public static void ExitMapAndJoinOrCreateCaravan(Pawn pawn)
        {
            CaravanExitMapUtility.GenerateCaravanExitTale(pawn);
            Caravan caravan = CaravanExitMapUtility.FindCaravanToJoinFor(pawn);

            if (caravan != null)
            {
                pawn.DeSpawn();
                caravan.AddPawn(pawn, true);
                pawn.ExitMap(false);
            }
            else if (pawn.IsColonist)
            {
                List <int> list     = CaravanExitMapUtility.AvailableExitTilesAt(pawn.Map);
                Caravan    caravan2 = CaravanExitMapUtility.ExitMapAndCreateCaravan(Gen.YieldSingle(pawn), pawn.Faction, pawn.Map.Tile, (!list.Any()) ? pawn.Map.Tile : list.RandomElement());
                caravan2.autoJoinable = true;
                if (pawn.Faction == Faction.OfPlayer)
                {
                    Messages.Message("MessagePawnLeftMapAndCreatedCaravan".Translate(pawn.LabelShort).CapitalizeFirst(), caravan2, MessageTypeDefOf.TaskCompletion);
                }
            }
            else
            {
                Log.Error("Pawn " + pawn + " didn't find any caravan to join, and he can't create one.");
            }
        }
Пример #2
0
        public static Caravan MakeCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready)
        {
            if (startingTile < 0 && addToWorldPawnsIfNotAlready)
            {
                Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.");
            }
            CaravanMaker.tmpPawns.Clear();
            CaravanMaker.tmpPawns.AddRange(pawns);
            Caravan caravan = (Caravan)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.Caravan);

            if (startingTile >= 0)
            {
                caravan.Tile = startingTile;
            }
            caravan.SetFaction(faction);
            caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan);
            if (startingTile >= 0)
            {
                Find.WorldObjects.Add(caravan);
            }
            for (int i = 0; i < CaravanMaker.tmpPawns.Count; i++)
            {
                Pawn pawn = CaravanMaker.tmpPawns[i];
                CaravanExitMapUtility.GenerateCaravanExitTale(pawn);
                if (pawn.Dead)
                {
                    Log.Warning("Tried to form a caravan with a dead pawn " + pawn);
                }
                else
                {
                    caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready);
                    if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn())
                    {
                        Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide);
                    }
                }
            }
            return(caravan);
        }