// Token: 0x0600007F RID: 127 RVA: 0x0000D488 File Offset: 0x0000B688 public static void DrawTextMenu(TextMenu tMenu, int xPos, int yPos) { int num; if (tMenu.numVisibleRows > 0) { num = (int)(tMenu.numVisibleRows + tMenu.visibleRowOffset); } else { tMenu.visibleRowOffset = 0; num = (int)tMenu.numRows; } if (tMenu.numSelections == 3) { tMenu.selection2 = -1; for (int i = 0; i < tMenu.selection1 + 1; i++) { if (tMenu.entryHighlight[i] == 1) { tMenu.selection2 = i; } } } switch (tMenu.alignment) { case 0: for (int i = (int)tMenu.visibleRowOffset; i < num; i++) { switch (tMenu.numSelections) { case 1: if (i == tMenu.selection1) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos, yPos, 0); } break; case 2: if (i == tMenu.selection1 || i == tMenu.selection2) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos, yPos, 0); } break; case 3: if (i == tMenu.selection1) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos, yPos, 0); } if (i == tMenu.selection2 && i != tMenu.selection1) { TextSystem.DrawStageTextEntry(tMenu, i, xPos, yPos, 128); } break; } yPos += 8; } return; case 1: for (int i = (int)tMenu.visibleRowOffset; i < num; i++) { int xPos2 = xPos - (tMenu.entrySize[i] << 3); switch (tMenu.numSelections) { case 1: if (i == tMenu.selection1) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 0); } break; case 2: if (i == tMenu.selection1 || i == tMenu.selection2) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 0); } break; case 3: if (i == tMenu.selection1) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 0); } if (i == tMenu.selection2 && i != tMenu.selection1) { TextSystem.DrawStageTextEntry(tMenu, i, xPos2, yPos, 128); } break; } yPos += 8; } return; case 2: for (int i = (int)tMenu.visibleRowOffset; i < num; i++) { int xPos2 = xPos - (tMenu.entrySize[i] >> 1 << 3); switch (tMenu.numSelections) { case 1: if (i == tMenu.selection1) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 0); } break; case 2: if (i == tMenu.selection1 || i == tMenu.selection2) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 0); } break; case 3: if (i == tMenu.selection1) { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 128); } else { TextSystem.DrawTextMenuEntry(tMenu, i, xPos2, yPos, 0); } if (i == tMenu.selection2 && i != tMenu.selection1) { TextSystem.DrawStageTextEntry(tMenu, i, xPos2, yPos, 128); } break; } yPos += 8; } return; default: return; } }
// Token: 0x06000080 RID: 128 RVA: 0x0000D7B0 File Offset: 0x0000B9B0 public static void LoadConfigListText(TextMenu tMenu, int listNo) { FileData fData = new FileData(); char[] array = new char[32]; if (FileIO.LoadFile("Data/Game/GameConfig.bin".ToCharArray(), fData)) { byte b = FileIO.ReadByte(); for (int i = 0; i < (int)b; i++) { byte b2 = FileIO.ReadByte(); } b = FileIO.ReadByte(); for (int i = 0; i < (int)b; i++) { byte b2 = FileIO.ReadByte(); } b = FileIO.ReadByte(); for (int i = 0; i < (int)b; i++) { byte b2 = FileIO.ReadByte(); } byte b3 = FileIO.ReadByte(); for (int j = 0; j < (int)b3; j++) { b = FileIO.ReadByte(); for (int i = 0; i < (int)b; i++) { byte b2 = FileIO.ReadByte(); } } for (int j = 0; j < (int)b3; j++) { b = FileIO.ReadByte(); for (int i = 0; i < (int)b; i++) { byte b2 = FileIO.ReadByte(); } } b3 = FileIO.ReadByte(); for (int j = 0; j < (int)b3; j++) { b = FileIO.ReadByte(); byte b2; for (int i = 0; i < (int)b; i++) { b2 = FileIO.ReadByte(); } b2 = FileIO.ReadByte(); b2 = FileIO.ReadByte(); b2 = FileIO.ReadByte(); b2 = FileIO.ReadByte(); } b3 = FileIO.ReadByte(); for (int j = 0; j < (int)b3; j++) { b = FileIO.ReadByte(); for (int i = 0; i < (int)b; i++) { byte b2 = FileIO.ReadByte(); } } b3 = FileIO.ReadByte(); for (int j = 0; j < (int)b3; j++) { b = FileIO.ReadByte(); int i; for (i = 0; i < (int)b; i++) { byte b2 = FileIO.ReadByte(); array[i] = (char)b2; } array[i] = '\0'; if (listNo == 0) { TextSystem.AddTextMenuEntry(tMenu, array); } } for (int k = 1; k < 5; k++) { b3 = FileIO.ReadByte(); for (int j = 0; j < (int)b3; j++) { b = FileIO.ReadByte(); int i; byte b2; for (i = 0; i < (int)b; i++) { b2 = FileIO.ReadByte(); } b = FileIO.ReadByte(); for (i = 0; i < (int)b; i++) { b2 = FileIO.ReadByte(); } b = FileIO.ReadByte(); for (i = 0; i < (int)b; i++) { b2 = FileIO.ReadByte(); array[i] = (char)b2; } array[i] = '\0'; b2 = FileIO.ReadByte(); if (listNo == k) { tMenu.entryHighlight[j] = b2; TextSystem.AddTextMenuEntry(tMenu, array); } } } FileIO.CloseFile(); } }
// Token: 0x06000042 RID: 66 RVA: 0x0000A844 File Offset: 0x00008A44 public static void OnlineLoadAchievementsMenu() { int num = 0; for (int i = 0; i < 12; i++) { num += EngineCallbacks.gameRef.achievementEarned[i]; } TextSystem.SetupTextMenu(StageSystem.gameMenu[0], 0); TextSystem.SetupTextMenu(StageSystem.gameMenu[1], 0); switch (GlobalAppDefinitions.gameLanguage) { default: { string text = EngineCallbacks.achievementText[0] + " (" + num.ToString() + "/12)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); text = EngineCallbacks.gamerscoreText[0] + " (" + EngineCallbacks.gameRef.earnedGamerScore.ToString() + "/200)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); break; } case 1: { string text = EngineCallbacks.achievementText[1] + " (" + num.ToString() + "/12)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); text = EngineCallbacks.gamerscoreText[1] + " (" + EngineCallbacks.gameRef.earnedGamerScore.ToString() + "/200)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); break; } case 2: { string text = EngineCallbacks.achievementText[2] + " (" + num.ToString() + "/12)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); text = EngineCallbacks.gamerscoreText[2] + " (" + EngineCallbacks.gameRef.earnedGamerScore.ToString() + "/200)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); break; } case 3: { string text = EngineCallbacks.achievementText[3] + " (" + num.ToString() + "/12)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); text = EngineCallbacks.gamerscoreText[3] + " (" + EngineCallbacks.gameRef.earnedGamerScore.ToString() + "/200)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); break; } case 4: { string text = EngineCallbacks.achievementText[4] + " (" + num.ToString() + "/12)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); text = EngineCallbacks.gamerscoreText[4] + " (" + EngineCallbacks.gameRef.earnedGamerScore.ToString() + "/200)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); break; } case 5: { string text = EngineCallbacks.achievementText[5] + " (" + num.ToString() + "/12)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); text = EngineCallbacks.gamerscoreText[5] + " (" + EngineCallbacks.gameRef.earnedGamerScore.ToString() + "/200)"; TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[0], text.ToCharArray()); break; } } for (int i = 0; i < 12; i++) { ObjectSystem.objectEntityList[34 + i].value[1] = EngineCallbacks.gameRef.achievementEarned[i]; ObjectSystem.objectEntityList[34 + i].frame = (byte)EngineCallbacks.gameRef.achievementID[i]; string text; if (EngineCallbacks.gameRef.achievementName[i] != null) { text = EngineCallbacks.gameRef.achievementName[i] + " (" + EngineCallbacks.gameRef.achievementGamerScore[i].ToString() + " G)"; } else { text = "Achievement Name (" + EngineCallbacks.gameRef.achievementGamerScore[i].ToString() + " G)"; } TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[1], text.ToCharArray()); if (EngineCallbacks.gameRef.achievementDesc[i] != null) { text = EngineCallbacks.gameRef.achievementDesc[i]; } else { text = "Achievement Description"; } TextSystem.AddTextMenuEntryMapped(StageSystem.gameMenu[1], text.ToCharArray()); } }