// Subscribe to cell state change events published by the model
 private void OnEnable()
 {
     GameEventManager.StartListening(ModelEventType.CellStateChanged, CellStateChanged);
 }
 // Subscribe to dashboard data changed events published by the model
 private void OnEnable()
 {
     GameEventManager.StartListening(ModelEventType.DashboardDataChanged, DashboardDataChanged);
 }