public override void Initialize() { world = new World(new Vector2(0, WorldConstants.GRAVITY)); player = new Player(world, new Vector2(5, 5)); forceController = new ForceController(InputController, player); //ribbon = RibbonFactory.Get(world, ribbonStorage); transform = new GameplayTransform(new Vector2(5, 5), 1f); ground = new List<Ground>(); List<Vector2> rectangle = new List<Vector2>(); rectangle.Add(new Vector2(-3,0)); rectangle.Add(new Vector2(15,0)); rectangle.Add(new Vector2(15,2)); rectangle.Add(new Vector2(-3,2)); PolygonF polygon; polygon.points = rectangle; ground.Add(new Ground(world, polygon, GroundType.Ground)); RibbonStorage ribbonStorage = new RibbonStorage(); List<Vector2> path = new List<Vector2>(); path.Add(new Vector2(-5, 3)); path.Add(new Vector2(17, 3)); ribbonStorage.Path = path; ribbonStorage.Start = 5; ribbonStorage.End = 10; ribbon = RibbonFactory.Get(world, ribbonStorage); }
public ForceController(InputController inputController, Player player) { this.inputController = inputController; this.player = player; }