Пример #1
0
    public static Rhino.Commands.Result AddTexture(Rhino.RhinoDoc doc)
    {
        // Select object to add texture
        const ObjectType filter = Rhino.DocObjects.ObjectType.Surface |
                                  Rhino.DocObjects.ObjectType.PolysrfFilter |
                                  Rhino.DocObjects.ObjectType.Mesh;

        Rhino.DocObjects.ObjRef objref;
        Rhino.Commands.Result   rc = Rhino.Input.RhinoGet.GetOneObject("Select object to add texture", false, filter, out objref);
        if (rc != Rhino.Commands.Result.Success)
        {
            return(rc);
        }

        Rhino.DocObjects.RhinoObject rhino_object = objref.Object();
        if (rhino_object == null)
        {
            return(Rhino.Commands.Result.Failure);
        }

        // Select texture
        Rhino.UI.OpenFileDialog fd = new Rhino.UI.OpenFileDialog();
        fd.Filter = "Image Files (*.bmp;*.png;*.jpg)|*.bmp;*.png;*.jpg";
        if (fd.ShowDialog() != System.Windows.Forms.DialogResult.OK)
        {
            return(Rhino.Commands.Result.Cancel);
        }

        // Verify texture
        string bitmap_filename = fd.FileName;

        if (string.IsNullOrEmpty(bitmap_filename) || !System.IO.File.Exists(bitmap_filename))
        {
            return(Rhino.Commands.Result.Nothing);
        }

        // Make sure the object has it's material source set to "material_from_object"
        rhino_object.Attributes.MaterialSource = Rhino.DocObjects.ObjectMaterialSource.MaterialFromObject;

        // Make sure the object has a material assigned
        int material_index = rhino_object.Attributes.MaterialIndex;

        if (material_index < 0)
        {
            // Create a new material based on Rhino's default material
            material_index = doc.Materials.Add();
            // Assign the new material (index) to the object.
            rhino_object.Attributes.MaterialIndex = material_index;
        }

        if (material_index >= 0)
        {
            Rhino.DocObjects.Material mat = doc.Materials[material_index];
            mat.SetBumpTexture(bitmap_filename);
            mat.CommitChanges();

            //Don't forget to update the object, if necessary
            rhino_object.CommitChanges();

            doc.Views.Redraw();
            return(Rhino.Commands.Result.Success);
        }

        return(Rhino.Commands.Result.Failure);
    }
Пример #2
0
        public static void Load(string filename, RhinoDoc doc)
        {
            var model = Interface.LoadModel(filename);

            if (model != null)
            {
                // dictionary with deserialized buffer data
                var bufferData = new Dictionary <int, byte[]>();

                // accessorData contains a dictionary to the buffer data meant to be accessed by an accessor via a bufferView
                var accessorData = new Dictionary <int, dynamic>();

                // material data contains a dictionary with the material index and the Rhino material ID
                var materialData = new Dictionary <int, int>();

                // mesh data
                var meshData = new Dictionary <int, List <Rhino.Geometry.Mesh> >();

                var nodeXformData = new Dictionary <int, Transform>();

                var dir = Path.GetDirectoryName(filename);

                #region Read Buffers

                for (int i = 0; i < model.Buffers.Length; i++)
                {
                    var data = Interface.LoadBinaryBuffer(model, i, filename);
                    bufferData.Add(i, data);
                }

                #endregion

                #region Process Images

                //go through images in model
                //save them to disk if necessary

                const string EMBEDDEDPNG  = "data:image/png;base64,";
                const string EMBEDDEDJPEG = "data:image/jpeg;base64,";

                var imageData = new Dictionary <int, string>(); //image index, image path

                if (model.Images != null)
                {
                    for (int i = 0; i < model.Images.Length; i++)
                    {
                        var image       = model.Images[i];
                        var name        = image.Name ?? "embeddedImage_" + i;
                        var extension   = string.Empty;
                        var imageStream = Stream.Null;

                        if (image.BufferView.HasValue)
                        {
                            imageStream = Interface.OpenImageFile(model, i, filename);
                            if (image.MimeType.HasValue)
                            {
                                if (image.MimeType == glTFLoader.Schema.Image.MimeTypeEnum.image_jpeg)
                                {
                                    extension = ".jpg";
                                }
                                else if (image.MimeType == glTFLoader.Schema.Image.MimeTypeEnum.image_png)
                                {
                                    extension = ".png";
                                }
                            }

                            var imgPath = Path.Combine(dir, "EmbeddedImages");
                            if (!Directory.Exists(imgPath))
                            {
                                Directory.CreateDirectory(imgPath);
                            }
                            imgPath = Path.Combine(imgPath, name + extension);

                            using (var fileStream = File.Create(imgPath))
                            {
                                imageStream.Seek(0, SeekOrigin.Begin);
                                imageStream.CopyTo(fileStream);
                                imageData.Add(i, imgPath);
                            }
                        }

                        if (image.Uri != null && image.Uri.StartsWith("data:image/"))
                        {
                            if (image.Uri.StartsWith(EMBEDDEDPNG))
                            {
                                extension = ".png";
                            }
                            if (image.Uri.StartsWith(EMBEDDEDJPEG))
                            {
                                extension = ".jpg";
                            }

                            imageStream = Interface.OpenImageFile(model, i, filename);

                            var imgPath = Path.Combine(dir, "EmbeddedImages");
                            if (!Directory.Exists(imgPath))
                            {
                                Directory.CreateDirectory(imgPath);
                            }
                            imgPath = Path.Combine(imgPath, name + extension);

                            using (var fileStream = File.Create(imgPath))
                            {
                                imageStream.Seek(0, SeekOrigin.Begin);
                                imageStream.CopyTo(fileStream);
                                imageData.Add(i, imgPath);
                            }
                        }

                        if (image.Uri != null && File.Exists(Path.Combine(dir, image.Uri)))
                        {
                            imageData.Add(i, Path.Combine(dir, image.Uri));
                        }
                    }
                }

                #endregion

                #region Process Materials

                // TODO: Update for Rhino 7 PBR Materials

                if (model.Materials != null)
                {
                    for (int i = 0; i < model.Materials.Length; i++)
                    {
                        var mat      = model.Materials[i];
                        var rhinoMat = new Rhino.DocObjects.Material();

                        var texId    = -1;
                        int?sourceId = null;

                        if (mat.NormalTexture != null)
                        {
                        }
                        if (mat.OcclusionTexture != null)
                        {
                        }
                        if (mat.EmissiveTexture != null)
                        {
                        }

                        if (mat.PbrMetallicRoughness.BaseColorTexture != null)
                        {
                            texId    = mat.PbrMetallicRoughness.BaseColorTexture.Index;
                            sourceId = model.Textures[texId].Source.Value;
                            rhinoMat.SetBitmapTexture(imageData[sourceId.Value]);
                        }

                        if (mat.PbrMetallicRoughness.MetallicRoughnessTexture != null)
                        {
                            texId    = mat.PbrMetallicRoughness.MetallicRoughnessTexture.Index;
                            sourceId = model.Textures[texId].Source.Value;
                            rhinoMat.SetBumpTexture(imageData[sourceId.Value]);
                        }

                        rhinoMat.Name = mat.Name;

                        var id   = doc.Materials.Add(rhinoMat);
                        var rMat = Rhino.Render.RenderMaterial.CreateBasicMaterial(rhinoMat, doc);
                        doc.RenderMaterials.Add(rMat);

                        materialData.Add(i, id);
                    }
                }

                #endregion

                #region Access Buffers

                for (int i = 0; i < model.Accessors.Length; i++)
                {
                    var accessor = model.Accessors[i];

                    //process, afterwards, check if sparse

                    if (accessor.BufferView != null)
                    {
                        var bufferView = model.BufferViews[accessor.BufferView.Value];

                        var buffer = bufferData[bufferView.Buffer]; //byte[]

                        //calculate byte length
                        var elementBytes = GetTypeMultiplier(accessor.Type) * GetComponentTypeMultiplier(accessor.ComponentType);
                        var stride       = bufferView.ByteStride != null ? bufferView.ByteStride.Value : 0;
                        var strideDiff   = stride > 0 ? stride - elementBytes : 0;
                        var count        = (elementBytes + strideDiff) * accessor.Count;

                        var arr = new byte[count];

                        System.Buffer.BlockCopy(buffer, bufferView.ByteOffset + accessor.ByteOffset, arr, 0, count);

                        var res = AccessBuffer(accessor.Type, accessor.Count, accessor.ComponentType, stride, arr);

                        accessorData.Add(i, res);
                    }

                    // if accessor is sparse, need to modify the data. accessorData index is i

                    if (accessor.Sparse != null)
                    {
                        //TODO
                        //If a BufferView is specified in the accessor, sparse acts a a way to replace  values
                        //if a BufferView does not exist in the accessor, just process the sparse data

                        //access construct data

                        var bufferViewI = model.BufferViews[accessor.Sparse.Indices.BufferView];

                        var bufferI = bufferData[bufferViewI.Buffer]; //byte[]

                        var sparseComponentType = (Accessor.ComponentTypeEnum)accessor.Sparse.Indices.ComponentType;

                        //calculate count
                        var elementBytesI = GetTypeMultiplier(Accessor.TypeEnum.SCALAR) * GetComponentTypeMultiplier(sparseComponentType);
                        var strideI       = bufferViewI.ByteStride != null ? bufferViewI.ByteStride.Value : 0;
                        var strideDiffI   = strideI > 0 ? strideI - elementBytesI : 0;
                        var countI        = (elementBytesI + strideDiffI) * accessor.Sparse.Count;

                        var arrI = new byte[countI];
                        System.Buffer.BlockCopy(bufferI, accessor.Sparse.Indices.ByteOffset + bufferViewI.ByteOffset, arrI, 0, countI);

                        var resIndices = AccessBuffer(Accessor.TypeEnum.SCALAR, accessor.Sparse.Count, sparseComponentType, strideI, arrI);

                        /////////

                        var bufferViewV = model.BufferViews[accessor.Sparse.Values.BufferView];

                        var bufferV = bufferData[bufferViewV.Buffer]; //byte[]

                        //calculate count
                        var elementBytesV = GetTypeMultiplier(accessor.Type) * GetComponentTypeMultiplier(accessor.ComponentType);
                        var strideV       = bufferViewV.ByteStride != null ? bufferViewV.ByteStride.Value : 0;
                        var strideDiffV   = strideV > 0 ? strideV - elementBytesV : 0;
                        var countV        = (elementBytesV + strideDiffV) * accessor.Sparse.Count;

                        var arrV = new byte[countV];
                        System.Buffer.BlockCopy(bufferV, accessor.Sparse.Values.ByteOffset + bufferViewV.ByteOffset, arrV, 0, countV);

                        var resValues = AccessBuffer(accessor.Type, accessor.Sparse.Count, accessor.ComponentType, strideV, arrV);

                        //mod accessorData
                        var valueCnt = 0;

                        for (int j = 0; j < accessor.Sparse.Count; j++)
                        {
                            var index             = resIndices[j];
                            var mult              = GetTypeMultiplier(accessor.Type);
                            var indexAccessorData = index * mult;

                            for (int k = 0; k < mult; k++)
                            {
                                accessorData[i][indexAccessorData + k] = resValues[valueCnt];
                                valueCnt++;
                            }
                        }
                    }
                }

                #endregion

                #region Process Meshes

                //foreach (var m in model.Meshes)
                for (int j = 0; j < model.Meshes.Length; j++)
                {
                    var m = model.Meshes[j];

                    var groupId = doc.Groups.Add(m.Name);

                    var meshes = new List <Rhino.Geometry.Mesh>();

                    foreach (var mp in m.Primitives)
                    {
                        //Do I need to treat different MeshPrimitive.ModeEnum differently? Yes because if we get POINTS, LINES, LINE_LOOP, LINE_STRIP then it won't be a mesh

                        var meshPart = new Rhino.Geometry.Mesh();

                        foreach (var att in mp.Attributes)
                        {
                            var attributeData = accessorData[att.Value];

                            switch (att.Key)
                            {
                            case "POSITION":

                                var pts = new List <Point3d>();

                                for (int i = 0; i <= attributeData.Count - 3; i = i + 3)
                                {
                                    pts.Add(new Point3d(attributeData[i], attributeData[i + 1], attributeData[i + 2]));
                                }

                                meshPart.Vertices.AddVertices(pts);

                                break;

                            case "TEXCOORD_0":

                                var uvs = new List <Point2f>();

                                for (int i = 0; i <= attributeData.Count - 2; i = i + 2)
                                {
                                    uvs.Add(new Point2f(attributeData[i], attributeData[i + 1]));
                                }

                                meshPart.TextureCoordinates.AddRange(uvs.ToArray());

                                break;

                            case "NORMAL":

                                var normals = new List <Vector3f>();

                                for (int i = 0; i <= attributeData.Count - 3; i = i + 3)
                                {
                                    normals.Add(new Vector3f(attributeData[i], attributeData[i + 1], attributeData[i + 2]));
                                }

                                meshPart.Normals.AddRange(normals.ToArray());

                                break;

                            case "COLOR_0":

                                var colors = new List <Color>();

                                for (int i = 0; i <= attributeData.Count - 3; i = i + 3)
                                {
                                    colors.Add(ColorFromSingle(attributeData[i], attributeData[i + 1], attributeData[i + 2]));
                                }

                                meshPart.VertexColors.AppendColors(colors.ToArray());

                                break;

                            default:

                                RhinoApp.WriteLine("Rhino glTF Importer: Attribute {0} not supported in Rhino. Skipping.", att.Key);

                                /* NOT SUPPORTED IN RHINO ... yet
                                 *
                                 * - TANGENT
                                 * - TEXCOORD_1 //might be supported with multiple mapping channels?
                                 * - JOINTS_0
                                 * - WEIGHTS_0
                                 *
                                 */

                                break;
                            }
                        }

                        if (mp.Indices != null)
                        {
                            // Indices can be defined as UNSIGNED_BYTE 5121 or UNSIGNED_SHORT 5123, maybe even as UNSIGNED_INT 5125

                            var faceIds = accessorData[mp.Indices.Value];
                            var faces   = new List <MeshFace>();

                            for (int i = 0; i <= faceIds.Count - 3; i = i + 3)
                            {
                                faces.Add(new MeshFace((int)faceIds[i], (int)faceIds[i + 1], (int)faceIds[i + 2]));
                            }

                            meshPart.Faces.AddFaces(faces);
                        }

                        //meshPart.Weld(Math.PI);
                        // TODO: CLEANUP
                        var oa = new ObjectAttributes
                        {
                            MaterialSource = ObjectMaterialSource.MaterialFromObject,
                            MaterialIndex  = (mp.Material != null) ? materialData[mp.Material.Value] : 0,
                            Name           = m.Name
                        };

                        //if (mp.Material != null)
                        //oa.MaterialIndex = materialData[mp.Material.Value];

                        meshPart.Compact();

#if DEBUG
                        if (!meshPart.IsValid)
                        {
                            //meshPart.Weld(Math.PI);
                            //meshPart.Vertices.Align(0.0001);
                            //meshPart.Vertices.CombineIdentical(true, true);
                            //meshPart.Vertices.CullUnused();
                            //meshPart.FaceNormals.ComputeFaceNormals();
                            //meshPart.Normals.ComputeNormals();

                            if (!meshPart.IsValid)
                            {
                                for (int i = 0; i < meshPart.Vertices.Count; i++)
                                {
                                    doc.Objects.AddTextDot(i.ToString(), meshPart.Vertices[i]);
                                    var ptD = new Point3d(meshPart.Vertices[i]);
                                    ptD.Transform(Transform.Translation(meshPart.Normals[i]));
                                    doc.Objects.AddLine(meshPart.Vertices[i], ptD);
                                }
                                foreach (var mf in meshPart.Faces)
                                {
                                    RhinoApp.WriteLine("Rhino glTF: Mesh Face - {0}", mf);
                                }
                                doc.Objects.AddPoints(meshPart.Vertices.ToPoint3dArray());
                            }
                            else
                            {
                                doc.Objects.AddMesh(meshPart, oa);
                            }
                        }
#endif

                        // var guid = doc.Objects.AddMesh(meshPart, oa);
                        // doc.Groups.AddToGroup(groupId, guid);

                        meshes.Add(meshPart);
                    }

                    meshData.Add(j, meshes);
                }

                #endregion

                #region Process Nodes Transforms

                for (int i = 0; i < model.Nodes.Length; i++)
                {
                    nodeXformData.Add(i, ProcessNode(model.Nodes[i]));
                }

                //for (int i = 0; i < model.Nodes.Length; i++)
                //TraverseNode(model, model.Nodes[i], Transform.Unset, meshData);

                TraverseNode(model, model.Nodes[model.Scenes[model.Scene.Value].Nodes[0]], Transform.Identity, meshData);

                #endregion

                #region Add to doc

                for (int i = 0; i < model.Nodes.Length; i++)
                {
                    var n = model.Nodes[i];
                    if (n.Mesh.HasValue)
                    {
                        int j = 0;
                        foreach (var meshes in meshData.Values)
                        {
                            var group = doc.Groups.Add(n.Name);
                            foreach (var m in meshes)
                            {
                                // TODO: Assign material
                                var oa = new ObjectAttributes
                                {
                                    Name = model.Meshes[j].Name
                                };
                                var guid = doc.Objects.AddMesh(m, oa);
                                doc.Groups.AddToGroup(group, guid);
                            }
                            j++;
                        }
                    }
                }

                #endregion
            }
        }