Пример #1
0
        public virtual void Setup()
        {
            if (Content.CoilgunTop == null)
            {
                Content.LoadBuildingGraphics(this);
            }

            Top                = new DrawPart(Content.CoilgunTop, new Vector2(2.2f, 0f));
            Cables             = new DrawPart(Content.CoilgunCables, new Vector2(2.2f, 0f));
            Top.DepthOffset    = AltitudeLayer.PawnUnused.AltitudeFor() + 0.001f; // Barrel of gun draws over pawns.
            Cables.DepthOffset = Top.DepthOffset + 0.05f;

            LeftPivot  = new DrawPart(Content.CoilgunLinkLeft, new Vector2(1f, 0f));
            RightPivot = new DrawPart(Content.CoilgunLinkRight, new Vector2(1f, 0f));

            BarLeft  = new DrawPart(Content.CoilgunBarLeft, new Vector2(0f, 0f));
            BarRight = new DrawPart(Content.CoilgunBarRight, new Vector2(0f, 0f));

            BarLeft.OffsetUsingGrandparent  = true;
            BarRight.OffsetUsingGrandparent = true;

            Top.AddChild(LeftPivot);
            Top.AddChild(RightPivot);

            LeftPivot.AddChild(BarLeft);
            RightPivot.AddChild(BarRight);
            BarLeft.MatchRotation  = Top;
            BarRight.MatchRotation = Top;
        }
Пример #2
0
        public bool RemoveChild(DrawPart child)
        {
            if (child == null || child.Parent != this)
            {
                return(false);
            }

            child.Parent = null;
            children.Remove(child);
            return(true);
        }
Пример #3
0
        public bool AddChild(DrawPart child)
        {
            if (child == null || child.Parent != null || Parent == child)
            {
                return(false);
            }

            children.Add(child);
            child.Parent = this;
            return(true);
        }