public void RemoveTorsoAsset() { if (_modelAsset == null) { return; } Destroy(_modelAsset.gameObject); _modelAsset = null; }
//---- Public //----------- public void AttachTorsoAsset(TorsoComponent torsoComponent) { RemoveTorsoAsset(); _modelAsset = torsoComponent; _modelAsset.transform.SetParent(transform, false); }