public static void Draw(Track track, Rect rect, float start, float end) { TrackDrawer trackDrawer = GetTrackDrawer(track); GUIStyle style = GUI.skin.box; style.alignment = TextAnchor.UpperLeft; GUI.Box(new Rect(0, 0, rect.width, rect.height), track.name, style); Rect trackRect = new Rect(5, 5, rect.width - 10, rect.height - 10); GUI.BeginGroup(trackRect); trackDrawer.DrawTrack(track, trackRect, start, end); GUI.EndGroup(); }
void OnGUI() { if (rhythmPlayer.rhythmData == null) return; List<Track> tracks = rhythmPlayer.rhythmData.tracks; GUI.BeginGroup(new Rect(10, 10, width, (height + padding) * tracks.Count)); Rect rect = new Rect(0, 0, width, height); for (int i = 0; i < tracks.Count; i++) { GUI.BeginGroup(new Rect(0, i * (height + padding), width, height)); TrackDrawer.Draw(tracks[i], rect, rhythmPlayer.time, rhythmPlayer.time + 6); GUI.EndGroup(); } GUI.EndGroup(); }