Пример #1
0
        public void Execute()
        {
            Vector2 inputAxis;

            inputAxis.x = Input.GetAxis("Horizontal");
            inputAxis.y = Input.GetAxis("Vertical");

            _context.Character.StateHandler();

            _context.Character.AnimationPlayTimer.UpdateTimer();

            if (inputAxis.x != 0 || inputAxis.y != 0)
            {
                _context.Character.StateMoving(inputAxis);
            }

            if (Input.GetButtonUp("Vertical"))
            {
                var interactableObject = GetInteractableObject <DoorTeleporterBehaviour>(InteractableObjectType.Door);
                if (interactableObject != null)
                {
                    _context.Character.StateTeleporting(interactableObject);
                }
            }

            if (Input.GetButtonUp("PickUp"))
            {
                var interactableObject = GetInteractableObject <ItemBehaviour>(InteractableObjectType.Item);
                if (interactableObject != null)
                {
                    _context.Character.StatePickUpAnimation(interactableObject);
                    Object.Destroy(interactableObject.GameObject);
                }

                var trapBehaviour = GetInteractableObject <TrapBehaviour>(InteractableObjectType.Trap);
                if (trapBehaviour != null)
                {
                    if (_context.Inventory.Contains(trapBehaviour.TrapInfo.RequiredTrapItem))
                    {
                        _context.Character.StateCraftTrapAnimation(trapBehaviour);
                    }
                }
            }

            if (Input.GetButtonUp("Inventory"))
            {
                _context.Inventory.gameObject.SetActive(!_context.Inventory.gameObject.activeSelf);
            }

            if (Input.GetButtonDown("Use"))
            {
                var interactableObject = GetInteractableObject <HidingPlaceBehaviour>(InteractableObjectType.HidingPlace);
                if (_context.Character.PlayerState == State.Hiding)
                {
                    _context.Character.StateHideAnimation(interactableObject);
                }
                if (interactableObject != null)
                {
                    _context.Character.StateHideAnimation(interactableObject);
                }
            }

            if (_context.Character.AnimationPlayTimer.IsEvent())
            {
                switch (_context.Character.PlayerState)
                {
                case State.HideAnimation:
                {
                    _context.Character.StateHiding();
                    break;
                }

                case State.PickUpAnimation:
                {
                    var item = _context.Character.InteractableItem as ItemBehaviour;
                    _context.Inventory.AddItem(item.ItemData);
                    _context.Character.StateIdle();
                    break;
                }

                case State.CraftTrapAnimation:
                {
                    var trap = _context.Character.InteractableItem as TrapBehaviour;
                    trap.CreateTrap();
                    _context.Inventory.RemoveItem(trap.TrapInfo.RequiredTrapItem);
                    _context.Character.StateIdle();
                    break;
                }

                case State.Teleporting:
                {
                    _context.Character.Teleport();
                    _context.Character.StateIdle();
                    break;
                }
                }
            }

            if (Input.GetButtonDown("Mouse ScrollPressed"))
            {
                _cameraServices.FreeCamera();
            }

            if (Input.GetButton("Mouse ScrollPressed"))
            {
                _cameraServices.FreeCameraMovement();
            }

            if (Input.GetButtonUp("Mouse ScrollPressed"))
            {
                _cameraServices.LockCamera();
            }
        }
Пример #2
0
        public void Execute()
        {
            Vector2 inputAxis;

            inputAxis.x = Input.GetAxis("Horizontal");
            inputAxis.y = Input.GetAxis("Vertical");

            if (inputAxis.x != 0 || inputAxis.y != 0)
            {
                _context.Character.StateMoving(inputAxis);
            }

            if (Input.GetButtonUp("Vertical"))
            {
                var interactableObject = GetInteractableObject <DoorTeleporterBehaviour>(InteractableObjectType.Door);
                if (interactableObject != null)
                {
                    _context.Character.StateTeleporting(interactableObject.ExitPoint.position);
                }
            }

            if (Input.GetButtonUp("PickUp"))
            {
                var interactableObject = GetInteractableObject <ItemBehaviour>(InteractableObjectType.Item);
                if (interactableObject != null)
                {
                    if (_context.Inventory.AddItem(interactableObject._itemData))
                    {
                        Object.Destroy(interactableObject.GameObject);
                    }
                }
            }

            _context.Character.StateHandler();

            if (Input.GetButtonUp("Use"))
            {
                var interactableObject = GetInteractableObject <HidingPlaceBehaviour>(InteractableObjectType.HidingPlace);
                if (_context.Character.PlayerState == State.Hiding)
                {
                    _context.Character.StateHideAnimation(interactableObject);
                }
                if (interactableObject != null)
                {
                    _context.Character.StateHideAnimation(interactableObject);
                }
            }
            _context.Character.AnimationPlay.UpdateTimer();

            if (_context.Character.AnimationPlay.IsEvent())
            {
                _context.Character.StateHiding();
            }

            if (Input.GetButtonDown("Mouse ScrollPressed"))
            {
                _cameraServices.FreeCamera();
            }

            if (Input.GetButton("Mouse ScrollPressed"))
            {
                _cameraServices.FreeCameraMovement();
            }

            if (Input.GetButtonUp("Mouse ScrollPressed"))
            {
                _cameraServices.LockCamera();
            }
        }