeeInteractions questPart_RefugeeInteractions = new QuestPart_RefugeeInteractions();

            questPart_RefugeeInteractions.inSignalEnable                          = QuestGen.slate.Get <string>("inSignal");
            questPart_RefugeeInteractions.inSignalDestroyed                       = lodgerDestroyedSignal;
            questPart_RefugeeInteractions.inSignalArrested                        = text;
            questPart_RefugeeInteractions.inSignalSurgeryViolation                = QuestGenUtility.HardcodedSignalWithQuestID("lodgers.SurgeryViolation");
            questPart_RefugeeInteractions.inSignalKidnapped                       = lodgerKidnapped;
            questPart_RefugeeInteractions.inSignalRecruited                       = lodgerRecruitedSignal;
            questPart_RefugeeInteractions.inSignalAssaultColony                   = assaultColonySignal;
            questPart_RefugeeInteractions.inSignalLeftMap                         = lodgerLeftMap;
            questPart_RefugeeInteractions.inSignalBanished                        = lodgerBanished;
            questPart_RefugeeInteractions.outSignalDestroyed_AssaultColony        = QuestGen.GenerateNewSignal("LodgerDestroyed_AssaultColony");
            questPart_RefugeeInteractions.outSignalDestroyed_LeaveColony          = QuestGen.GenerateNewSignal("LodgerDestroyed_LeaveColony");
            questPart_RefugeeInteractions.outSignalDestroyed_BadThought           = QuestGen.GenerateNewSignal("LodgerDestroyed_BadThought");
            questPart_RefugeeInteractions.outSignalArrested_AssaultColony         = QuestGen.GenerateNewSignal("LodgerArrested_AssaultColony");
            questPart_RefugeeInteractions.outSignalArrested_LeaveColony           = QuestGen.GenerateNewSignal("LodgerArrested_LeaveColony");
            questPart_RefugeeInteractions.outSignalArrested_BadThought            = QuestGen.GenerateNewSignal("LodgerArrested_BadThought");
            questPart_RefugeeInteractions.outSignalSurgeryViolation_AssaultColony = QuestGen.GenerateNewSignal("LodgerSurgeryViolation_AssaultColony");
            questPart_RefugeeInteractions.outSignalSurgeryViolation_LeaveColony   = QuestGen.GenerateNewSignal("LodgerSurgeryViolation_LeaveColony");
            questPart_RefugeeInteractions.outSignalSurgeryViolation_BadThought    = QuestGen.GenerateNewSignal("LodgerSurgeryViolation_BadThought");
            questPart_RefugeeInteractions.outSignalLast_Destroyed                 = QuestGen.GenerateNewSignal("LastLodger_Destroyed");
            questPart_RefugeeInteractions.outSignalLast_Arrested                  = QuestGen.GenerateNewSignal("LastLodger_Arrested");
            questPart_RefugeeInteractions.outSignalLast_Kidnapped                 = QuestGen.GenerateNewSignal("LastLodger_Kidnapped");
            questPart_RefugeeInteractions.outSignalLast_Recruited                 = QuestGen.GenerateNewSignal("LastLodger_Recruited");
            questPart_RefugeeInteractions.outSignalLast_LeftMapAllHealthy         = QuestGen.GenerateNewSignal("LastLodger_LeftMapAllHealthy");
            questPart_RefugeeInteractions.outSignalLast_LeftMapAllNotHealthy      = QuestGen.GenerateNewSignal("LastLodger_LeftMapAllNotHealthy");
            questPart_RefugeeInteractions.outSignalLast_Banished                  = QuestGen.GenerateNewSignal("LastLodger_Banished");
            questPart_RefugeeInteractions.pawns.AddRange(pawns);
            questPart_RefugeeInteractions.faction          = faction;
            questPart_RefugeeInteractions.mapParent        = map.Parent;
            questPart_RefugeeInteractions.signalListenMode = QuestPart.SignalListenMode.Always;
            quest.AddPart(questPart_RefugeeInteractions);
            string lodgerArrestedOrRecruited = QuestGen.GenerateNewSignal("Lodger_ArrestedOrRecruited");

            quest.AnySignal(new List <string>
            {
                lodgerRecruitedSignal,
                text
            }, null, new List <string>
            {
                lodgerArrestedOrRecruited
            });
            if (!mutiny)
            {
                quest.Delay(questDurationTicks, delegate
                {
                    quest.SignalPassWithFaction(faction, null, delegate
                    {
                        quest.Letter(LetterDefOf.PositiveEvent, null, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgersLeavingLetterText]", null, "[lodgersLeavingLetterLabel]");
                    });
                    quest.Leave(pawns, null, sendStandardLetter: false, leaveOnCleanup: false, lodgerArrestedOrRecruited);
                }, null, null, null, reactivatable: false, null, null, isQuestTimeout: false, "GuestsDepartsIn".Translate(), "GuestsDepartsOn".Translate(), "QuestDelay");
            }
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalDestroyed_BadThought, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerDiedMemoryThoughtLetterText]", null, "[lodgerDiedMemoryThoughtLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalDestroyed_AssaultColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerDiedAttackPlayerLetterText]", null, "[lodgerDiedAttackPlayerLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalDestroyed_LeaveColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerDiedLeaveMapLetterText]", null, "[lodgerDiedLeaveMapLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalLast_Destroyed, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgersAllDiedLetterText]", null, "[lodgersAllDiedLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalArrested_BadThought, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerArrestedMemoryThoughtLetterText]", null, "[lodgerArrestedMemoryThoughtLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalArrested_AssaultColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerArrestedAttackPlayerLetterText]", null, "[lodgerArrestedAttackPlayerLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalArrested_LeaveColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerArrestedLeaveMapLetterText]", null, "[lodgerArrestedLeaveMapLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalLast_Arrested, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgersAllArrestedLetterText]", null, "[lodgersAllArrestedLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalSurgeryViolation_BadThought, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerViolatedMemoryThoughtLetterText]", null, "[lodgerViolatedMemoryThoughtLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalSurgeryViolation_AssaultColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerViolatedAttackPlayerLetterText]", null, "[lodgerViolatedAttackPlayerLetterLabel]");
            quest.Letter(LetterDefOf.NegativeEvent, questPart_RefugeeInteractions.outSignalSurgeryViolation_LeaveColony, null, null, null, useColonistsFromCaravanArg: false, QuestPart.SignalListenMode.OngoingOnly, null, filterDeadPawnsFromLookTargets: false, "[lodgerViolatedLeaveMapLetterText]", null, "[lodgerViolatedLeaveMapLetterLabel]");
            quest.AddMemoryThought(pawns, ThoughtDefOf.OtherTravelerDied, questPart_RefugeeInteractions.outSignalDestroyed_BadThought);
            quest.AddMemoryThought(pawns, ThoughtDefOf.OtherTravelerArrested, questPart_RefugeeInteractions.outSignalArrested_BadThought);
            quest.AddMemoryThought(pawns, ThoughtDefOf.OtherTravelerSurgicallyViolated, questPart_RefugeeInteractions.outSignalSurgeryViolation_BadThought);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalDestroyed_AssaultColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalDestroyed_LeaveColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Destroyed);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalArrested_AssaultColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalArrested_LeaveColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Arrested);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalSurgeryViolation_AssaultColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalSurgeryViolation_LeaveColony, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Kidnapped, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Fail, 0, null, questPart_RefugeeInteractions.outSignalLast_Banished, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Success, 0, null, questPart_RefugeeInteractions.outSignalLast_Recruited, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.End(QuestEndOutcome.Success, 0, null, questPart_RefugeeInteractions.outSignalLast_LeftMapAllNotHealthy, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            quest.SignalPass(delegate
            {
                if (Rand.Chance(0.5f))
                {
                    float val = (float)(lodgerCount * questDurationDays) * 55f;
                    FloatRange marketValueRange = new FloatRange(0.7f, 1.3f) * val * Find.Storyteller.difficultyValues.EffectiveQuestRewardValueFactor;
                    quest.AddQuestRefugeeDelayedReward(quest.AccepterPawn, faction, pawns, marketValueRange);
                }
                quest.End(QuestEndOutcome.Success, 0, null, null, QuestPart.SignalListenMode.OngoingOnly, sendStandardLetter: true);
            }, questPart_RefugeeInteractions.outSignalLast_LeftMapAllHealthy);
            slate.Set("lodgerCount", lodgerCount);
            slate.Set("lodgersCountMinusOne", lodgerCount - 1);
            slate.Set("asker", var);
            slate.Set("map", map);
            slate.Set("questDurationTicks", questDurationTicks);
            slate.Set("faction", faction);
        }