Пример #1
0
 public static void DrawGrid(Canvas canvas, RectangleF bounds, float thickness, float lineEvery)
 {
     canvas.DrawLine(Color.Red, thickness, new Vector2(bounds.Left, 0), new Vector2(bounds.Right, 0));
     canvas.DrawLine(Color.Green, thickness, new Vector2(0, bounds.Bottom), new Vector2(0, bounds.Top));
     for (float x = -lineEvery; x >= bounds.Left; x -= lineEvery)
         canvas.DrawLine(Color.Gray, thickness, new Vector2(x, bounds.Bottom), new Vector2(x, bounds.Top));
     for (float x = lineEvery; x <= bounds.Right; x += lineEvery)
         canvas.DrawLine(Color.Gray, thickness, new Vector2(x, bounds.Bottom), new Vector2(x, bounds.Top));
     for (float y = -lineEvery; y >= bounds.Top; y -= lineEvery)
         canvas.DrawLine(Color.Gray, thickness, new Vector2(bounds.Left, y), new Vector2(bounds.Right, y));
     for (float y = lineEvery; y <= bounds.Bottom; y += lineEvery)
         canvas.DrawLine(Color.Gray, thickness, new Vector2(bounds.Left, y), new Vector2(bounds.Right, y));
 }
Пример #2
0
 /// <summary>
 /// Enables camera bounds, so that the camera never leaves these bounds.
 /// </summary>
 /// <param name="bounds">The bounds for the camera.</param>
 public void EnableBounds(RectangleF bounds)
 {
     edgeBounds = bounds;
     centerBounds = bounds.Inflate(-Dimensions.X / 2, -Dimensions.Y / 2);
     applyBounds = true;
 }
Пример #3
0
 public RectangleF Envelope(RectangleF other)
 {
     return new RectangleF(Math.Min(Left, other.Left), Math.Max(Right, other.Right), Math.Min(Top, other.Top), Math.Max(Bottom, other.Bottom));
 }