public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { // Convert value to string string StringValue = value as string; // Construct new FxName, store value inside the FxName and return FxName NameObject = new FxName(); NameObject.Text = StringValue; return(NameObject); }
public FxNamedObject() : base() { Name = new FxName(); }
public FxAnimSet() { ActorName = new FxName(); AnimGroups = new FxAnimGroup[0]; }
public FxCompiledFaceGraphNode() { Name = new FxName(); InputLinks = new FxCompiledFaceGraphLink[0]; }
public FxPhonToNameMap() : base() { Name = new FxName(); }
public FxMasterBoneListEntry() { BoneName = new FxName(); }