Пример #1
0
        public void GenScript(BaseUI ui)
        {
            rootGo = ui.gameObject;
            uiType = ui.GetType();
            string    viewClassName = uiType.Name + "View";
            CodeGener gener         = new CodeGener(UIView.uiViewNameSpace, viewClassName);

            gener.AddBaseType("UIView")
            .AddImport("ResetCore.UGUI");

            rootGo.transform.DoToSelfAndAllChildren((tran) =>
            {
                GameObject go = tran.gameObject;
                if (!go.name.StartsWith(UIView.genableSign))
                {
                    return;
                }

                string goName = go.name.Replace(UIView.genableSign, string.Empty);
                var coms      = go.GetComponents <Component>();
                foreach (var com in coms)
                {
                    Type comType = com.GetType();
                    if (!UIView.uiCompTypeList.Contains(comType))
                    {
                        continue;
                    }

                    gener.AddMemberProperty(comType, UIView.comNameDict[comType] + goName);
                }
            });
            gener.GenCSharp(PathEx.Combine(Application.dataPath, UIView.uiViewScriptPath));
        }
Пример #2
0
        //生成界面代码
        public void GenViewScript(BaseUI ui)
        {
            rootGo = ui.gameObject;
            uiType = ui.GetType();
            string viewClassName = uiType.Name + "View";

            if (File.Exists(PathEx.Combine(Application.dataPath, UIView.uiViewScriptPath, viewClassName + ".cs")))
            {
                if (!EditorUtility.DisplayDialog("提示", "已存在" + viewClassName + ",是否要覆盖?", "继续", "取消"))
                {
                    return;
                }
            }

            CodeGener gener = new CodeGener(UIView.uiViewNameSpace, viewClassName);

            gener.AddBaseType(typeof(UIView).Name)
            .AddImport("ResetCore.UGUI");

            rootGo.transform.DoToSelfAndAllChildren((tran) =>
            {
                GameObject go = tran.gameObject;
                if (!go.name.StartsWith(UIView.genableSign))
                {
                    return;
                }

                string goName = go.name.Replace(UIView.genableSign, string.Empty);

                if (goName.Contains(splitGoNameAndProperty[0]))
                {
                    goName = goName.Split(splitGoNameAndProperty, StringSplitOptions.RemoveEmptyEntries)[0];
                }

                gener.AddMemberProperty(typeof(GameObject), UIView.goName + goName);
                var coms = go.GetComponents <Component>();
                foreach (var com in coms)
                {
                    Type comType = com.GetType();
                    if (!UIView.uiCompTypeList.Contains(comType))
                    {
                        continue;
                    }

                    gener.AddMemberProperty(comType, UIView.comNameDict[comType] + goName);
                }
            });
            gener.GenCSharp(PathEx.Combine(Application.dataPath, UIView.uiViewScriptPath));
        }
Пример #3
0
        //生成数据代码
        public void GenModelScript(BaseUI ui)
        {
            rootGo = ui.gameObject;
            uiType = ui.GetType();
            string modelClassName = uiType.Name + "Model";

            if (File.Exists(PathEx.Combine(Application.dataPath, UIModel.uiModelScriptPath, modelClassName + ".cs")))
            {
                if (!EditorUtility.DisplayDialog("提示", "已存在" + modelClassName + ",是否要覆盖?", "继续", "取消"))
                {
                    return;
                }
            }

            CodeGener gener = new CodeGener(UIModel.uiModelNameSpace, modelClassName);

            gener.AddBaseType(typeof(UIModel).Name)
            .AddImport("ResetCore.UGUI")
            .AddImport("ResetCore.Event");

            List <string> hasAddedProperty = new List <string>();

            CodeConstructor constructor = new CodeConstructor();

            constructor.Attributes = MemberAttributes.Public;

            rootGo.transform.DoToSelfAndAllChildren((tran) =>
            {
                GameObject go = tran.gameObject;
                if (!go.name.StartsWith(UIModel.genableSign))
                {
                    return;
                }

                string goName = go.name.Replace(UIModel.genableSign, string.Empty);
                string propertyName;
                string typeName;

                if (!goName.Contains(splitGoNameAndProperty[0]))
                {
                    return;
                }

                string[] tempstrs = goName.Split(splitGoNameAndProperty, StringSplitOptions.RemoveEmptyEntries);
                goName            = tempstrs[0];

                if (!tempstrs[1].Contains(splitComponentAndProperty[0]))
                {
                    EditorUtility.WarnPrefab(go, "命名错误", go.name + "的格式不正确,标准格式为“g-View变量名@组件名->Model属性名:变量类型”", "好的");
                    return;
                }

                propertyName = tempstrs[1].Split(splitComponentAndProperty, StringSplitOptions.RemoveEmptyEntries)[1];

                if (!propertyName.Contains(splitPropertyAndType.ToString()))
                {
                    typeName = "EventProperty<string>";
                }

                tempstrs     = propertyName.Split(splitPropertyAndType, StringSplitOptions.RemoveEmptyEntries);
                propertyName = tempstrs[0];
                typeName     = "EventProperty<" + tempstrs[1] + ">";

                if (!hasAddedProperty.Contains(propertyName))
                {
                    gener.AddMemberProperty(typeName, propertyName);
                    hasAddedProperty.Add(propertyName);

                    constructor.Statements.AddRange(new CodeStatement[]
                    {
                        new CodeCommentStatement("From " + go.name),
                        new CodeSnippetStatement(propertyName + " = new " + typeName + "();")
                    });
                }
            });
            gener.newClass.Members.Add(constructor);
            gener.GenCSharp(PathEx.Combine(Application.dataPath, UIModel.uiModelScriptPath));
        }
Пример #4
0
        //生成自动绑定代码
        public void GenBindScript(BaseUI ui)
        {
            rootGo = ui.gameObject;
            uiType = ui.GetType();
            string binderClassName = uiType.Name + "Binder";

            if (File.Exists(PathEx.Combine(Application.dataPath, UIBinder.uiBinderScriptPath, binderClassName + ".cs")))
            {
                if (!EditorUtility.DisplayDialog("提示", "已存在" + binderClassName + ",是否要覆盖?", "继续", "取消"))
                {
                    return;
                }
            }

            CodeGener gener = new CodeGener(UIBinder.uiBinderNameSpace, binderClassName);

            gener.AddBaseType(typeof(UIBinder).Name)
            .AddImport("ResetCore.UGUI")
            .AddImport("ResetCore.Event")
            .AddImport(UIView.uiViewNameSpace)
            .AddImport(UIModel.uiModelNameSpace);


            CodeMemberMethod initMethod = new CodeMemberMethod();

            initMethod.AddComment("Used to bind view and model", true);
            initMethod.Name = "Bind";
            string viewClassName  = uiType.Name + "View";
            string modelClassName = uiType.Name + "Model";

            initMethod.Parameters.AddRange(new CodeParameterDeclarationExpression[] {
                new CodeParameterDeclarationExpression(new CodeTypeReference(typeof(UIView).Name), "view"),
                new CodeParameterDeclarationExpression(new CodeTypeReference(typeof(UIModel).Name), "model"),
            });
            initMethod.Attributes = MemberAttributes.Public | MemberAttributes.Override;

            List <string> hasAddedProperty = new List <string>();

            rootGo.transform.DoToSelfAndAllChildren((tran) =>
            {
                GameObject go = tran.gameObject;
                if (!go.name.StartsWith(UIBinder.genableSign))
                {
                    return;
                }

                string goName = go.name.Replace(UIBinder.genableSign, string.Empty);
                string comName;
                string propertyName;
                string typeName;

                if (!goName.Contains(splitGoNameAndProperty[0]))
                {
                    return;
                }

                string[] tempstrs = goName.Split(splitGoNameAndProperty, StringSplitOptions.RemoveEmptyEntries);
                goName            = tempstrs[0];

                if (!tempstrs[1].Contains(splitComponentAndProperty[0]))
                {
                    EditorUtility.WarnPrefab(go, "命名错误", go.name + "的格式不正确,标准格式为“g-View变量名@组件名->Model属性名:变量类型”", "好的");
                    return;
                }

                tempstrs     = tempstrs[1].Split(splitComponentAndProperty, StringSplitOptions.RemoveEmptyEntries);
                comName      = tempstrs[0];
                propertyName = tempstrs[1];

                if (!propertyName.Contains(splitPropertyAndType.ToString()))
                {
                    typeName = "EventProperty<string>";
                }

                tempstrs     = propertyName.Split(splitPropertyAndType, StringSplitOptions.RemoveEmptyEntries);
                propertyName = tempstrs[0];
                typeName     = "EventProperty<" + tempstrs[1] + ">";

                initMethod.Statements.AddRange(new CodeStatement[] {
                    new CodeCommentStatement("From " + go.name),
                    new CodeSnippetStatement("((" + viewClassName + ")view)." +
                                             comName + goName + ".Bind(((" + modelClassName + ")model)." + propertyName + ");"),
                });
            });

            gener.newClass.Members.Add(initMethod);

            gener.GenCSharp(PathEx.Combine(Application.dataPath, UIBinder.uiBinderScriptPath));
        }